---
title: Identify the purpose of video game age ratings such as ESRB and PEGI. — Puzzles, money and video games · tree and pragmatics
description: Identify the purpose of video game age ratings such as ESRB and PEGI. Exam question 1 of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/e1/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [Puzzles, money and video games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/) / e1

# Exam question 1 · Puzzles, money and video games

<!-- .ven lang=en -->
Identify the purpose of video game age ratings such as ESRB and PEGI.

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **Who acts:** you, game age ratings · **What happens:** identify, purpose · **To what, where:** purpose

<!-- .vabout -->
This is exam question 1 of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/243-puzzles-and-video-games/#e1).

## The question {#question}

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:e1:1
# text = Identify the purpose of video game age ratings such as ESRB and PEGI.
1	Identify	identify	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	purpose	purpose	NOUN	NN	Number=Sing	1	obj	_	_
4	of	of	ADP	IN	_	8	case	_	_
5	video	video	NOUN	NN	Number=Sing	6	compound	_	_
6	game	game	NOUN	NN	Number=Sing	8	compound	_	_
7	age	age	NOUN	NN	Number=Sing	8	compound	_	_
8	ratings	rating	NOUN	NNS	Number=Plur	3	nmod	_	_
9	such	such	ADJ	JJ	Degree=Pos|ExtPos=ADP	11	case	_	_
10	as	as	ADP	IN	_	9	fixed	_	_
11	ESRB	ESRB	PROPN	NNP	Number=Sing	8	nmod	_	_
12	and	and	CCONJ	CC	_	13	cc	_	_
13	PEGI	PEGI	PROPN	NNP	Number=Sing	11	conj	_	SpaceAfter=No
14	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **identify** | imperative | you *not said here* | the purpose of game age ratings such ESRB and PEGI |  |  |  |  | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent purpose=Theme |
| 2 | **purpose** |  | game age ratings such ESRB and PEGI |  |  |  |  |  | nom purpose «cognition intransitive»: of=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
To indicate how difficult a game is

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:e1:o1:1
# text = To indicate how difficult a game is
1	To	to	PART	TO	_	2	mark	_	_
2	indicate	indicate	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	how	how	ADV	WRB	PronType=Int	4	advmod	_	_
4	difficult	difficult	ADJ	JJ	Degree=Pos	2	ccomp	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	game	game	NOUN	NN	Number=Sing	4	nsubj	_	_
7	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **indicate** | to-infinitive |  |  |  |  |  |  | vn indicate-78-1 «NP V how S»: agent=Pivot |
| 2 | **is** | present | a game |  |  |  |  | difficult *property* | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
To indicate the price of a game

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:e1:o2:1
# text = To indicate the price of a game
1	To	to	PART	TO	_	2	mark	_	_
2	indicate	indicate	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	price	price	NOUN	NN	Number=Sing	2	obj	_	_
5	of	of	ADP	IN	_	7	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	game	game	NOUN	NN	Number=Sing	4	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **indicate** | to-infinitive |  | the price of a game |  |  |  |  | vn indicate-78-1 «NP V NP»: agent=Pivot price=Topic |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
To warn of violence, frightening content and online contact

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:e1:o3:1
# text = To warn of violence, frightening content and online contact
1	To	to	PART	TO	_	2	mark	_	_
2	warn	warn	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	of	of	ADP	IN	_	4	case	_	_
4	violence	violence	NOUN	NN	Number=Sing	2	obl	_	SpaceAfter=No
5	,	,	PUNCT	,	_	7	punct	_	_
6	frightening	frightening	ADJ	JJ	Degree=Pos	7	amod	_	_
7	content	content	NOUN	NN	Number=Sing	4	conj	_	_
8	and	and	CCONJ	CC	_	10	cc	_	_
9	online	online	ADJ	JJ	Degree=Pos	10	amod	_	_
10	contact	contact	NOUN	NN	Number=Sing	4	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **warn** *speech: warn* | to-infinitive |  |  |  |  |  | of violence and frightening content and online contact | vn advise-37.9-1 «NP V NP PP.topic»: agent=Agent of violence=Topic |

### Option 4 {#o4}

<!-- .ven lang=en -->
To show how long a game lasts

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:e1:o4:1
# text = To show how long a game lasts
1	To	to	PART	TO	_	2	mark	_	_
2	show	show	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	how	how	ADV	WRB	PronType=Int	4	advmod	_	_
4	long	long	ADV	RB	Degree=Pos	7	advmod	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	game	game	NOUN	NN	Number=Sing	7	nsubj	_	_
7	lasts	last	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **show** | to-infinitive |  |  |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V how S»: agent=Agent clause=Topic |
| 2 | **last** | present | a game |  |  |  |  | long *property* | vn cost-54.2 «NP V NP.value»: agent=Theme |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Puzzles, money and video games, test 18](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/t18/)
- next →: [Puzzles, money and video games, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/e2/)
- ↑ back to [Puzzles, money and video games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/)

