---
title: A boy aged 9 wants a game rated PEGI 18. What is wise? — Puzzles, money and video games · tree and pragmatics
description: A boy aged 9 wants a game rated PEGI 18. What is wise? Test 2 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 2 · ★ · Puzzles, money and video games

<!-- .ven lang=en -->
A boy aged 9 wants a game rated PEGI 18. What is wise?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** boy, game · **What happens:** want, rate, be · **To what, where:** game, PEGI

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This is test 2 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/243-puzzles-and-video-games/#t2).

## The question {#question}

<!-- .note -->
*Sentence 1:* A boy aged 9 wants a game rated PEGI 18.

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t2:1
# text = A boy aged 9 wants a game rated PEGI 18.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	boy	boy	NOUN	NN	Number=Sing	5	nsubj	_	_
3	aged	aged	ADJ	JJ	Degree=Pos	2	amod	_	_
4	9	9	NUM	CD	NumForm=Digit|NumType=Card	3	obl:unmarked	_	_
5	wants	want	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	game	game	NOUN	NN	Number=Sing	5	obj	_	_
8	rated	rate	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	7	acl	_	_
9	PEGI	PEGI	PROPN	NNP	Number=Sing	8	obj	_	_
10	18	18	NUM	CD	NumForm=Digit|NumType=Card	9	flat	_	SpaceAfter=No
11	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **want** | present | a boy | a game |  |  |  |  | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot game=Theme |
| 2 | **rate** | participle | a game *not said here* | PEGI |  |  |  |  | vn price-54.4 «NP V NP»: agent=Agent pegi=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What is wise?

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t2:2
# text = What is wise?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	wise	wise	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | wise *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Choose a game rated for his age and ask a parent

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t2:o1:1
# text = Choose a game rated for his age and ask a parent
1	Choose	choose	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	1	obj	_	_
4	rated	rate	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	acl	_	_
5	for	for	ADP	IN	_	7	case	_	_
6	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	7	nmod:poss	_	_
7	age	age	NOUN	NN	Number=Sing	4	obl	_	_
8	and	and	CCONJ	CC	_	9	cc	_	_
9	ask	ask	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
11	parent	parent	NOUN	NN	Number=Sing	9	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **choose** | imperative | you *not said here* | a game |  |  |  |  | vn get-13.5.1 «NP V NP»: agent=Agent game=Theme |
| 2 | **rate** | participle |  | a game *not said here* |  |  | for his age |  | vn consider-29.9-1 «NP V how S»: agent=Agent |
| 3 | **ask** *speech: ask* | infinitive | you *not said here* |  | a parent |  |  |  | vn inquire-37.1.2 «NP V NP.recipient»: agent=Agent parent=Recipient |

### Option 2 {#o2}

<!-- .ven lang=en -->
Play it, because ratings are only advice for adults

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t2:o2:1
# text = Play it, because ratings are only advice for adults
1	Play	play	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	SpaceAfter=No
3	,	,	PUNCT	,	_	8	punct	_	_
4	because	because	SCONJ	IN	_	8	mark	_	_
5	ratings	rating	NOUN	NNS	Number=Plur	8	nsubj	_	_
6	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
7	only	only	ADV	RB	_	8	advmod	_	_
8	advice	advice	NOUN	NN	Number=Sing	1	obl	_	_
9	for	for	ADP	IN	_	10	case	_	_
10	adults	adult	NOUN	NNS	Number=Plur	8	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | imperative | you *not said here* | it |  |  |  |  | vn use-105.1 «NP V NP»: agent=Agent it=Theme |
| 2 | **is a** | present | ratings | advice |  |  |  | for adults | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
Play it with the sound turned off so it is less scary

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t2:o3:1
# text = Play it with the sound turned off so it is less scary
1	Play	play	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	_
3	with	with	SCONJ	IN	_	6	mark	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	sound	sound	NOUN	NN	Number=Sing	6	nsubj	_	_
6	turned	turn	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	1	advcl	_	_
7	off	off	ADP	RP	_	6	compound:prt	_	_
8	so	so	SCONJ	IN	_	12	mark	_	_
9	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	12	nsubj	_	_
10	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	12	cop	_	_
11	less	less	ADV	RBR	Degree=Cmp	12	advmod	_	_
12	scary	scary	ADJ	JJ	Degree=Pos	6	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | imperative | you *not said here* | it |  |  |  |  | vn use-105.1 «NP V NP»: agent=Agent it=Theme |
| 2 | **turn off** | past | the sound |  |  |  |  |  | vn other\_cos-45.4 «NP.patient V»: agent=Patient |
| 3 | **is** | present | sound |  |  |  |  | less, scary *property* | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
Play it secretly at a friend's house

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t2:o4:1
# text = Play it secretly at a friend's house
1	Play	play	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	_
3	secretly	secretly	ADV	RB	_	1	advmod	_	_
4	at	at	ADP	IN	_	8	case	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	friend	friend	NOUN	NN	Number=Sing	8	nmod:poss	_	SpaceAfter=No
7	's	's	PART	POS	_	6	case	_	_
8	house	house	NOUN	NN	Number=Sing	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | imperative | you *not said here* | it |  | a friend's house |  | secretly *property* | vn use-105.1 «NP V NP»: agent=Agent it=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Puzzles, money and video games, test 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/t1/)
- next →: [Puzzles, money and video games, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/t3/)
- ↑ back to [Puzzles, money and video games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/)

