---
title: Select the response consistent with established practice upon repeat… — Puzzles, money and video games · tree and pragmatics
description: Select the response consistent with established practice upon repeatedly failing a difficult level in anger. Exam question 3 of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mov
---

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# Exam question 3 · Puzzles, money and video games

<!-- .ven lang=en -->
Select the response consistent with established practice upon repeatedly failing a difficult level in anger.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** you · **What happens:** select, establish, fail · **To what, where:** response, difficult level, anger

<!-- .vabout -->
This is exam question 3 of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/243-puzzles-and-video-games/#e3).

## The question {#question}

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:e3:1
# text = Select the response consistent with established practice upon repeatedly failing a difficult level in anger.
1	Select	select	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	response	response	NOUN	NN	Number=Sing	1	obj	_	_
4	consistent	consistent	ADJ	JJ	Degree=Pos	3	amod	_	_
5	with	with	ADP	IN	_	7	case	_	_
6	established	establish	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	7	amod	_	_
7	practice	practice	NOUN	NN	Number=Sing	4	obl	_	_
8	upon	upon	SCONJ	IN	_	10	mark	_	_
9	repeatedly	repeatedly	ADV	RB	_	10	advmod	_	_
10	failing	fail	VERB	VBG	Tense=Pres|VerbForm=Part	1	advcl	_	_
11	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
12	difficult	difficult	ADJ	JJ	Degree=Pos	13	amod	_	_
13	level	level	NOUN	NN	Number=Sing	10	obj	_	_
14	in	in	ADP	IN	_	15	case	_	_
15	anger	anger	NOUN	NN	Number=Sing	10	obl	_	SpaceAfter=No
16	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **select** | imperative | you *not said here* | the response |  |  |  |  | vn obtain-13.5.2 «NP V NP»: agent=Agent response=Theme |
| 2 | **establish** | participle |  |  |  |  |  |  | vn indicate-78-1-1 «NP V NP to be NP»: agent=Pivot |
| 3 | **fail** | gerund | you *not said here* | a difficult level |  | anger |  | repeatedly *property* | vn succeed-74-3-1-1 «NP V NP»: agent=Agent level=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
One stops, breathes, rests and returns later

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:e3:o1:1
# text = One stops, breathes, rests and returns later
1	One	one	NUM	CD	NumForm=Word|NumType=Card	2	nsubj	_	_
2	stops	stop	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
3	,	,	PUNCT	,	_	4	punct	_	_
4	breathes	breathe	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	conj	_	SpaceAfter=No
5	,	,	PUNCT	,	_	6	punct	_	_
6	rests	rest	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	conj	_	_
7	and	and	CCONJ	CC	_	8	cc	_	_
8	returns	return	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	conj	_	_
9	later	late	ADV	RBR	Degree=Cmp	8	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stop** | present | One |  |  |  |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |
| 2 | **breathe** | present | One *not said here* |  |  |  |  |  | vn breathe-40.1.2-1 «NP V»: agent=Agent |
| 3 | **rest** | present | One *not said here* |  |  |  |  |  | vn spatial\_configuration-47.6-1 «NP V»: agent=Theme |
| 4 | **return** | present | One *not said here* |  |  |  |  | late *property* | vn escape-51.1-1 «NP V»: agent=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
One throws the controller to relieve anger

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:e3:o2:1
# text = One throws the controller to relieve anger
1	One	one	NUM	CD	NumForm=Word|NumType=Card	2	nsubj	_	_
2	throws	throw	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	controller	controller	NOUN	NN	Number=Sing	2	obj	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	relieve	relieve	VERB	VB	VerbForm=Inf	2	xcomp	_	_
7	anger	anger	NOUN	NN	Number=Sing	6	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **throw** | present | One | the controller |  |  |  |  | tree rules |
| 2 | **relieve** | to-infinitive | One *not said here* | anger |  |  |  |  | vn amuse-31.1 «NP V NP»: agent=Stimulus anger=Experiencer |

### Option 3 {#o3}

<!-- .ven lang=en -->
One blames a sibling for the failure

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:e3:o3:1
# text = One blames a sibling for the failure
1	One	one	NUM	CD	NumForm=Word|NumType=Card	2	nsubj	_	_
2	blames	blame	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	sibling	sibling	NOUN	NN	Number=Sing	2	obj	_	_
5	for	for	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	failure	failure	NOUN	NN	Number=Sing	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **blame** | present | One | a sibling |  |  |  | for the failure | vn judgment-33.1 «NP V NP PP.attribute»: agent=Agent sibling=Theme for failure=Attribute |

### Option 4 {#o4}

<!-- .ven lang=en -->
One plays continuously until it is passed

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:e3:o4:1
# text = One plays continuously until it is passed
1	One	one	NUM	CD	NumForm=Word|NumType=Card	2	nsubj	_	_
2	plays	play	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	continuously	continuously	ADV	RB	_	2	advmod	_	_
4	until	until	SCONJ	IN	_	7	mark	_	_
5	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	7	nsubj:pass	_	_
6	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	aux:pass	_	_
7	passed	pass	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | present | One |  |  |  |  | continuously *property* | vn performance-26.7-1 «NP V»: agent=Agent |
| 2 | **pass** | present · passive |  | it |  |  |  |  | vn escape-51.1-1-3 «NP V NP»: subject=Trajectory |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Puzzles, money and video games, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/e2/)
- next →: [Puzzles, money and video games, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/e4/)
- ↑ back to [Puzzles, money and video games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/)

