---
title: game wants mum's card for coins, she's asleep, only $2 — Puzzles, money and video games · tree and pragmatics
description: game wants mum's card for coins, she's asleep, only $2 Test 13 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 13 · ★ · Puzzles, money and video games

<!-- .ven lang=en -->
game wants mum's card for coins, she's asleep, only $2

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** game · **What happens:** want, be · **To what, where:** card

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This is test 13 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/243-puzzles-and-video-games/#t13).

## The question {#question}

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t13:1
# text = game wants mum's card for coins, she's asleep, only $2
1	game	game	NOUN	NN	Number=Sing	2	nsubj	_	_
2	wants	want	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	mum	mum	NOUN	NN	Number=Sing	5	nmod:poss	_	SpaceAfter=No
4	's	's	PART	POS	_	3	case	_	_
5	card	card	NOUN	NN	Number=Sing	2	obj	_	_
6	for	for	ADP	IN	_	7	case	_	_
7	coins	coin	NOUN	NNS	Number=Plur	2	obl	_	SpaceAfter=No
8	,	,	PUNCT	,	_	11	punct	_	_
9	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	11	nsubj	_	SpaceAfter=No
10	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	cop	_	_
11	asleep	asleep	ADJ	JJ	Degree=Pos	2	parataxis	_	SpaceAfter=No
12	,	,	PUNCT	,	_	14	punct	_	_
13	only	only	ADV	RB	_	14	advmod	_	_
14	$	$	SYM	$	_	2	parataxis	_	SpaceAfter=No
15	2	2	NUM	CD	NumForm=Digit|NumType=Card	14	nummod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **want** | present | game | mum's card |  |  |  | for coins | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot card=Theme |
| 2 | **is** | present | game |  |  |  |  | asleep *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Use dad's card instead, he won't notice it

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t13:o1:1
# text = Use dad's card instead, he won't notice it
1	Use	use	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	dad	dad	NOUN	NN	Number=Sing	4	nmod:poss	_	SpaceAfter=No
3	's	's	PART	POS	_	2	case	_	_
4	card	card	NOUN	NN	Number=Sing	1	obj	_	_
5	instead	instead	ADV	RB	_	1	advmod	_	SpaceAfter=No
6	,	,	PUNCT	,	_	10	punct	_	_
7	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	10	nsubj	_	_
8	wo	will	AUX	MD	VerbForm=Fin	10	aux	_	SpaceAfter=No
9	n't	not	PART	RB	Polarity=Neg	10	advmod	_	_
10	notice	notice	VERB	VB	VerbForm=Inf	1	conj	_	_
11	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	10	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **use** | imperative | you *not said here* | dad's card |  |  |  | instead *property* | vn eat-39.1 «NP V NP»: agent=Agent card=Patient |
| 2 | **not** **notice** | future | he | card |  |  |  |  | vn see-30.1-1 «NP V S»: agent=Experiencer it=Stimulus |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Don't use it, ask her first, it's real money

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t13:o2:1
# text = Don't use it, ask her first, it's real money
1	Do	do	AUX	VB	Mood=Imp|VerbForm=Fin	3	aux	_	SpaceAfter=No
2	n't	not	PART	RB	Polarity=Neg	3	advmod	_	_
3	use	use	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
4	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	obj	_	SpaceAfter=No
5	,	,	PUNCT	,	_	6	punct	_	_
6	ask	ask	VERB	VB	Mood=Imp|VerbForm=Fin	3	conj	_	_
7	her	she	PRON	PRP	Case=Acc|Gender=Fem|Number=Sing|Person=3|PronType=Prs	6	iobj	_	_
8	first	first	ADV	RB	NumForm=Word|NumType=Ord	6	advmod	_	SpaceAfter=No
9	,	,	PUNCT	,	_	13	punct	_	_
10	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	13	nsubj	_	SpaceAfter=No
11	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	13	cop	_	_
12	real	real	ADJ	JJ	Degree=Pos	13	amod	_	_
13	money	money	NOUN	NN	Number=Sing	3	parataxis	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **use** | imperative · do-support | you *not said here* | it |  |  |  |  | vn eat-39.1 «NP V NP»: agent=Agent it=Patient |
| 2 | **ask** *speech: ask* | infinitive | you *not said here* |  | her *= she* |  |  | first *property* | vn inquire-37.1.2 «NP V NP.recipient»: agent=Agent she=Recipient |
| 3 | **is a** | present | it | real money |  |  |  |  | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
Use it n tell her later when she wakes up

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t13:o3:1
# text = Use it n tell her later when she wakes up
1	Use	use	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	_
3	n	n	PART	TO	_	4	mark	_	_
4	tell	tell	VERB	VB	VerbForm=Inf	1	advcl	_	_
5	her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	6	nmod:poss	_	_
6	later	late	ADV	RBR	Degree=Cmp	4	advmod	_	_
7	when	when	SCONJ	WRB	_	9	mark	_	_
8	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	9	nsubj	_	_
9	wakes	wake	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	advcl	_	_
10	up	up	ADP	RP	_	9	compound:prt	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **use** | imperative | you *not said here* | it |  |  |  |  | vn eat-39.1 «NP V NP»: agent=Agent it=Patient |
| 2 | **tell** *speech: assert* | infinitive | you *not said here* |  |  |  |  | late *property* | vn transfer\_mesg-37.1.1-1-1 «NP V»: agent=Agent |
| 3 | **wake up** | present | she |  |  |  |  |  | vn other\_cos-45.4 «NP.patient V»: agent=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
Use it, $2 doesn't matter

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t13:o4:1
# text = Use it, $2 doesn't matter
1	Use	use	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	SpaceAfter=No
3	,	,	PUNCT	,	_	8	punct	_	_
4	$	$	SYM	$	_	8	compound	_	SpaceAfter=No
5	2	2	NUM	CD	NumForm=Digit|NumType=Card	4	nummod	_	_
6	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	aux	_	SpaceAfter=No
7	n't	not	PART	RB	Polarity=Neg	8	advmod	_	_
8	matter	matter	VERB	VB	Mood=Imp|VerbForm=Fin	1	parataxis	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **use** | imperative | you *not said here* | it |  |  |  |  | vn eat-39.1 «NP V NP»: agent=Agent it=Patient |
| 2 | **not** **matter** | present · do-support |  |  |  |  |  |  | vn matter-91 «NP V»: agent=Stimulus |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Puzzles, money and video games, test 12](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/t12/)
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