---
title: Select the response consistent with the established rules of snakes… — Sharing toys and playing board games f… · tree and pragmatics
description: Select the response consistent with the established rules of snakes and ladders. Exam question 3 of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was 
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/e3/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [Sharing toys and playing board games f…](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/) / e3

# Exam question 3 · Sharing toys and playing board games fairly

<!-- .ven lang=en -->
Select the response consistent with the established rules of snakes and ladders.

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **Who acts:** you, snakes · **What happens:** select, establish, rule · **To what, where:** response

<!-- .vabout -->
This is exam question 3 of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/242-sharing-toys-and-board-games/#e3).

## The question {#question}

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:e3:1
# text = Select the response consistent with the established rules of snakes and ladders.
1	Select	select	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	response	response	NOUN	NN	Number=Sing	1	obj	_	_
4	consistent	consistent	ADJ	JJ	Degree=Pos	1	xcomp	_	_
5	with	with	ADP	IN	_	8	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
7	established	establish	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	8	amod	_	_
8	rules	rule	NOUN	NNS	Number=Plur	4	obl	_	_
9	of	of	ADP	IN	_	10	case	_	_
10	snakes	snake	NOUN	NNS	Number=Plur	8	nmod	_	_
11	and	and	CCONJ	CC	_	12	cc	_	_
12	ladders	ladder	NOUN	NNS	Number=Plur	10	conj	_	SpaceAfter=No
13	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **select** | imperative | you *not said here* | the response |  |  |  | consistent *property* | vn obtain-13.5.2 «NP V NP»: agent=Agent response=Theme |
| 2 | **establish** | participle |  |  |  |  |  |  | vn indicate-78-1-1 «NP V NP to be NP»: agent=Pivot |
| 3 | **rule** |  | snakes and ladders |  |  |  |  |  | nom rule «cognition intransitive»: of=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
One moves only on even rolls

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:e3:o1:1
# text = One moves only on even rolls
1	One	one	NUM	CD	NumForm=Word|NumType=Card	2	nsubj	_	_
2	moves	move	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	only	only	ADV	RB	_	6	advmod	_	_
4	on	on	ADP	IN	_	6	case	_	_
5	even	even	ADV	RB	_	6	advmod	_	_
6	rolls	roll	NOUN	NNS	Number=Plur	2	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **move** | present | One | rolls |  |  |  |  | vn roll-51.3.1 «NP V NP.theme»: agent=Agent roll=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
One counts the square presently occupied as the first

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:e3:o2:1
# text = One counts the square presently occupied as the first
1	One	one	NUM	CD	NumForm=Word|NumType=Card	2	nsubj	_	_
2	counts	count	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	square	square	NOUN	NN	Number=Sing	2	obj	_	_
5	presently	presently	ADV	RB	_	6	advmod	_	_
6	occupied	occupied	ADJ	JJ	Degree=Pos	4	amod	_	_
7	as	as	ADP	IN	_	9	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	first	first	ADJ	JJ	Degree=Pos|NumForm=Word|NumType=Ord	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **count** | present | One | the square |  |  |  |  | vn multiply-108 «NP V NP»: agent=Agent square=Theme |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
One counts from the square after the one occupied

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:e3:o3:1
# text = One counts from the square after the one occupied
1	One	one	NUM	CD	NumForm=Word|NumType=Card	2	nsubj	_	_
2	counts	count	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	from	from	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	square	square	NOUN	NN	Number=Sing	2	obl	_	_
6	after	after	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	one	one	NOUN	NN	Number=Sing	2	obl	_	_
9	occupied	occupied	ADJ	JJ	Degree=Pos	8	amod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **count** | present | One |  |  | the square | after the one |  | vn matter-91 «NP V»: agent=Stimulus |

### Option 4 {#o4}

<!-- .ven lang=en -->
One moves backwards whenever a six is thrown

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:e3:o4:1
# text = One moves backwards whenever a six is thrown
1	One	one	NUM	CD	NumForm=Word|NumType=Card	2	nsubj	_	_
2	moves	move	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	backwards	backwards	ADV	RB	_	2	advmod	_	_
4	whenever	whenever	SCONJ	WRB	_	8	mark	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	six	six	NUM	CD	NumForm=Word|NumType=Card	8	nsubj:pass	_	_
7	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	aux:pass	_	_
8	thrown	throw	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **move** | present | One |  |  |  |  | backwards *property* | vn roll-51.3.1 «NP.theme V»: agent=Theme |
| 2 | **throw** | present · passive |  | a six |  |  |  |  | vn throw-17.1-1-1 «NP V NP»: subject=Theme |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Sharing toys and playing board games f…, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/e2/)
- next →: [Sharing toys and playing board games f…, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/e4/)
- ↑ back to [Sharing toys and playing board games fairly](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/)

