---
title: lil bro n me both want the scooter game, he's crying — Sharing toys and playing board games f… · tree and pragmatics
description: lil bro n me both want the scooter game, he's crying Test 9 · ★ of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 9 · ★ · Sharing toys and playing board games fairly

<!-- .ven lang=en -->
lil bro n me both want the scooter game, he's crying

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** me, he · **What happens:** want, cry · **To what, where:** scooter game

<!-- .vabout -->
This is test 9 · ★ of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/242-sharing-toys-and-board-games/#t9).

## The question {#question}

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t9:1
# text = lil bro n me both want the scooter game, he's crying
1	lil	little	ADJ	JJ	Degree=Pos	2	amod	_	_
2	bro	bro	NOUN	NN	Number=Sing	0	root	_	_
3	n	n	SCONJ	IN	_	6	mark	_	_
4	me	I	PRON	PRP	Case=Acc|Number=Sing|Person=1|PronType=Prs	6	nsubj	_	_
5	both	both	ADV	RB	_	6	advmod	_	_
6	want	want	VERB	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	13	advcl	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
8	scooter	scooter	NOUN	NN	Number=Sing	9	compound	_	_
9	game	game	NOUN	NN	Number=Sing	6	obj	_	SpaceAfter=No
10	,	,	PUNCT	,	_	6	punct	_	_
11	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	13	nsubj	_	SpaceAfter=No
12	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	13	aux	_	_
13	crying	cry	VERB	VBG	Tense=Pres|VerbForm=Part	2	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **want** | present | me | the scooter game |  |  |  | both *property* | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot game=Theme |
| 2 | **cry** *speech: express* | present · progressive | he |  |  |  |  |  | vn manner\_speaking-37.3 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Take turns, use a timer or play it together

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t9:o1:1
# text = Take turns, use a timer or play it together
1	Take	take	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	turns	turn	NOUN	NNS	Number=Plur	1	obj	_	SpaceAfter=No
3	,	,	PUNCT	,	_	4	punct	_	_
4	use	use	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	timer	timer	NOUN	NN	Number=Sing	4	obj	_	_
7	or	or	CCONJ	CC	_	8	cc	_	_
8	play	play	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	1	conj	_	_
9	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	8	obj	_	_
10	together	together	ADV	RB	_	8	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **take** | imperative | you *not said here* | turns |  |  |  |  | vn bring-11.3 «NP V NP»: agent=Agent turn=Theme |
| 2 | **use** | infinitive | you *not said here* | a timer |  |  |  |  | vn eat-39.1 «NP V NP»: agent=Agent timer=Patient |
| 3 | **play** | present | you *not said here* | timer |  |  |  | together *property* | vn use-105.1 «NP V NP»: agent=Agent it=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
Tell him he's too little n go play somewhere else

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t9:o2:1
# text = Tell him he's too little n go play somewhere else
1	Tell	tell	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	1	iobj	_	_
3	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	8	nsubj	_	SpaceAfter=No
4	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
5	too	too	ADV	RB	_	6	advmod	_	_
6	little	little	ADJ	JJ	Degree=Pos	8	xcomp	_	_
7	n	n	X	FW	_	8	nsubj	_	_
8	go	go	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	9	advcl	_	_
9	play	play	VERB	VB	VerbForm=Inf	1	ccomp	_	_
10	somewhere	somewhere	ADV	RB	PronType=Ind	9	advmod	_	_
11	else	else	ADV	RB	_	10	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **tell** *speech: assert* | imperative | you *not said here* |  | him *= he* |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP S\_INF»: agent=Agent he=Recipient clause=Topic |
| 2 | **is** | present | he |  |  |  |  | go, little *property* | tree rules |
| 3 | **play** | infinitive |  |  |  |  |  | somewhere *property* | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Grab it, you had it first so it's yours

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t9:o3:1
# text = Grab it, you had it first so it's yours
1	Grab	grab	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	SpaceAfter=No
3	,	,	PUNCT	,	_	5	punct	_	_
4	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	5	nsubj	_	_
5	had	have	VERB	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	1	parataxis	_	_
6	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	obj	_	_
7	first	first	ADV	RB	NumForm=Word|NumType=Ord	5	advmod	_	_
8	so	so	ADV	RB	_	11	advmod	_	_
9	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	11	nsubj	_	SpaceAfter=No
10	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	cop	_	_
11	yours	your	PRON	PRP	Person=2|Poss=Yes|PronType=Prs	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **grab** | imperative | you *not said here* | it |  |  |  |  | vn steal-10.5-1 «NP V NP»: agent=Agent it=Theme |
| 2 | **have** | past | you | it |  |  |  | first *property* | vn birth-28.2-1 «NP V NP»: agent=Agent it=Patient |
| 3 | **is a** | present | it | yours |  |  |  |  | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
Hide it so nobody has it

```conllu
# sent_id = question:everyday:242-sharing-toys-and-board-games:t9:o4:1
# text = Hide it so nobody has it
1	Hide	hide	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	_
3	so	so	SCONJ	IN	_	5	mark	_	_
4	nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	5	nsubj	_	_
5	has	have	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	advcl	_	_
6	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hide** | imperative | you *not said here* | it |  |  |  |  | vn concealment-16-1 «NP V NP»: agent=Agent it=Patient |
| 2 | **have** | present | nobody | it |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent it=Patient |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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