---
title: did u hear a kid spent like 2000 dollars on game skins with his mum'… — Puzzles, money and video games · tree and pragmatics
description: did u hear a kid spent like 2000 dollars on game skins with his mum's card and she cried? real lesson? Test 16 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice
---

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# Test 16 · ★ · Puzzles, money and video games

<!-- .ven lang=en -->
did u hear a kid spent like 2000 dollars on game skins with his mum's card and she cried? real lesson?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** u, she · **What happens:** hear, spend, cry · **To what, where:** kid, game skins, real lesson

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This is test 16 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/243-puzzles-and-video-games/#t16).

## The question {#question}

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t16:1
# text = did u hear a kid spent like 2000 dollars on game skins with his mum's card and she cried? real lesson?
1	did	do	AUX	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	3	aux	_	_
2	u	you	PRON	PRP	Abbr=Yes|Case=Nom|Person=2|PronType=Prs	3	nsubj	_	_
3	hear	hear	VERB	VB	VerbForm=Inf	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	kid	kid	NOUN	NN	Number=Sing	3	obj	_	_
6	spent	spend	VERB	VBN	Tense=Past|VerbForm=Part	5	acl	_	_
7	like	like	ADP	IN	_	9	case	_	_
8	2000	2000	NUM	CD	NumForm=Digit|NumType=Card	9	nummod	_	_
9	dollars	dollar	NOUN	NNS	Number=Plur	6	obl	_	_
10	on	on	ADP	IN	_	12	case	_	_
11	game	game	NOUN	NN	Number=Sing	12	compound	_	_
12	skins	skin	NOUN	NNS	Number=Plur	6	obl	_	_
13	with	with	ADP	IN	_	17	case	_	_
14	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	15	nmod:poss	_	_
15	mum	mum	NOUN	NN	Number=Sing	17	nmod:poss	_	SpaceAfter=No
16	's	's	PART	POS	_	15	case	_	_
17	card	card	NOUN	NN	Number=Sing	6	obl	_	_
18	and	and	CCONJ	CC	_	20	cc	_	_
19	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	20	nsubj	_	_
20	cried	cry	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	conj	_	SpaceAfter=No
21	?	?	PUNCT	.	_	23	punct	_	_
22	real	real	ADJ	JJ	Degree=Pos	23	amod	_	_
23	lesson	lesson	NOUN	NN	Number=Sing	20	obl	_	SpaceAfter=No
24	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hear** | past · do-support | u | a kid |  |  |  |  | vn see-30.1-1-1 «NP V S»: agent=Experiencer kid=Stimulus |
| 2 | **spend** | participle |  | a kid *not said here* |  |  |  | on game skins *goal*; like 2000 dollars; with kid's mum's card | vn consume-66-1 «NP V NP S\_ING»: agent=Agent on skin=Goal |
| 3 | **cry** *speech: express* | past | she | real lesson |  |  |  |  | vn manner\_speaking-37.3 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Never buy in-game items without a parent's permission

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t16:o1:1
# text = Never buy in-game items without a parent's permission
1	Never	never	ADV	RB	PronType=Neg	2	advmod	_	_
2	buy	buy	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	in	in	ADP	IN	_	6	case	_	SpaceAfter=No
4	-	-	PUNCT	HYPH	_	3	punct	_	SpaceAfter=No
5	game	game	NOUN	NN	Number=Sing	6	compound	_	_
6	items	item	NOUN	NNS	Number=Plur	2	obl	_	_
7	without	without	ADP	IN	_	11	case	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	parent	parent	NOUN	NN	Number=Sing	11	nmod:poss	_	SpaceAfter=No
10	's	's	PART	POS	_	9	case	_	_
11	permission	permission	NOUN	NN	Number=Sing	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **buy** | imperative | you *not said here* |  |  | game items |  | without a parent's permission | vn accept-77.1 «NP V how S»: agent=Agent |
| 2 | **permit** |  | a parent |  |  |  |  |  | nom permission «communication transitive»: poss=agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
It's fine as long as the skins are really cool ones

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t16:o2:1
# text = It's fine as long as the skins are really cool ones
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	expl	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	fine	fine	ADJ	JJ	Degree=Pos	0	root	_	_
4	as	as	ADV	RB	_	5	advmod	_	_
5	long	long	ADV	RB	Degree=Pos	3	advmod	_	_
6	as	as	SCONJ	IN	_	12	mark	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	skins	skin	NOUN	NNS	Number=Plur	12	nsubj	_	_
9	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	12	cop	_	_
10	really	really	ADV	RB	_	11	advmod	_	_
11	cool	cool	ADJ	JJ	Degree=Pos	12	amod	_	_
12	ones	one	NOUN	NNS	Number=Plur	5	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | fine, long *property* | tree rules |
| 2 | **is a** | present | the skins | cool ones |  |  |  |  | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
In-game money isn't real money

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t16:o3:1
# text = In-game money isn't real money
1	In	in	ADP	IN	_	3	case	_	SpaceAfter=No
2	-	-	PUNCT	HYPH	_	1	punct	_	SpaceAfter=No
3	game	game	NOUN	NN	Number=Sing	4	compound	_	_
4	money	money	NOUN	NN	Number=Sing	8	nsubj	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	SpaceAfter=No
6	n't	not	PART	RB	Polarity=Neg	8	advmod	_	_
7	real	real	ADJ	JJ	Degree=Pos	8	amod	_	_
8	money	money	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **is a** | present | game money | real money |  |  |  |  | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
Only buy when your mum's not looking so she doesn't get upset

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t16:o4:1
# text = Only buy when your mum's not looking so she doesn't get upset
1	Only	only	ADV	RB	_	2	advmod	_	_
2	buy	buy	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	when	when	SCONJ	WRB	_	8	mark	_	_
4	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	5	nmod:poss	_	_
5	mum	mum	NOUN	NN	Number=Sing	8	nsubj	_	SpaceAfter=No
6	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	aux	_	_
7	not	not	PART	RB	Polarity=Neg	8	advmod	_	_
8	looking	look	VERB	VBG	VerbForm=Ger	2	advcl	_	_
9	so	so	ADV	RB	_	13	advmod	_	_
10	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	13	nsubj	_	_
11	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	13	aux	_	SpaceAfter=No
12	n't	not	PART	RB	Polarity=Neg	13	advmod	_	_
13	get	get	VERB	VB	VerbForm=Inf	2	parataxis	_	_
14	upset	upset	ADJ	JJ	Degree=Pos	13	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **buy** | imperative | you *not said here* |  |  |  |  |  | vn accept-77.1 «NP V how S»: agent=Agent |
| 2 | **not** **look** | present · progressive | your mum |  |  |  |  |  | vn stimulus\_subject-30.4 «NP V PP.attribute»: agent=Stimulus |
| 3 | **not** **get** | present · do-support | mum |  |  |  |  | upset *property* | vn comprehend-87.2-1 «NP V S\_ING»: agent=Experiencer |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Puzzles, money and video games, test 15](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/t15/)
- next →: [Puzzles, money and video games, test 17](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/t17/)
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