---
title: In a game of tag in Sydney, Jack feels a light touch on his back. Wh… — Playing fair and cheating in games · tree and pragmatics
description: In a game of tag in Sydney, Jack feels a light touch on his back. What is honest? Test 8 · ★ of lesson 200 «Playing fair and cheating in games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 8 · ★ · Playing fair and cheating in games

<!-- .ven lang=en -->
In a game of tag in Sydney, Jack feels a light touch on his back. What is honest?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** Jack · **What happens:** feel, be · **To what, where:** light touch, game

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This is test 8 · ★ of lesson 200 «Playing fair and cheating in games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/200-cheating-in-games/#t8).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a game of tag in Sydney, Jack feels a light touch on his back.

```conllu
# sent_id = question:everyday:200-cheating-in-games:t8:1
# text = In a game of tag in Sydney, Jack feels a light touch on his back.
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	10	obl	_	_
4	of	of	ADP	IN	_	5	case	_	_
5	tag	tag	NOUN	NN	Number=Sing	3	nmod	_	_
6	in	in	ADP	IN	_	7	case	_	_
7	Sydney	Sydney	PROPN	NNP	Number=Sing	5	nmod	_	SpaceAfter=No
8	,	,	PUNCT	,	_	3	punct	_	_
9	Jack	Jack	PROPN	NNP	Number=Sing	10	nsubj	_	_
10	feels	feel	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
11	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
12	light	light	ADJ	JJ	Degree=Pos	13	amod	_	_
13	touch	touch	NOUN	NN	Number=Sing	10	obj	_	_
14	on	on	ADP	IN	_	16	case	_	_
15	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	16	nmod:poss	_	_
16	back	back	NOUN	NN	Number=Sing	13	nmod	_	SpaceAfter=No
17	.	.	PUNCT	.	_	10	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **feel** | present | Jack | a light touch |  | a game of tag in Sydney |  | on Jack's back | vn hunt-35.1 «NP V NP PP.location»: agent=Agent touch=Theme in game=Location |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What is honest?

```conllu
# sent_id = question:everyday:200-cheating-in-games:t8:2
# text = What is honest?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	honest	honest	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | honest *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Admit he was tagged and become «it»

```conllu
# sent_id = question:everyday:200-cheating-in-games:t8:o1:1
# text = Admit he was tagged and become «it»
1	Admit	admit	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	4	nsubj:pass	_	_
3	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	aux:pass	_	_
4	tagged	tag	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	1	ccomp	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	become	become	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
7	«	«	PUNCT	``	_	8	punct	_	SpaceAfter=No
8	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	6	obl	_	SpaceAfter=No
9	»	»	PUNCT	''	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **admit** *speech: other* | imperative | you *not said here* |  |  |  |  |  | vn confess-37.10 «NP V how S»: agent=Agent clause=Topic |
| 2 | **tag** | past · passive |  | he |  |  |  |  | vn butter-9.9 «NP V NP.destination»: subject=Destination |
| 3 | **become** | infinitive | you *not said here* | it |  |  |  |  | vn become-109.1-1-1 «NP V PP.attribute»: agent=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
Say he was in a safe zone

```conllu
# sent_id = question:everyday:200-cheating-in-games:t8:o2:1
# text = Say he was in a safe zone
1	Say	say	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	7	nsubj	_	_
3	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	7	cop	_	_
4	in	in	ADP	IN	_	7	case	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
6	safe	safe	ADJ	JJ	Degree=Pos	7	amod	_	_
7	zone	zone	NOUN	NN	Number=Sing	1	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | imperative | you *not said here* |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |
| 2 | **is** | past | he |  |  | a safe zone |  |  | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
Say it was too soft to count

```conllu
# sent_id = question:everyday:200-cheating-in-games:t8:o3:1
# text = Say it was too soft to count
1	Say	say	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	_
3	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	5	cop	_	_
4	too	too	ADV	RB	_	5	advmod	_	_
5	soft	soft	ADJ	JJ	Degree=Pos	1	ccomp	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	count	count	VERB	VB	VerbForm=Inf	5	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | imperative | you *not said here* |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |
| 2 | **is** | past | it |  |  |  |  | soft *property* | tree rules |
| 3 | **count** | to-infinitive |  |  |  |  |  |  | vn matter-91 «NP V»: agent=Stimulus |

### Option 4 {#o4}

<!-- .ven lang=en -->
Keep running so that nobody can be sure whether it really counted

```conllu
# sent_id = question:everyday:200-cheating-in-games:t8:o4:1
# text = Keep running so that nobody can be sure whether it really counted
1	Keep	keep	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	running	run	VERB	VBG	VerbForm=Ger	1	xcomp	_	_
3	so	so	SCONJ	IN	ExtPos=SCONJ	8	mark	_	_
4	that	that	SCONJ	IN	_	3	fixed	_	_
5	nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	8	nsubj	_	_
6	can	can	AUX	MD	VerbForm=Fin	8	aux	_	_
7	be	be	AUX	VB	VerbForm=Inf	8	cop	_	_
8	sure	sure	ADJ	JJ	Degree=Pos	1	advcl	_	_
9	whether	whether	SCONJ	IN	_	12	mark	_	_
10	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	12	nsubj	_	_
11	really	really	ADV	RB	_	12	advmod	_	_
12	counted	count	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	8	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **keep** | imperative | you *not said here* |  |  |  |  |  | tree rules |
| 2 | **run** | gerund | you *not said here* |  |  |  |  |  | vn run-51.3.2-2-1 «NP V»: agent=Theme |
| 3 | **is** | can | nobody |  |  |  |  | sure *property* | tree rules |
| 4 | **count** | past | it |  |  |  |  |  | vn matter-91 «NP V»: agent=Stimulus |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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