---
title: Which is true about motion games? — Puzzles, money and video games · tree and pragmatics
description: Which is true about motion games? Test 6 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/t6/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [Puzzles, money and video games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/) / t6

# Test 6 · ★ · Puzzles, money and video games

<!-- .ven lang=en -->
Which is true about motion games?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 1 · wrong ✗ · **What happens:** be

<!-- .vabout -->
This is test 6 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/243-puzzles-and-video-games/#t6).

## The question {#question}

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t6:1
# text = Which is true about motion games?
1	Which	which	PRON	WDT	PronType=Rel	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	true	true	ADJ	JJ	Degree=Pos	0	root	_	_
4	about	about	ADP	IN	_	6	case	_	_
5	motion	motion	NOUN	NN	Number=Sing	6	compound	_	_
6	games	game	NOUN	NNS	Number=Plur	3	obl	_	SpaceAfter=No
7	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | about motion games; true *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ✓ the right answer {#o1}

<!-- .ven lang=en -->
You need space and a wrist strap so nothing gets hit

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t6:o1:1
# text = You need space and a wrist strap so nothing gets hit
1	You	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	2	nsubj	_	_
2	need	need	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	0	root	_	_
3	space	space	NOUN	NN	Number=Sing	2	obj	_	_
4	and	and	CCONJ	CC	_	7	cc	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
6	wrist	wrist	NOUN	NN	Number=Sing	7	compound	_	_
7	strap	strap	NOUN	NN	Number=Sing	3	conj	_	_
8	so	so	ADV	RB	_	11	advmod	_	_
9	nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	11	nsubj:pass	_	_
10	gets	get	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	aux:pass	_	_
11	hit	hit	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **need** | present | You | space and a wrist strap |  |  |  |  | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot space=Theme |
| 2 | **hit** | present · passive |  | nothing |  |  |  |  | vn contiguous\_location-47.8-1 «NP V NP»: subject=Co-Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
Wrist straps are only for small children

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t6:o2:1
# text = Wrist straps are only for small children
1	Wrist	wrist	NOUN	NN	Number=Sing	2	compound	_	_
2	straps	strap	NOUN	NNS	Number=Plur	7	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
4	only	only	ADV	RB	_	7	advmod	_	_
5	for	for	ADP	IN	_	7	case	_	_
6	small	small	ADJ	JJ	Degree=Pos	7	amod	_	_
7	children	child	NOUN	NNS	Number=Plur	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Wrist straps |  |  |  |  | for small children | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
They are perfectly safe in a crowded room full of people

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t6:o3:1
# text = They are perfectly safe in a crowded room full of people
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	4	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	perfectly	perfectly	ADV	RB	_	4	advmod	_	_
4	safe	safe	ADJ	JJ	Degree=Pos	0	root	_	_
5	in	in	ADP	IN	_	8	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
7	crowded	crowded	ADJ	JJ	Degree=Pos	8	amod	_	_
8	room	room	NOUN	NN	Number=Sing	4	obl	_	_
9	full	full	ADJ	JJ	Degree=Pos	8	amod	_	_
10	of	of	ADP	IN	_	11	case	_	_
11	people	people	NOUN	NNS	Number=Plur	9	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | They |  |  | a crowded room |  | perfectly, safe *property* | tree rules |

### Option 4 · ← Mova's choice {#o4}

<!-- .ven lang=en -->
You should play them standing close to the TV

```conllu
# sent_id = question:everyday:243-puzzles-and-video-games:t6:o4:1
# text = You should play them standing close to the TV
1	You	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	3	nsubj	_	_
2	should	should	AUX	MD	VerbForm=Fin	3	aux	_	_
3	play	play	VERB	VB	VerbForm=Inf	0	root	_	_
4	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	3	obj	_	_
5	standing	stand	VERB	VBG	Tense=Pres|VerbForm=Part	3	advcl	_	_
6	close	close	ADV	RB	Degree=Pos	5	advmod	_	_
7	to	to	ADP	IN	_	9	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	TV	TV	NOUN	NN	Number=Sing	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | should | You | them *= they* |  |  |  |  | vn use-105.1 «NP V NP»: agent=Agent they=Theme |
| 2 | **stand** | gerund | You *not said here* |  |  |  |  | close *property* | vn assuming\_position-50 «NP V»: agent=Agent |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Puzzles, money and video games, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/t5/)
- next →: [Puzzles, money and video games, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/t7/)
- ↑ back to [Puzzles, money and video games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/)

