---
title: Ascertain the correct attitude towards the outcome of a game of chan… — Sharing toys and playing board games f… · tree and pragmatics
description: Ascertain the correct attitude towards the outcome of a game of chance. Exam question 4 of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Exam question 4 · Sharing toys and playing board games fairly

<!-- .ven lang=en -->
Ascertain the correct attitude towards the outcome of a game of chance.

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **Who acts:** you · **What happens:** ascertain · **To what, where:** correct attitude

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This is exam question 4 of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/242-sharing-toys-and-board-games/#e4).

## The question {#question}

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:e4:1
# text = Ascertain the correct attitude towards the outcome of a game of chance.
1	Ascertain	ascertain	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	correct	correct	ADJ	JJ	Degree=Pos	4	amod	_	_
4	attitude	attitude	NOUN	NN	Number=Sing	1	obj	_	_
5	towards	towards	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	outcome	outcome	NOUN	NN	Number=Sing	1	obl	_	_
8	of	of	ADP	IN	_	10	case	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
10	game	game	NOUN	NN	Number=Sing	7	nmod	_	_
11	of	of	ADP	IN	_	12	case	_	_
12	chance	chance	NOUN	NN	Number=Sing	10	nmod	_	SpaceAfter=No
13	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ascertain** | imperative | you *not said here* | the correct attitude |  |  |  | towards the outcome of a game of chance | vn discover-84 «NP V NP»: agent=Agent attitude=Topic |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
The dice are to be blamed and replaced

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:e4:o1:1
# text = The dice are to be blamed and replaced
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	dice	die	NOUN	NNS	Number=Plur	6	nsubj:pass	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	aux:pass	_	_
4	to	to	PART	TO	_	6	mark	_	_
5	be	be	AUX	VB	VerbForm=Inf	6	aux:pass	_	_
6	blamed	blame	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
7	and	and	CCONJ	CC	_	8	cc	_	_
8	replaced	replace	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	6	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **blame** | present · passive |  | the dice |  |  |  |  | vn judgment-33.1 «NP V NP»: subject=Theme |
| 2 | **replace** | participle |  |  |  |  |  |  | vn substitute-13.6.2-1 «NP V PP.co-theme»: agent=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
The loser was careless and is to blame

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:e4:o2:1
# text = The loser was careless and is to blame
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	loser	loser	NOUN	NN	Number=Sing	4	nsubj	_	_
3	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	cop	_	_
4	careless	careless	ADJ	JJ	Degree=Pos	0	root	_	_
5	and	and	CCONJ	CC	_	8	cc	_	_
6	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
7	to	to	PART	TO	_	8	mark	_	_
8	blame	blame	VERB	VB	VerbForm=Inf	4	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | past | the loser |  |  |  |  | careless *property* | tree rules |
| 2 | **is** | present | the loser *not said here* |  |  |  |  | blame *property* | tree rules |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Luck decides, so no person is to be blamed

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:e4:o3:1
# text = Luck decides, so no person is to be blamed
1	Luck	luck	NOUN	NN	Number=Sing	2	nsubj	_	_
2	decides	decide	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
3	,	,	PUNCT	,	_	10	punct	_	_
4	so	so	ADV	RB	_	10	advmod	_	_
5	no	no	DET	DT	PronType=Neg	6	det	_	_
6	person	person	NOUN	NN	Number=Sing	10	nsubj:pass	_	_
7	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	aux:pass	_	_
8	to	to	PART	TO	_	10	mark	_	_
9	be	be	AUX	VB	VerbForm=Inf	10	aux:pass	_	_
10	blamed	blame	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **decide** | present | Luck |  |  |  |  |  | vn correspond-36.1-1 «NP V what S\_INF»: agent=Agent clause=Topic |
| 2 | **blame** *not said to happen* | present · passive |  | no person |  |  |  |  | vn judgment-33.1 «NP V NP»: subject=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
The winner was the cleverest player

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:e4:o4:1
# text = The winner was the cleverest player
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	winner	winner	NOUN	NN	Number=Sing	6	nsubj	_	_
3	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	6	cop	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
5	cleverest	clever	ADJ	JJS	Degree=Sup	6	amod	_	_
6	player	player	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | past | the winner | the cleverest player |  |  |  |  | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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