---
title: Which statement is a myth? — The night sky and outdoor myths · tree and pragmatics
description: Which statement is a myth? Test 3 · ★★ of lesson 240 «The night sky and outdoor myths» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 3 · ★★ · The night sky and outdoor myths

<!-- .ven lang=en -->
Which statement is a myth?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** statement · **What happens:** be · **To what, where:** myth

<!-- .vabout -->
This is test 3 · ★★ of lesson 240 «The night sky and outdoor myths» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/240-night-sky-and-outdoor-myths/#t3).

## The question {#question}

```conllu
# sent_id = question:everyday:240-night-sky-and-outdoor-myths:t3:1
# text = Which statement is a myth?
1	Which	which	DET	WDT	PronType=Int	2	det	_	_
2	statement	statement	NOUN	NN	Number=Sing	5	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	myth	myth	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
6	?	?	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | which statement | a myth |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Deadly mushrooms can look nice

```conllu
# sent_id = question:everyday:240-night-sky-and-outdoor-myths:t3:o1:1
# text = Deadly mushrooms can look nice
1	Deadly	deadly	ADJ	JJ	Degree=Pos	2	amod	_	_
2	mushrooms	mushroom	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	can	can	AUX	MD	VerbForm=Fin	4	aux	_	_
4	look	look	VERB	VB	VerbForm=Inf	0	root	_	_
5	nice	nice	ADJ	JJ	Degree=Pos	4	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **look** | can | Deadly mushrooms |  |  |  |  | nice *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
You must wait a full hour after any snack before swimming

```conllu
# sent_id = question:everyday:240-night-sky-and-outdoor-myths:t3:o2:1
# text = You must wait a full hour after any snack before swimming
1	You	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	3	nsubj	_	_
2	must	must	AUX	MD	VerbForm=Fin	3	aux	_	_
3	wait	wait	VERB	VB	VerbForm=Inf	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
5	full	full	ADJ	JJ	Degree=Pos	6	amod	_	_
6	hour	hour	NOUN	NN	Number=Sing	3	obl:unmarked	_	_
7	after	after	ADP	IN	_	9	case	_	_
8	any	any	DET	DT	PronType=Ind	9	det	_	_
9	snack	snack	NOUN	NN	Number=Sing	3	obl	_	_
10	before	before	SCONJ	IN	_	11	mark	_	_
11	swimming	swim	VERB	VBG	Tense=Pres|VerbForm=Part	3	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **wait** | must | You |  |  |  | after any snack; hour |  | vn exist-47.1 «NP V»: agent=Theme |
| 2 | **swim** | gerund | You *not said here* |  |  |  |  |  | vn run-51.3.2-1 «NP V»: agent=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
A honeybee usually dies after stinging a person

```conllu
# sent_id = question:everyday:240-night-sky-and-outdoor-myths:t3:o3:1
# text = A honeybee usually dies after stinging a person
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	honeybee	honeybee	NOUN	NN	Number=Sing	4	nsubj	_	_
3	usually	usually	ADV	RB	_	4	advmod	_	_
4	dies	die	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	after	after	SCONJ	IN	_	6	mark	_	_
6	stinging	sting	VERB	VBG	Tense=Pres|VerbForm=Part	4	advcl	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	person	person	NOUN	NN	Number=Sing	6	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **die** | present | a honeybee |  |  |  |  | usually *property* | vn calibratable\_cos-45.6.1 «NP.attribute V»: agent=Attribute |
| 2 | **sting** | gerund | a honeybee *not said here* | a person |  |  |  |  | vn amuse-31.1 «NP V NP»: agent=Stimulus person=Experiencer |

### Option 4 {#o4}

<!-- .ven lang=en -->
Rubbing frozen skin can damage it

```conllu
# sent_id = question:everyday:240-night-sky-and-outdoor-myths:t3:o4:1
# text = Rubbing frozen skin can damage it
1	Rubbing	rub	VERB	VBG	VerbForm=Ger	5	csubj	_	_
2	frozen	freeze	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	amod	_	_
3	skin	skin	NOUN	NN	Number=Sing	1	obj	_	_
4	can	can	AUX	MD	VerbForm=Fin	5	aux	_	_
5	damage	damage	VERB	VB	VerbForm=Inf	0	root	_	_
6	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **rub** | gerund |  | frozen skin |  |  |  |  | vn spray-9.7-1 «NP V NP.theme»: agent=Agent skin=Theme |
| 2 | **freeze** | participle |  |  |  |  |  |  | vn other\_cos-45.4-1 «NP.patient V»: agent=Patient |
| 3 | **damage** | can | Rubbing | skin |  |  |  |  | vn destroy-44 «NP V NP»: agent=Agent it=Patient |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [The night sky and outdoor myths, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/240-night-sky-and-outdoor-myths/t2/)
- next →: [The night sky and outdoor myths, test 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/240-night-sky-and-outdoor-myths/t4/)
- ↑ back to [The night sky and outdoor myths](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/240-night-sky-and-outdoor-myths/)

