---
title: Which of the following constitutes the appropriate response when a g… — Running games and the playground · tree and pragmatics
description: Which of the following constitutes the appropriate response when a game becomes too rough? Exam question 2 of lesson 247 «Running games and the playground» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was r
---

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# Exam question 2 · Running games and the playground

<!-- .ven lang=en -->
Which of the following constitutes the appropriate response when a game becomes too rough?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** game · **What happens:** follow, be, become · **To what, where:** appropriate response

<!-- .vabout -->
This is exam question 2 of lesson 247 «Running games and the playground» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/247-running-games-and-playground/#e2).

## The question {#question}

```conllu
# sent_id = question:everyday:247-running-games-and-playground:e2:1
# text = Which of the following constitutes the appropriate response when a game becomes too rough?
1	Which	which	PRON	WDT	PronType=Rel	8	nsubj	_	_
2	of	of	SCONJ	IN	_	8	mark	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
4	following	follow	VERB	VBG	VerbForm=Ger	8	nsubj	_	_
5	constitutes	constitute	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
7	appropriate	appropriate	ADJ	JJ	Degree=Pos	8	amod	_	_
8	response	response	NOUN	NN	Number=Sing	0	root	_	_
9	when	when	SCONJ	WRB	_	12	mark	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
11	game	game	NOUN	NN	Number=Sing	12	nsubj	_	_
12	becomes	become	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	advcl	_	_
13	too	too	ADV	RB	_	14	advmod	_	_
14	rough	rough	ADJ	JJ	Degree=Pos	12	xcomp	_	SpaceAfter=No
15	?	?	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **follow** | gerund |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **is a** | present |  | the appropriate response |  |  |  |  | tree rules |
| 3 | **become** | present | a game |  |  |  |  | rough *property* | vn become-109.1-1-1 «NP V PP.attribute»: agent=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
To say stop and to tell an adult if it continues

```conllu
# sent_id = question:everyday:247-running-games-and-playground:e2:o1:1
# text = To say stop and to tell an adult if it continues
1	To	to	PART	TO	_	2	mark	_	_
2	say	say	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	stop	stop	VERB	VB	VerbForm=Inf	2	obj	_	_
4	and	and	CCONJ	CC	_	6	cc	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	tell	tell	VERB	VB	Mood=Imp|VerbForm=Fin	2	conj	_	_
7	an	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	adult	adult	NOUN	NN	Number=Sing	6	obj	_	_
9	if	if	SCONJ	IN	_	11	mark	_	_
10	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	11	nsubj	_	_
11	continues	continue	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | to-infinitive |  |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |
| 2 | **stop** | infinitive |  |  |  |  |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |
| 3 | **tell** *speech: assert* | to-infinitive |  |  | a adult |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent adult=Recipient |
| 4 | **continue** *a condition, not said to happen* | present | adult |  |  |  |  |  | vn escape-51.1-1 «NP V»: agent=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
To become rougher in return

```conllu
# sent_id = question:everyday:247-running-games-and-playground:e2:o2:1
# text = To become rougher in return
1	To	to	PART	TO	_	2	mark	_	_
2	become	become	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	rougher	rough	ADJ	JJR	Degree=Cmp	2	xcomp	_	_
4	in	in	ADP	IN	_	5	case	_	_
5	return	return	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **become** | to-infinitive |  |  |  |  |  | rough *property* | vn become-109.1-1-1 «NP V PP.attribute»: agent=Patient |

### Option 3 {#o3}

<!-- .ven lang=en -->
To continue so as not to spoil the game for the others

```conllu
# sent_id = question:everyday:247-running-games-and-playground:e2:o3:1
# text = To continue so as not to spoil the game for the others
1	To	to	PART	TO	_	2	mark	_	_
2	continue	continue	VERB	VB	VerbForm=Inf	7	advcl	_	_
3	so	so	ADV	RB	_	7	advmod	_	_
4	as	as	SCONJ	IN	_	7	mark	_	_
5	not	not	PART	RB	Polarity=Neg	7	advmod	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	spoil	spoil	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	game	game	NOUN	NN	Number=Sing	7	obj	_	_
10	for	for	ADP	IN	_	12	case	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	others	other	NOUN	NNS	Number=Plur	7	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **continue** | to-infinitive |  |  |  |  |  |  | vn escape-51.1-1 «NP V»: agent=Theme |
| 2 | **not** **spoil** | to-infinitive |  | the game |  |  |  | for the others | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
To leave without saying anything to anyone whatever

```conllu
# sent_id = question:everyday:247-running-games-and-playground:e2:o4:1
# text = To leave without saying anything to anyone whatever
1	To	to	PART	TO	_	2	mark	_	_
2	leave	leave	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	without	without	SCONJ	IN	_	4	mark	_	_
4	saying	say	VERB	VBG	VerbForm=Ger	5	amod	_	_
5	anything	anything	PRON	NN	Number=Sing|PronType=Ind	2	obj	_	_
6	to	to	ADP	IN	_	7	case	_	_
7	anyone	anyone	PRON	NN	Number=Sing|PronType=Ind	2	obl	_	_
8	whatever	whatever	PRON	WP	PronType=Rel	2	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **leave** | to-infinitive |  | anything |  |  |  | to anyone | vn sustain-55.6-1 «NP V NP ADJ»: agent=Agent anything=Theme whatever=Attribute |
| 2 | **say** *speech: assert* | gerund |  |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Running games and the playground, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/247-running-games-and-playground/e1/)
- next →: [Running games and the playground, exam 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/247-running-games-and-playground/e3/)
- ↑ back to [Running games and the playground](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/247-running-games-and-playground/)

