---
title: Jo flips the board whenever she loses. What will likely happen? — Sharing toys and playing board games f… · tree and pragmatics
description: Jo flips the board whenever she loses. What will likely happen? Test 15 · ★ of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 15 · ★ · Sharing toys and playing board games fairly

<!-- .ven lang=en -->
Jo flips the board whenever she loses. What will likely happen?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 4 · wrong ✗ · **Who acts:** Jo · **What happens:** flip, lose, happen · **To what, where:** board

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This is test 15 · ★ of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/242-sharing-toys-and-board-games/#t15).

## The question {#question}

<!-- .note -->
*Sentence 1:* Jo flips the board whenever she loses.

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t15:1
# text = Jo flips the board whenever she loses.
1	Jo	Jo	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	flips	flip	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	board	board	NOUN	NN	Number=Sing	2	obj	_	_
5	whenever	whenever	ADV	WRB	PronType=Rel	7	advmod	_	_
6	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	7	nsubj	_	_
7	loses	lose	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	advcl	_	SpaceAfter=No
8	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **flip** | present | Jo | the board |  |  |  |  | vn throw-17.1-1 «NP V NP»: agent=Agent board=Theme |
| 2 | **lose** | present | Jo |  |  |  |  | whenever *property* | vn succeed-74-3-1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What will likely happen?

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t15:2
# text = What will likely happen?
1	What	what	PRON	WP	PronType=Int	4	nsubj	_	_
2	will	will	AUX	MD	VerbForm=Fin	4	aux	_	_
3	likely	likely	ADV	RB	_	4	advmod	_	_
4	happen	happen	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
5	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | future |  |  |  |  |  | likely *property* | vn occur-48.3-1 «NP V»: agent=Theme |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Everyone lets her win forever after that

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t15:o1:1
# text = Everyone lets her win forever after that
1	Everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	2	nsubj	_	_
2	lets	let	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	her	she	PRON	PRP	Case=Acc|Gender=Fem|Number=Sing|Person=3|PronType=Prs	2	obj	_	_
4	win	win	VERB	VB	VerbForm=Inf	2	xcomp	_	_
5	forever	forever	ADV	RB	_	4	advmod	_	_
6	after	after	ADP	IN	_	7	case	_	_
7	that	that	PRON	DT	Number=Sing|PronType=Dem	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **let** | present | Everyone | her *= she* |  |  |  |  | tree rules |
| 2 | **win** | infinitive | her *= she* *not said here* |  |  |  | after that | forever *property* | vn succeed-74-2 «NP V»: agent=Agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
She becomes the best player in the class

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t15:o2:1
# text = She becomes the best player in the class
1	She	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	becomes	become	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	best	good	ADJ	JJS	Degree=Sup	5	amod	_	_
5	player	player	NOUN	NN	Number=Sing	2	xcomp	_	_
6	in	in	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	class	class	NOUN	NN	Number=Sing	5	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **become** | present | She | the best player in the class |  |  |  |  | vn become-109.1-1-1 «NP V PP.attribute»: agent=Patient |

### Option 3 · ← Mova's choice {#o3}

<!-- .ven lang=en -->
Nothing, because flipping the board is part of games

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t15:o3:1
# text = Nothing, because flipping the board is part of games
1	Nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	8	nsubj	_	SpaceAfter=No
2	,	,	PUNCT	,	_	4	punct	_	_
3	because	because	SCONJ	IN	_	4	mark	_	_
4	flipping	flip	VERB	VBG	VerbForm=Ger	1	conj	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	board	board	NOUN	NN	Number=Sing	4	obj	_	_
7	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
8	part	part	NOUN	NN	Number=Sing	0	root	_	_
9	of	of	ADP	IN	_	10	case	_	_
10	games	game	NOUN	NNS	Number=Plur	8	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **flip** | gerund | Nothing *not said here* | the board |  |  |  |  | vn throw-17.1-1 «NP V NP»: agent=Agent board=Theme |
| 2 | **is a** | present | Nothing | part |  |  |  | of games | tree rules |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Others stop wanting to play with her

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t15:o4:1
# text = Others stop wanting to play with her
1	Others	other	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	stop	stop	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	wanting	want	VERB	VBG	VerbForm=Ger	2	xcomp	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	play	play	VERB	VB	VerbForm=Inf	3	xcomp	_	_
6	with	with	ADP	IN	_	7	case	_	_
7	her	she	PRON	PRP	Case=Acc|Gender=Fem|Number=Sing|Person=3|PronType=Prs	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stop** | present | Others |  |  |  |  |  | vn stop-55.4-1-1 «NP V S\_ING»: agent=Affector clause=Eventuality |
| 2 | **want** | gerund | Others *not said here* |  |  |  |  |  | vn want-32.1-1-1 «NP V NP S\_INF»: agent=Pivot clause=Theme |
| 3 | **play** *not said to happen* | to-infinitive | Others *not said here* |  |  |  |  | with her *= she* | vn play-114.2-1 «NP V PP.co-agent»: agent=Agent with she=Co-Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Sharing toys and playing board games f…, test 14](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/t14/)
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