---
title: A player in checkers can jump an opponent's piece but does not want… — Sharing toys and playing board games f… · tree and pragmatics
description: A player in checkers can jump an opponent's piece but does not want to. In standard rules, what is true? Test 5 · ★ of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option;
---

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# Test 5 · ★ · Sharing toys and playing board games fairly

<!-- .ven lang=en -->
A player in checkers can jump an opponent's piece but does not want to. In standard rules, what is true?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** player · **What happens:** jump, not want, be · **To what, where:** piece, standard rules

<!-- .vabout -->
This is test 5 · ★ of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/242-sharing-toys-and-board-games/#t5).

## The question {#question}

<!-- .note -->
*Sentence 1:* A player in checkers can jump an opponent's piece but does not want to.

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t5:1
# text = A player in checkers can jump an opponent's piece but does not want to.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	player	player	NOUN	NN	Number=Sing	6	nsubj	_	_
3	in	in	ADP	IN	_	4	case	_	_
4	checkers	checker	NOUN	NNS	Number=Plur	2	nmod	_	_
5	can	can	AUX	MD	VerbForm=Fin	6	aux	_	_
6	jump	jump	VERB	VB	VerbForm=Inf	0	root	_	_
7	an	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	opponent	opponent	NOUN	NN	Number=Sing	10	nmod:poss	_	SpaceAfter=No
9	's	's	PART	POS	_	8	case	_	_
10	piece	piece	NOUN	NN	Number=Sing	6	obj	_	_
11	but	but	CCONJ	CC	_	14	cc	_	_
12	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	14	aux	_	_
13	not	not	PART	RB	Polarity=Neg	14	advmod	_	_
14	want	want	VERB	VB	VerbForm=Inf	6	conj	_	_
15	to	to	PART	TO	_	14	xcomp	_	SpaceAfter=No
16	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **jump** | can | a player in checkers | a opponent's piece |  |  |  |  | vn run-51.3.2-2-1 «NP V NP»: agent=Theme piece=Trajectory |
| 2 | **not** **want** | present · do-support | a player in checkers *not said here* |  |  |  |  |  | vn want-32.1-1-1 «NP V NP S\_INF»: agent=Pivot |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* In standard rules, what is true?

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t5:2
# text = In standard rules, what is true?
1	In	in	ADP	IN	_	3	case	_	_
2	standard	standard	ADJ	JJ	Degree=Pos	3	amod	_	_
3	rules	rule	NOUN	NNS	Number=Plur	7	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	what	what	PRON	WP	PronType=Int	7	nsubj	_	_
6	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
7	true	true	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
8	?	?	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  | standard rules |  | true *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
He can choose to skip the jump

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t5:o1:1
# text = He can choose to skip the jump
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	can	can	AUX	MD	VerbForm=Fin	3	aux	_	_
3	choose	choose	VERB	VB	VerbForm=Inf	0	root	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	skip	skip	VERB	VB	VerbForm=Inf	3	xcomp	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	jump	jump	NOUN	NN	Number=Sing	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **choose** | can | He |  |  |  |  |  | tree rules |
| 2 | **skip** | to-infinitive | He *not said here* | the jump |  |  |  |  | vn run-51.3.2-2 «NP V NP»: agent=Agent jump=Agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
Jumping is never allowed

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t5:o2:1
# text = Jumping is never allowed
1	Jumping	jumping	NOUN	NN	Number=Sing	4	nsubj:pass	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
3	never	never	ADV	RB	PronType=Neg	4	advmod	_	_
4	allowed	allow	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **allow** | present · passive |  | Jumping |  |  |  |  | vn allow-64.1-1 «NP V NP»: subject=Beneficiary |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
He must jump when he can

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t5:o3:1
# text = He must jump when he can
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	must	must	AUX	MD	VerbForm=Fin	3	aux	_	_
3	jump	jump	VERB	VB	VerbForm=Inf	0	root	_	_
4	when	when	ADV	WRB	PronType=Int	6	advmod	_	_
5	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	6	nsubj	_	_
6	can	can	AUX	MD	VerbForm=Fin	3	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **jump** | must | He |  |  |  |  |  | vn run-51.3.2-2-1 «NP V»: agent=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
He gets an extra turn instead

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t5:o4:1
# text = He gets an extra turn instead
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	gets	get	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	an	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	extra	extra	ADJ	JJ	Degree=Pos	5	amod	_	_
5	turn	turn	NOUN	NN	Number=Sing	2	obj	_	_
6	instead	instead	ADV	RB	_	2	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **get** | present | He | a extra turn |  |  |  | instead *property* | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer turn=Stimulus |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Sharing toys and playing board games f…, test 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/t4/)
- next →: [Sharing toys and playing board games f…, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/t6/)
- ↑ back to [Sharing toys and playing board games fairly](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/)

