---
title: A boy in Glasgow loses a game of snakes and ladders and blames his s… — Sharing toys and playing board games f… · tree and pragmatics
description: A boy in Glasgow loses a game of snakes and ladders and blames his sister. What should he understand? Test 1 · ★ of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mo
---

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# Test 1 · ★ · Sharing toys and playing board games fairly

<!-- .ven lang=en -->
A boy in Glasgow loses a game of snakes and ladders and blames his sister. What should he understand?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **Who acts:** boy · **What happens:** lose, blame, understand · **To what, where:** game, sister

<!-- .vabout -->
This is test 1 · ★ of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/242-sharing-toys-and-board-games/#t1).

## The question {#question}

<!-- .note -->
*Sentence 1:* A boy in Glasgow loses a game of snakes and ladders and blames his sister.

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t1:1
# text = A boy in Glasgow loses a game of snakes and ladders and blames his sister.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	boy	boy	NOUN	NN	Number=Sing	5	nsubj	_	_
3	in	in	ADP	IN	_	4	case	_	_
4	Glasgow	Glasgow	PROPN	NNP	Number=Sing	2	nmod	_	_
5	loses	lose	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	game	game	NOUN	NN	Number=Sing	5	obj	_	_
8	of	of	ADP	IN	_	9	case	_	_
9	snakes	snake	NOUN	NNS	Number=Plur	7	nmod	_	_
10	and	and	CCONJ	CC	_	11	cc	_	_
11	ladders	ladder	NOUN	NNS	Number=Plur	9	conj	_	_
12	and	and	CCONJ	CC	_	13	cc	_	_
13	blames	blame	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	conj	_	_
14	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	15	nmod:poss	_	_
15	sister	sister	NOUN	NN	Number=Sing	13	obj	_	SpaceAfter=No
16	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lose** | present | a boy in Glasgow | a game of snakes and ladders |  |  |  |  | vn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality |
| 2 | **blame** | present | a boy in Glasgow *not said here* | boy's sister |  |  |  |  | vn judgment-33.1 «NP V NP»: agent=Agent sister=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What should he understand?

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t1:2
# text = What should he understand?
1	What	what	PRON	WP	PronType=Int	4	obj	_	_
2	should	should	AUX	MD	VerbForm=Fin	4	aux	_	_
3	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
4	understand	understand	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
5	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **understand** | should | boy |  |  |  |  |  | vn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer what=Stimulus |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
He did not think hard enough about his moves

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t1:o1:1
# text = He did not think hard enough about his moves
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
2	did	do	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	aux	_	_
3	not	not	PART	RB	Polarity=Neg	4	advmod	_	_
4	think	think	VERB	VB	VerbForm=Inf	0	root	_	_
5	hard	hard	ADV	RB	Degree=Pos	4	advmod	_	_
6	enough	enough	ADV	RB	_	4	advmod	_	_
7	about	about	ADP	IN	_	9	case	_	_
8	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	9	nmod:poss	_	_
9	moves	move	NOUN	NNS	Number=Plur	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **think** *speech: other* | past · do-support | He |  |  |  |  | about his moves; enough, hard *property* | vn focus-87.1-1 «NP V PP.topic»: agent=Agent about move=Topic |
| 2 | **move** |  | his *= he* |  |  |  |  |  | nom move «act intransitive»: poss=agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
His sister must have moved the dice when he was not looking

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t1:o2:1
# text = His sister must have moved the dice when he was not looking
1	His	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	sister	sister	NOUN	NN	Number=Sing	5	nsubj	_	_
3	must	must	AUX	MD	VerbForm=Fin	5	aux	_	_
4	have	have	AUX	VB	VerbForm=Inf	5	aux	_	_
5	moved	move	VERB	VBN	Tense=Past|VerbForm=Part	0	root	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	dice	dice	NOUN	NN	Number=Sing	5	obj	_	_
8	when	when	SCONJ	WRB	_	12	mark	_	_
9	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	12	nsubj	_	_
10	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	12	aux	_	_
11	not	not	PART	RB	Polarity=Neg	12	advmod	_	_
12	looking	look	VERB	VBG	Tense=Pres|VerbForm=Part	5	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **move** | must · perfect | His sister | the dice |  |  |  |  | vn roll-51.3.1 «NP V NP.theme»: agent=Agent dice=Theme |
| 2 | **not** **look** | past · progressive | he |  |  |  |  |  | vn stimulus\_subject-30.4 «NP V PP.attribute»: agent=Stimulus |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
It is a game of chance, so nobody caused it

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t1:o3:1
# text = It is a game of chance, so nobody caused it
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	0	root	_	_
5	of	of	ADP	IN	_	6	case	_	_
6	chance	chance	NOUN	NN	Number=Sing	4	nmod	_	SpaceAfter=No
7	,	,	PUNCT	,	_	10	punct	_	_
8	so	so	ADV	RB	_	10	advmod	_	_
9	nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	10	nsubj	_	_
10	caused	cause	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	parataxis	_	_
11	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	10	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | It | a game |  |  |  | of chance | tree rules |
| 2 | **cause** | past | nobody | chance |  |  |  |  | vn engender-27.1-1 «NP V NP»: agent=Precondition it=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
The board must have been set up the wrong way

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t1:o4:1
# text = The board must have been set up the wrong way
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	board	board	NOUN	NN	Number=Sing	6	nsubj:pass	_	_
3	must	must	AUX	MD	VerbForm=Fin	6	aux	_	_
4	have	have	AUX	VB	VerbForm=Inf	6	aux	_	_
5	been	be	AUX	VBN	Tense=Past|VerbForm=Part	6	aux:pass	_	_
6	set	set	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
7	up	up	ADP	RP	_	6	compound:prt	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
9	wrong	wrong	ADJ	JJ	Degree=Pos	10	amod	_	_
10	way	way	NOUN	NN	Number=Sing	6	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **set up** | must · perfect · passive |  | the board |  |  |  |  | vn put-9.1-2 «NP V NP ADVP»: subject=Theme way=Destination |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Safe toys for you and little ones, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/241-safe-toys/e4/)
- next →: [Sharing toys and playing board games f…, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/t2/)
- ↑ back to [Sharing toys and playing board games fairly](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/)

