---
title: jigsaw has 1000 pieces, where do i even start — Puzzles, money and video games · tree and pragmatics
description: jigsaw has 1000 pieces, where do i even start Test 12 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 12 · ★ · Puzzles, money and video games

<!-- .ven lang=en -->
jigsaw has 1000 pieces, where do i even start

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** jigsaw, i · **What happens:** have, start · **To what, where:** 1000 pieces

<!-- .vabout -->
This is test 12 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/243-puzzles-and-video-games/#t12).

## The question {#question}

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t12:1
# text = jigsaw has 1000 pieces, where do i even start
1	jigsaw	jigsaw	NOUN	NN	Number=Sing	2	nsubj	_	_
2	has	have	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	1000	1000	NUM	CD	NumForm=Digit|NumType=Card	4	nummod	_	_
4	pieces	piece	NOUN	NNS	Number=Plur	2	obj	_	SpaceAfter=No
5	,	,	PUNCT	,	_	10	punct	_	_
6	where	where	ADV	WRB	PronType=Rel	10	advmod	_	_
7	do	do	AUX	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	10	aux	_	_
8	i	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	10	nsubj	_	_
9	even	even	ADV	RB	_	10	advmod	_	_
10	start	start	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	acl:relcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | present | jigsaw | 1000 pieces |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent piece=Patient |
| 2 | **start** | present · do-support | i |  |  |  |  |  | vn begin-55.1-1-1 «NP.eventuality V»: agent=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
With random pieces, keep trying until one fits

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t12:o1:1
# text = With random pieces, keep trying until one fits
1	With	with	ADP	IN	_	3	case	_	_
2	random	random	ADJ	JJ	Degree=Pos	3	amod	_	_
3	pieces	piece	NOUN	NNS	Number=Plur	5	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	keep	keep	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
6	trying	try	VERB	VBG	VerbForm=Ger	5	xcomp	_	_
7	until	until	SCONJ	IN	_	9	mark	_	_
8	one	one	NUM	CD	NumForm=Word|NumType=Card	9	nsubj	_	_
9	fits	fit	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **keep** | imperative | you *not said here* |  |  |  |  | with random pieces | tree rules |
| 2 | **try** | gerund | you *not said here* |  |  |  |  |  | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |
| 3 | **fit** | present | one |  |  |  |  |  | vn adjust-26.9 «NP V S\_ING»: agent=Agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
In the middle, with the sky

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t12:o2:1
# text = In the middle, with the sky
1	In	in	ADP	IN	_	3	case	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	middle	middle	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
4	,	,	PUNCT	,	_	7	punct	_	_
5	with	with	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	sky	sky	NOUN	NN	Number=Sing	3	conj	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 3 {#o3}

<!-- .ven lang=en -->
With the picture on the box turned upside down

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t12:o3:1
# text = With the picture on the box turned upside down
1	With	with	ADP	IN	_	3	case	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	picture	picture	NOUN	NN	Number=Sing	7	obl	_	_
4	on	on	ADP	IN	_	6	case	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	box	box	NOUN	NN	Number=Sing	3	nmod	_	_
7	turned	turn	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	0	root	_	_
8	upside	upside	ADP	RP	_	7	compound:prt	_	_
9	down	down	ADV	RB	_	7	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **turn upside** | past |  |  |  |  |  | with the picture on the box; down *property* | vn roll-51.3.1 «NP.theme V»: agent=Theme |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
With the edges and corners, then the colours

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t12:o4:1
# text = With the edges and corners, then the colours
1	With	with	ADP	IN	_	3	case	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	edges	edge	NOUN	NNS	Number=Plur	0	root	_	_
4	and	and	CCONJ	CC	_	5	cc	_	_
5	corners	corner	NOUN	NNS	Number=Plur	3	conj	_	SpaceAfter=No
6	,	,	PUNCT	,	_	9	punct	_	_
7	then	then	ADV	RB	PronType=Dem	9	advmod	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	colours	colour	NOUN	NNS	Number=Plur	3	conj	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Puzzles, money and video games, test 11](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/t11/)
- next →: [Puzzles, money and video games, test 13](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/t13/)
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