---
title: Identify the reason for which the rules of a new board game are read… — Sharing toys and playing board games f… · tree and pragmatics
description: Identify the reason for which the rules of a new board game are read together before play. Exam question 1 of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's c
---

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# Exam question 1 · Sharing toys and playing board games fairly

<!-- .ven lang=en -->
Identify the reason for which the rules of a new board game are read together before play.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** you, new board game · **What happens:** identify, read, rule · **To what, where:** reason, rules

<!-- .vabout -->
This is exam question 1 of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/242-sharing-toys-and-board-games/#e1).

## The question {#question}

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:e1:1
# text = Identify the reason for which the rules of a new board game are read together before play.
1	Identify	identify	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	reason	reason	NOUN	NN	Number=Sing	1	obj	_	_
4	for	for	ADP	IN	_	5	case	_	_
5	which	which	PRON	WDT	PronType=Rel	14	obl	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	rules	rule	NOUN	NNS	Number=Plur	14	nsubj:pass	_	_
8	of	of	ADP	IN	_	12	case	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
10	new	new	ADJ	JJ	Degree=Pos	12	amod	_	_
11	board	board	NOUN	NN	Number=Sing	12	compound	_	_
12	game	game	NOUN	NN	Number=Sing	7	nmod	_	_
13	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	14	aux:pass	_	_
14	read	read	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	acl:relcl	_	_
15	together	together	ADV	RB	_	14	advmod	_	_
16	before	before	ADP	IN	_	17	case	_	_
17	play	play	NOUN	NN	Number=Sing	14	obl	_	SpaceAfter=No
18	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **identify** | imperative | you *not said here* | the reason |  |  |  |  | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent reason=Theme |
| 2 | **read** | present · passive |  | the rules of a new board game |  |  | before play | for the reason; together *property* | vn transfer\_mesg-37.1.1-1 «NP V NP»: subject=Topic |
| 3 | **rule** |  | a new board game |  |  |  |  |  | nom rule «cognition intransitive»: of=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
All players need the same rules for the game to be fair

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:e1:o1:1
# text = All players need the same rules for the game to be fair
1	All	all	DET	DT	PronType=Tot	2	det	_	_
2	players	player	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	need	need	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
5	same	same	ADJ	JJ	Degree=Pos	6	amod	_	_
6	rules	rule	NOUN	NNS	Number=Plur	3	obj	_	_
7	for	for	ADP	IN	_	9	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	game	game	NOUN	NN	Number=Sing	6	nmod	_	_
10	to	to	PART	TO	_	12	mark	_	_
11	be	be	AUX	VB	VerbForm=Inf	12	cop	_	_
12	fair	fair	ADJ	JJ	Degree=Pos	3	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **need** | present | all players | the same rules |  |  |  | for the game | vn want-32.1-1-1 «NP V NP ADJ»: agent=Pivot rule=Theme |
| 2 | **is** *not said to happen* | to-infinitive | the same rules *not said here* |  |  |  |  | fair *property* | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
The oldest player alone requires knowledge of the rules

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:e1:o2:1
# text = The oldest player alone requires knowledge of the rules
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	oldest	old	ADJ	JJS	Degree=Sup	3	amod	_	_
3	player	player	NOUN	NN	Number=Sing	5	nsubj	_	_
4	alone	alone	ADV	RB	_	3	advmod	_	_
5	requires	require	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	knowledge	knowledge	NOUN	NN	Number=Sing	5	obj	_	_
7	of	of	ADP	IN	_	9	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	rules	rule	NOUN	NNS	Number=Plur	6	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **require** | present | the oldest player | knowledge of the rules |  |  |  |  | vn require-103-1 «NP V NP»: agent=Theme knowledge=Precondition |

### Option 3 {#o3}

<!-- .ven lang=en -->
The rules change once read

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:e1:o3:1
# text = The rules change once read
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	rules	rule	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	change	change	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	once	once	ADV	RB	NumForm=Word|NumType=Mult	5	advmod	_	_
5	read	read	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **change** | present | the rules |  |  |  |  |  | vn dress-41.1.1-1-1 «NP V»: agent=Agent |
| 2 | **read** | participle | the rules *not said here* |  |  |  |  | once *property* | vn transfer\_mesg-37.1.1-1 «NP V»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
Reading the rules makes the game considerably shorter

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:e1:o4:1
# text = Reading the rules makes the game considerably shorter
1	Reading	read	VERB	VBG	VerbForm=Ger	4	csubj	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	rules	rule	NOUN	NNS	Number=Plur	1	obj	_	_
4	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	game	game	NOUN	NN	Number=Sing	4	obj	_	_
7	considerably	considerably	ADV	RB	_	4	advmod	_	_
8	shorter	short	ADJ	JJR	Degree=Cmp	4	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **read** | gerund |  | the rules |  |  |  |  | vn transfer\_mesg-37.1.1-1 «NP V NP»: agent=Agent rule=Topic |
| 2 | **make** | present | Reading | the game |  |  |  | considerably, short *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset game=Product |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Sharing toys and playing board games f…, test 18](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/t18/)
- next →: [Sharing toys and playing board games f…, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/e2/)
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