---
title: Which of the following statements most accurately characterises in-g… — Puzzles, money and video games · tree and pragmatics
description: Which of the following statements most accurately characterises in-game purchases? Exam question 2 of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/e2/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [Puzzles, money and video games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/) / e2

# Exam question 2 · Puzzles, money and video games

<!-- .ven lang=en -->
Which of the following statements most accurately characterises in-game purchases?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **What happens:** follow, characteris · **To what, where:** game purchases

<!-- .vabout -->
This is exam question 2 of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/243-puzzles-and-video-games/#e2).

## The question {#question}

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:e2:1
# text = Which of the following statements most accurately characterises in-game purchases?
1	Which	which	PRON	WDT	PronType=Rel	8	nsubj	_	_
2	of	of	ADP	IN	_	5	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	following	follow	VERB	VBG	VerbForm=Ger	5	amod	_	_
5	statements	statement	NOUN	NNS	Number=Plur	8	obl	_	_
6	most	most	ADV	RBS	Degree=Sup	7	advmod	_	_
7	accurately	accurately	ADV	RB	_	8	advmod	_	_
8	characterises	characteris	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	in	in	ADP	IN	_	12	case	_	SpaceAfter=No
10	-	-	PUNCT	HYPH	_	9	punct	_	SpaceAfter=No
11	game	game	NOUN	NN	Number=Sing	12	compound	_	_
12	purchases	purchase	NOUN	NNS	Number=Plur	8	obl	_	SpaceAfter=No
13	?	?	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **follow** | gerund |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **characteris** | present |  |  |  | game purchases |  | of the following statements; accurately *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
They are always entirely free of charge

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:e2:o1:1
# text = They are always entirely free of charge
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	5	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	always	always	ADV	RB	PronType=Tot	5	advmod	_	_
4	entirely	entirely	ADV	RB	_	5	advmod	_	_
5	free	free	ADJ	JJ	Degree=Pos	0	root	_	_
6	of	of	ADP	IN	_	7	case	_	_
7	charge	charge	NOUN	NN	Number=Sing	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | They |  |  |  |  | of charge; always, entirely, free *property* | tree rules |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
They cost real money, and small sums accumulate rapidly

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:e2:o2:1
# text = They cost real money, and small sums accumulate rapidly
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	2	nsubj	_	_
2	cost	cost	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	real	real	ADJ	JJ	Degree=Pos	4	amod	_	_
4	money	money	NOUN	NN	Number=Sing	2	obj	_	SpaceAfter=No
5	,	,	PUNCT	,	_	9	punct	_	_
6	and	and	CCONJ	CC	_	9	cc	_	_
7	small	small	ADJ	JJ	Degree=Pos	8	amod	_	_
8	sums	sum	NOUN	NNS	Number=Plur	9	nsubj	_	_
9	accumulate	accumulate	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	2	conj	_	_
10	rapidly	rapidly	ADV	RB	_	9	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cost** | present | They | real money |  |  |  |  | vn cost-54.2 «NP V NP.value»: agent=Theme money=Value |
| 2 | **accumulate** | present | small sums |  |  |  |  | rapidly *property* | vn herd-47.5.2 «NP V»: agent=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
They are refunded automatically at the end of each month

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:e2:o3:1
# text = They are refunded automatically at the end of each month
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	3	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	refunded	refund	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	automatically	automatically	ADV	RB	_	3	advmod	_	_
5	at	at	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	end	end	NOUN	NN	Number=Sing	3	obl	_	_
8	of	of	ADP	IN	_	10	case	_	_
9	each	each	DET	DT	PronType=Tot	10	det	_	_
10	month	month	NOUN	NN	Number=Sing	7	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **refund** | present · passive |  | They |  |  | at the end of each month | automatically *property* | vn give-13.1 «NP V NP»: subject=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
They use only imaginary money that is never paid

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:e2:o4:1
# text = They use only imaginary money that is never paid
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	2	nsubj	_	_
2	use	use	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	only	only	ADV	RB	_	4	advmod	_	_
4	imaginary	imaginary	ADJ	JJ	Degree=Pos	5	amod	_	_
5	money	money	NOUN	NN	Number=Sing	2	obj	_	_
6	that	that	PRON	WDT	PronType=Rel	9	nsubj:pass	_	_
7	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	aux:pass	_	_
8	never	never	ADV	RB	PronType=Neg	9	advmod	_	_
9	paid	pay	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	acl:relcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **use** | present | They | imaginary money |  |  |  |  | vn eat-39.1 «NP V NP»: agent=Agent money=Patient |
| 2 | **not** **pay** | present · passive |  | imaginary money |  |  |  |  | vn pay-68-1 «NP V NP»: subject=Asset |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Puzzles, money and video games, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/e1/)
- next →: [Puzzles, money and video games, exam 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/e3/)
- ↑ back to [Puzzles, money and video games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/)

