---
title: Why does handling the bank honestly in a board game matter, if it is… — Playing fair and cheating in games · tree and pragmatics
description: Why does handling the bank honestly in a board game matter, if it is only a game? Test 6 · ★ of lesson 200 «Playing fair and cheating in games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 6 · ★ · Playing fair and cheating in games

<!-- .ven lang=en -->
Why does handling the bank honestly in a board game matter, if it is only a game?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 3 · wrong ✗ · **Who acts:** bank · **What happens:** handle, be · **To what, where:** bank, game matter, game

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This is test 6 · ★ of lesson 200 «Playing fair and cheating in games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/200-cheating-in-games/#t6).

## The question {#question}

```conllu
# sent_id = question:everyday:200-cheating-in-games:t6:1
# text = Why does handling the bank honestly in a board game matter, if it is only a game?
1	Why	why	ADV	WRB	PronType=Int	3	advmod	_	_
2	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	aux	_	_
3	handling	handle	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	bank	bank	NOUN	NN	Number=Sing	3	obj	_	_
6	honestly	honestly	ADV	RB	_	3	advmod	_	_
7	in	in	ADP	IN	_	11	case	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
9	board	board	NOUN	NN	Number=Sing	10	compound	_	_
10	game	game	NOUN	NN	Number=Sing	11	compound	_	_
11	matter	matter	NOUN	NN	Number=Sing	3	obl	_	SpaceAfter=No
12	,	,	PUNCT	,	_	18	punct	_	_
13	if	if	SCONJ	IN	_	18	mark	_	_
14	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	18	nsubj	_	_
15	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	18	cop	_	_
16	only	only	ADV	RB	_	18	advmod	_	_
17	a	a	DET	DT	Definite=Ind|PronType=Art	18	det	_	_
18	game	game	NOUN	NN	Number=Sing	11	conj	_	SpaceAfter=No
19	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **handle** | present · do-support |  | the bank |  | a game matter and a game |  | honestly *property* | vn hold-15.1 «NP V NP»: agent=Agent bank=Theme |
| 2 | **is a** *a condition, not said to happen* | present | bank | a game |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Because the money in the game is real

```conllu
# sent_id = question:everyday:200-cheating-in-games:t6:o1:1
# text = Because the money in the game is real
1	Because	because	ADP	IN	ExtPos=ADP	3	case	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	money	money	NOUN	NN	Number=Sing	8	nsubj	_	_
4	in	in	ADP	IN	_	6	case	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	game	game	NOUN	NN	Number=Sing	3	nmod	_	_
7	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
8	real	real	ADJ	JJ	Degree=Pos	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | the money in the game |  |  |  |  | real *property* | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
Because the banker always wins anyway

```conllu
# sent_id = question:everyday:200-cheating-in-games:t6:o2:1
# text = Because the banker always wins anyway
1	Because	because	SCONJ	IN	_	5	mark	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	banker	banker	NOUN	NN	Number=Sing	5	nsubj	_	_
4	always	always	ADV	RB	PronType=Tot	5	advmod	_	_
5	wins	win	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	anyway	anyway	ADV	RB	_	5	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **win** | present | the banker |  |  |  |  | always, anyway *property* | vn succeed-74-2 «NP V»: agent=Agent |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Being trusted with something is a real test of honesty

```conllu
# sent_id = question:everyday:200-cheating-in-games:t6:o3:1
# text = Being trusted with something is a real test of honesty
1	Being	be	AUX	VBG	Tense=Pres|VerbForm=Part	2	aux:pass	_	_
2	trusted	trust	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	8	csubj	_	_
3	with	with	ADP	IN	_	4	case	_	_
4	something	something	PRON	NN	Number=Sing|PronType=Ind	2	obl	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
7	real	real	ADJ	JJ	Degree=Pos	8	amod	_	_
8	test	test	NOUN	NN	Number=Sing	0	root	_	_
9	of	of	ADP	IN	_	10	case	_	_
10	honesty	honesty	NOUN	NN	Number=Sing	8	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **trust** | gerund · passive |  |  |  |  |  | with something | vn fulfilling-13.4.1 «NP V NP-Fulfilling PP.theme»: with something=Theme |
| 2 | **is a** | present |  | a real test |  |  |  | of honesty | tree rules |

### Option 4 · ← Mova's choice {#o4}

<!-- .ven lang=en -->
It does not matter at all in a game

```conllu
# sent_id = question:everyday:200-cheating-in-games:t6:o4:1
# text = It does not matter at all in a game
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
2	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux	_	_
3	not	not	PART	RB	Polarity=Neg	4	advmod	_	_
4	matter	matter	VERB	VB	VerbForm=Inf	0	root	_	_
5	at	at	ADP	IN	_	6	case	_	_
6	all	all	DET	DT	PronType=Tot	4	obl	_	_
7	in	in	ADP	IN	_	9	case	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	game	game	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **matter** | present · do-support | It |  |  | all |  | in a game | vn matter-91 «NP V»: agent=Stimulus |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Playing fair and cheating in games, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/200-cheating-in-games/t5/)
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