---
title: Someone in a game chat says, «I am from the game company, send your… — Puzzles, money and video games · tree and pragmatics
description: Someone in a game chat says, «I am from the game company, send your password to keep your account.» What should you do? Test 4 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each optio
---

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# Test 4 · ★ · Puzzles, money and video games

<!-- .ven lang=en -->
Someone in a game chat says, «I am from the game company, send your password to keep your account.» What should you do?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **Who acts:** Someone, your, you · **What happens:** say, be, send, keep, account, do · **To what, where:** game company, password, account · **Speech:** someone speaks here

<!-- .vabout -->
This is test 4 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/243-puzzles-and-video-games/#t4).

## The question {#question}

<!-- .note -->
*Sentence 1:* Someone in a game chat says, «I am from the game company, send your password to keep your account.»

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t4:1
# text = Someone in a game chat says, «I am from the game company, send your password to keep your account.»
1	Someone	someone	PRON	NN	Number=Sing|PronType=Ind	6	nsubj	_	_
2	in	in	ADP	IN	_	5	case	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	game	game	NOUN	NN	Number=Sing	5	compound	_	_
5	chat	chat	NOUN	NN	Number=Sing	1	nmod	_	_
6	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
7	,	,	PUNCT	,	_	14	punct	_	_
8	«	«	PUNCT	``	_	14	punct	_	SpaceAfter=No
9	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	14	nsubj	_	_
10	am	be	AUX	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	14	cop	_	_
11	from	from	ADP	IN	_	14	case	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	14	det	_	_
13	game	game	NOUN	NN	Number=Sing	14	compound	_	_
14	company	company	NOUN	NN	Number=Sing	6	ccomp	_	SpaceAfter=No
15	,	,	PUNCT	,	_	16	punct	_	_
16	send	send	VERB	VB	Mood=Imp|VerbForm=Fin	14	parataxis	_	_
17	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	18	nmod:poss	_	_
18	password	password	NOUN	NN	Number=Sing	16	obj	_	_
19	to	to	PART	TO	_	20	mark	_	_
20	keep	keep	VERB	VB	VerbForm=Inf	16	advcl	_	_
21	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	22	nmod:poss	_	_
22	account	account	NOUN	NN	Number=Sing	20	obj	_	SpaceAfter=No
23	.	.	PUNCT	.	_	6	punct	_	SpaceAfter=No
24	»	»	PUNCT	''	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | Someone |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |
| 2 | **is** *in a quote* | present | Someone |  |  | the game company |  |  | tree rules |
| 3 | **send** *in a quote* | infinitive |  | your password |  |  |  |  | vn confine-92-1 «NP V NP»: agent=Agent password=Theme |
| 4 | **keep** *in a quote* | to-infinitive |  | your account |  |  |  |  | vn keep-15.2 «NP V NP»: agent=Agent account=Theme |
| 5 | **account** *in a quote* |  | your |  |  |  |  |  | nom account «communication transitive»: poss=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What should you do?

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t4:2
# text = What should you do?
1	What	what	PRON	WP	PronType=Int	4	obj	_	_
2	should	should	AUX	MD	VerbForm=Fin	4	aux	_	_
3	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	4	nsubj	_	_
4	do	do	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
5	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **do** | should | you |  |  |  |  |  | vn act-114-1 «NP V NP»: agent=Agent what=Eventuality |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Send it and then change it later

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t4:o1:1
# text = Send it and then change it later
1	Send	send	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	_
3	and	and	CCONJ	CC	_	5	cc	_	_
4	then	then	ADV	RB	PronType=Dem	5	advmod	_	_
5	change	change	VERB	VB	VerbForm=Inf	1	conj	_	_
6	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	obj	_	_
7	later	late	ADV	RBR	Degree=Cmp	5	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **send** | imperative | you *not said here* | it |  |  |  |  | vn confine-92-1 «NP V NP»: agent=Agent it=Theme |
| 2 | **change** | infinitive | you *not said here* | it |  |  | then | late *property* | vn dress-41.1.1-1-1 «NP V NP»: agent=Agent it=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
Send it, because the company needs it

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t4:o2:1
# text = Send it, because the company needs it
1	Send	send	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	SpaceAfter=No
3	,	,	PUNCT	,	_	7	punct	_	_
4	because	because	SCONJ	IN	_	7	mark	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	company	company	NOUN	NN	Number=Sing	7	nsubj	_	_
7	needs	need	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	parataxis	_	_
8	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	7	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **send** | imperative | you *not said here* | it |  |  |  |  | vn confine-92-1 «NP V NP»: agent=Agent it=Theme |
| 2 | **need** | present | the company | it |  |  |  |  | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot it=Theme |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Not send it, and tell a parent

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t4:o3:1
# text = Not send it, and tell a parent
1	Not	not	PART	RB	Polarity=Neg	2	advmod	_	_
2	send	send	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	obj	_	SpaceAfter=No
4	,	,	PUNCT	,	_	6	punct	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	tell	tell	VERB	VB	Mood=Imp|VerbForm=Fin	2	conj	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	parent	parent	NOUN	NN	Number=Sing	6	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **send** | imperative | you *not said here* | it |  |  |  |  | vn confine-92-1 «NP V NP»: agent=Agent it=Theme |
| 2 | **tell** *speech: assert* | infinitive | you *not said here* |  | a parent |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent parent=Recipient |

### Option 4 {#o4}

<!-- .ven lang=en -->
Send half of it to check it's really them

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t4:o4:1
# text = Send half of it to check it's really them
1	Send	send	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	half	half	NOUN	NN	Number=Sing|NumForm=Word|NumType=Frac	1	obj	_	_
3	of	of	ADP	IN	_	4	case	_	_
4	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nmod	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	check	check	VERB	VB	VerbForm=Inf	1	advcl	_	_
7	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	10	nsubj	_	SpaceAfter=No
8	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
9	really	really	ADV	RB	_	10	advmod	_	_
10	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	6	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **send** | imperative | you *not said here* | half of half |  |  |  |  | vn confine-92-1 «NP V NP»: agent=Agent half=Theme |
| 2 | **check** | to-infinitive | you *not said here* |  |  |  |  |  | vn assessment-34.1 «NP V NP»: agent=Agent |
| 3 | **is a** | present | half | them *= they* |  |  |  |  | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Puzzles, money and video games, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/t3/)
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