---
title: died on this level like 20 times i'm SO mad, wanna smash the control… — Puzzles, money and video games · tree and pragmatics
description: died on this level like 20 times i'm SO mad, wanna smash the controller Test 11 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 11 · ★ · Puzzles, money and video games

<!-- .ven lang=en -->
died on this level like 20 times i'm SO mad, wanna smash the controller

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** i · **What happens:** die, be, smash · **To what, where:** level, controller

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This is test 11 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/243-puzzles-and-video-games/#t11).

## The question {#question}

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t11:1
# text = died on this level like 20 times i'm SO mad, wanna smash the controller
1	died	die	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	0	root	_	_
2	on	on	ADP	IN	_	4	case	_	_
3	this	this	DET	DT	Number=Sing|PronType=Dem	4	det	_	_
4	level	level	NOUN	NN	Number=Sing	1	obl	_	_
5	like	like	ADP	IN	_	7	case	_	_
6	20	20	NUM	CD	NumForm=Digit|NumType=Card	7	nummod	_	_
7	times	time	NOUN	NNS	Number=Plur	11	obl	_	_
8	i	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	11	nsubj	_	SpaceAfter=No
9	'm	be	AUX	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	11	cop	_	_
10	SO	so	ADV	RB	_	11	advmod	_	_
11	mad	mad	ADJ	JJ	Degree=Pos	1	obl	_	SpaceAfter=No
12	,	,	PUNCT	,	_	14	punct	_	_
13	wanna	wanna	X	FW	Foreign=Yes	14	dep	_	_
14	smash	smash	VERB	VB	VerbForm=Inf	1	advcl	_	_
15	the	the	DET	DT	Definite=Def|PronType=Art	16	det	_	_
16	controller	controller	NOUN	NN	Number=Sing	14	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **die** | past |  |  |  | this level |  |  | vn calibratable\_cos-45.6.1 «NP.attribute V»: agent=Attribute |
| 2 | **is** | present | i |  |  |  | time | mad *property* | tree rules |
| 3 | **smash** | infinitive |  | the controller |  |  |  |  | vn throw-17.1-1 «NP V NP»: agent=Agent controller=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Shout at the screen and carry on

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t11:o1:1
# text = Shout at the screen and carry on
1	Shout	shout	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	at	at	ADP	IN	_	4	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	screen	screen	NOUN	NN	Number=Sing	1	obl	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	carry	carry	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	1	parataxis	_	_
7	on	on	ADP	RP	_	6	compound:prt	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **shout** *speech: express* | imperative | you *not said here* |  |  | the screen |  |  | vn manner\_speaking-37.3 «NP V»: agent=Agent |
| 2 | **carry on** | present |  |  |  |  |  |  | vn sustain-55.6 «NP V NP PP.instrument»: agent=Agent |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Put it down, take a break and come back later

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t11:o2:1
# text = Put it down, take a break and come back later
1	Put	put	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	_
3	down	down	ADP	RP	_	1	compound:prt	_	SpaceAfter=No
4	,	,	PUNCT	,	_	5	punct	_	_
5	take	take	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	break	break	NOUN	NN	Number=Sing	5	obj	_	_
8	and	and	CCONJ	CC	_	9	cc	_	_
9	come	come	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
10	back	back	ADV	RB	_	9	advmod	_	_
11	later	late	ADV	RBR	Degree=Cmp	9	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **put down** | imperative | you *not said here* | it |  |  |  |  | vn invest-13.5.4-1 «NP V PP»: agent=Agent it=Goal |
| 2 | **take** | infinitive | you *not said here* | a break |  |  |  |  | vn bring-11.3 «NP V NP»: agent=Agent break=Theme |
| 3 | **come back** | infinitive | you *not said here* |  |  |  |  | late *property* | vn escape-51.1-1 «NP V»: agent=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
Keep playing till you win, no matter how long it takes

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t11:o3:1
# text = Keep playing till you win, no matter how long it takes
1	Keep	keep	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	playing	play	VERB	VBG	VerbForm=Ger	1	xcomp	_	_
3	till	till	SCONJ	IN	_	5	mark	_	_
4	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	5	nsubj	_	_
5	win	win	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	2	advcl	_	SpaceAfter=No
6	,	,	PUNCT	,	_	8	punct	_	_
7	no	no	DET	DT	PronType=Neg	8	det	_	_
8	matter	matter	NOUN	NN	Number=Sing	12	obl	_	_
9	how	how	ADV	WRB	PronType=Int	10	advmod	_	_
10	long	long	ADV	RB	Degree=Pos	12	advmod	_	_
11	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	12	nsubj	_	_
12	takes	take	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **keep** | imperative | you *not said here* |  |  |  |  |  | tree rules |
| 2 | **play** | gerund | you *not said here* |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |
| 3 | **win** | present | you |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |
| 4 | **take** | present | it | no matter |  |  |  | long *property* | vn bring-11.3 «NP V NP»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
Throw it on the sofa so it doesn't break

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t11:o4:1
# text = Throw it on the sofa so it doesn't break
1	Throw	throw	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	_
3	on	on	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	sofa	sofa	NOUN	NN	Number=Sing	1	obl	_	_
6	so	so	SCONJ	IN	_	10	mark	_	_
7	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	10	nsubj	_	_
8	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	aux	_	SpaceAfter=No
9	n't	not	PART	RB	Polarity=Neg	10	advmod	_	_
10	break	break	VERB	VB	VerbForm=Inf	1	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **throw** | imperative | you *not said here* | it |  | the sofa |  |  | vn throw-17.1-1-1 «NP V NP PP.destinations»: agent=Agent it=Theme on sofa=Destination |
| 2 | **not** **break** | present · do-support | sofa |  |  |  |  |  | vn hurt-40.8.3-1-1 «NP V»: agent=Patient |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Puzzles, money and video games, test 10](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/t10/)
- next →: [Puzzles, money and video games, test 12](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/t12/)
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