---
title: A girl in Sydney is stuck on a puzzle with 1000 pieces of blue sky.… — Puzzles, money and video games · tree and pragmatics
description: A girl in Sydney is stuck on a puzzle with 1000 pieces of blue sky. What can help her most? Test 1 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 1 · ★ · Puzzles, money and video games

<!-- .ven lang=en -->
A girl in Sydney is stuck on a puzzle with 1000 pieces of blue sky. What can help her most?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 4 · wrong ✗ · **What happens:** stick, help · **To what, where:** girl, puzzle

<!-- .vabout -->
This is test 1 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/243-puzzles-and-video-games/#t1).

## The question {#question}

<!-- .note -->
*Sentence 1:* A girl in Sydney is stuck on a puzzle with 1000 pieces of blue sky.

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t1:1
# text = A girl in Sydney is stuck on a puzzle with 1000 pieces of blue sky.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	girl	girl	NOUN	NN	Number=Sing	6	nsubj:pass	_	_
3	in	in	ADP	IN	_	4	case	_	_
4	Sydney	Sydney	PROPN	NNP	Number=Sing	2	nmod	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	aux:pass	_	_
6	stuck	stick	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
7	on	on	ADP	IN	_	9	case	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	puzzle	puzzle	NOUN	NN	Number=Sing	6	obl	_	_
10	with	with	ADP	IN	_	12	case	_	_
11	1000	1000	NUM	CD	NumForm=Digit|NumType=Card	12	nummod	_	_
12	pieces	piece	NOUN	NNS	Number=Plur	6	obl	_	_
13	of	of	ADP	IN	_	15	case	_	_
14	blue	blue	ADJ	JJ	Degree=Pos	15	amod	_	_
15	sky	sky	NOUN	NN	Number=Sing	12	nmod	_	SpaceAfter=No
16	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stick** | present · passive |  | a girl in Sydney |  | a puzzle |  | with 1000 pieces of blue sky | vn spray-9.7-1 «NP V NP.destination PP.theme»: subject=Destination with piece=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What can help her most?

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t1:2
# text = What can help her most?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	_
2	can	can	AUX	MD	VerbForm=Fin	3	aux	_	_
3	help	help	VERB	VB	VerbForm=Inf	0	root	_	_
4	her	she	PRON	PRP	Case=Acc|Gender=Fem|Number=Sing|Person=3|PronType=Prs	3	obj	_	_
5	most	most	ADV	RBS	Degree=Sup	3	advmod	_	SpaceAfter=No
6	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **help** | can |  |  | girl |  |  |  | vn help-72.1-1-1 «NP V NP»: agent=Agent she=Beneficiary |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Giving up, because big puzzles are impossible

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t1:o1:1
# text = Giving up, because big puzzles are impossible
1	Giving	give	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	up	up	ADP	RP	_	1	compound:prt	_	SpaceAfter=No
3	,	,	PUNCT	,	_	8	punct	_	_
4	because	because	SCONJ	IN	_	8	mark	_	_
5	big	big	ADJ	JJ	Degree=Pos	6	amod	_	_
6	puzzles	puzzle	NOUN	NNS	Number=Plur	8	nsubj	_	_
7	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
8	impossible	impossible	ADJ	JJ	Degree=Pos	1	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **give up** | gerund |  |  |  |  |  |  | vn resign-10.11-2 «NP V»: agent=Agent |
| 2 | **is** | present | big puzzles |  |  |  |  | impossible *property* | tree rules |

### Option 2 · ← Mova's choice {#o2}

<!-- .ven lang=en -->
Forcing pieces together until they fit

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t1:o2:1
# text = Forcing pieces together until they fit
1	Forcing	force	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	pieces	piece	NOUN	NNS	Number=Plur	1	obj	_	_
3	together	together	ADV	RB	_	1	advmod	_	_
4	until	until	SCONJ	IN	_	6	mark	_	_
5	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	6	nsubj	_	_
6	fit	fit	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	1	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **force** | gerund |  | pieces |  |  |  | together *property* | vn urge-58.1-1 «NP V NP»: agent=Agent piece=Recipient |
| 2 | **fit** | present | pieces *= piece* |  |  |  |  |  | vn adjust-26.9 «NP V S\_ING»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Doing the whole puzzle upside down

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t1:o3:1
# text = Doing the whole puzzle upside down
1	Doing	do	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
3	whole	whole	ADJ	JJ	Degree=Pos	5	amod	_	_
4	puzzle	puzzle	NOUN	NN	Number=Sing	5	compound	_	_
5	upside	upside	NOUN	NN	Number=Sing	1	obj	_	_
6	down	down	ADV	RB	_	1	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **do** | gerund |  | the whole puzzle upside |  |  |  | down *property* | vn act-114-1 «NP V NP»: agent=Agent upside=Eventuality |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
A method: edges first, then group by colour and shape

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t1:o4:1
# text = A method: edges first, then group by colour and shape
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	method	method	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
3	:	:	PUNCT	:	_	4	punct	_	_
4	edges	edge	NOUN	NNS	Number=Plur	2	conj	_	_
5	first	first	ADV	RB	NumForm=Word|NumType=Ord	4	advmod	_	SpaceAfter=No
6	,	,	PUNCT	,	_	8	punct	_	_
7	then	then	ADV	RB	PronType=Dem	8	advmod	_	_
8	group	group	NOUN	NN	Number=Sing	2	conj	_	_
9	by	by	ADP	IN	_	10	case	_	_
10	colour	colour	NOUN	NN	Number=Sing	8	nmod	_	_
11	and	and	CCONJ	CC	_	12	cc	_	_
12	shape	shape	NOUN	NN	Number=Sing	2	conj	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Sharing toys and playing board games f…, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/e4/)
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