---
title: Why is it important that all players read the rules before a new game? — Sharing toys and playing board games f… · tree and pragmatics
description: Why is it important that all players read the rules before a new game? Test 2 · ★ of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 2 · ★ · Sharing toys and playing board games fairly

<!-- .ven lang=en -->
Why is it important that all players read the rules before a new game?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** players · **What happens:** be, read · **To what, where:** rules

<!-- .vabout -->
This is test 2 · ★ of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/242-sharing-toys-and-board-games/#t2).

## The question {#question}

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t2:1
# text = Why is it important that all players read the rules before a new game?
1	Why	why	ADV	WRB	PronType=Int	4	advmod	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	expl	_	_
4	important	important	ADJ	JJ	Degree=Pos	0	root	_	_
5	that	that	SCONJ	IN	_	8	mark	_	_
6	all	all	DET	DT	PronType=Tot	7	det	_	_
7	players	player	NOUN	NNS	Number=Plur	8	nsubj	_	_
8	read	read	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	4	advcl	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	rules	rule	NOUN	NNS	Number=Plur	8	obj	_	_
11	before	before	ADP	IN	_	14	case	_	_
12	a	a	DET	DT	Definite=Ind|PronType=Art	14	det	_	_
13	new	new	ADJ	JJ	Degree=Pos	14	amod	_	_
14	game	game	NOUN	NN	Number=Sing	8	obl	_	SpaceAfter=No
15	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | important *property* | tree rules |
| 2 | **read** | past | all players | the rules |  |  | before a new game |  | vn transfer\_mesg-37.1.1-1 «NP V NP»: agent=Agent rule=Topic |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
The box says that you must, by law

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t2:o1:1
# text = The box says that you must, by law
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	box	box	NOUN	NN	Number=Sing	3	nsubj	_	_
3	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	that	that	SCONJ	IN	_	6	mark	_	_
5	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	6	nsubj	_	_
6	must	must	AUX	MD	VerbForm=Fin	3	ccomp	_	SpaceAfter=No
7	,	,	PUNCT	,	_	9	punct	_	_
8	by	by	ADP	IN	_	9	case	_	_
9	law	law	NOUN	NN	Number=Sing	3	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | the box |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Everyone needs the same rules for the game to be fair

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t2:o2:1
# text = Everyone needs the same rules for the game to be fair
1	Everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	2	nsubj	_	_
2	needs	need	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	same	same	ADJ	JJ	Degree=Pos	5	amod	_	_
5	rules	rule	NOUN	NNS	Number=Plur	2	obj	_	_
6	for	for	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	game	game	NOUN	NN	Number=Sing	5	nmod	_	_
9	to	to	PART	TO	_	11	mark	_	_
10	be	be	AUX	VB	VerbForm=Inf	11	cop	_	_
11	fair	fair	ADJ	JJ	Degree=Pos	2	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **need** | present | Everyone | the same rules |  |  |  | for the game | vn want-32.1-1-1 «NP V NP ADJ»: agent=Pivot rule=Theme |
| 2 | **is** *not said to happen* | to-infinitive | the same rules *not said here* |  |  |  |  | fair *property* | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
It makes the game last much longer

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t2:o3:1
# text = It makes the game last much longer
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	2	obj	_	_
5	last	last	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	2	xcomp	_	_
6	much	much	ADV	RB	_	7	advmod	_	_
7	longer	long	ADV	RBR	Degree=Cmp	2	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | It | the game |  |  |  | long *property* | tree rules |
| 2 | **last** | present | the game *not said here* |  |  |  |  |  | vn cost-54.2 «NP V NP.value»: agent=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
So that the winner can say afterwards that the rules were wrong

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t2:o4:1
# text = So that the winner can say afterwards that the rules were wrong
1	So	so	ADV	RB	_	6	advmod	_	_
2	that	that	SCONJ	IN	_	6	mark	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	winner	winner	NOUN	NN	Number=Sing	6	nsubj	_	_
5	can	can	AUX	MD	VerbForm=Fin	6	aux	_	_
6	say	say	VERB	VB	VerbForm=Inf	0	root	_	_
7	afterwards	afterwards	ADV	RB	_	6	advmod	_	_
8	that	that	SCONJ	IN	_	12	mark	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	rules	rule	NOUN	NNS	Number=Plur	12	nsubj	_	_
11	were	be	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	12	cop	_	_
12	wrong	wrong	ADJ	JJ	Degree=Pos	6	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | can | the winner |  |  |  |  | afterwards *property* | vn say-37.7-1-1 «NP V that S»: agent=Agent |
| 2 | **is** | past | the rules |  |  |  |  | wrong *property* | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Sharing toys and playing board games f…, test 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/t1/)
- next →: [Sharing toys and playing board games f…, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/t3/)
- ↑ back to [Sharing toys and playing board games fairly](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/)

