---
title: Your mum said to be home at six, and the game is exciting at five to… — Running games and the playground · tree and pragmatics
description: Your mum said to be home at six, and the game is exciting at five to six. What should you do? Test 1 · ★ of lesson 247 «Running games and the playground» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wro
---

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# Test 1 · ★ · Running games and the playground

<!-- .ven lang=en -->
Your mum said to be home at six, and the game is exciting at five to six. What should you do?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 2 · wrong ✗ · **Who acts:** mum, game, you · **What happens:** say, be, do · **To what, where:** six, five · **Speech:** someone speaks here

<!-- .vabout -->
This is test 1 · ★ of lesson 247 «Running games and the playground» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/247-running-games-and-playground/#t1).

## The question {#question}

<!-- .note -->
*Sentence 1:* Your mum said to be home at six, and the game is exciting at five to six.

```conllu
# sent_id = question:everyday:247-running-games-and-playground:t1:1
# text = Your mum said to be home at six, and the game is exciting at five to six.
1	Your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	mum	mum	NOUN	NN	Number=Sing	3	nsubj	_	_
3	said	say	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	to	to	PART	TO	_	6	mark	_	_
5	be	be	AUX	VB	VerbForm=Inf	6	cop	_	_
6	home	home	ADV	RB	_	3	ccomp	_	_
7	at	at	ADP	IN	_	8	case	_	_
8	six	six	NUM	CD	NumForm=Word|NumType=Card	3	obl	_	SpaceAfter=No
9	,	,	PUNCT	,	_	14	punct	_	_
10	and	and	CCONJ	CC	_	14	cc	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	game	game	NOUN	NN	Number=Sing	14	nsubj	_	_
13	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	14	cop	_	_
14	exciting	exciting	ADJ	JJ	Degree=Pos	3	parataxis	_	_
15	at	at	ADP	IN	_	16	case	_	_
16	five	five	NUM	CD	NumForm=Word|NumType=Card	14	obl	_	_
17	to	to	ADP	IN	_	18	case	_	_
18	six	six	NUM	CD	NumForm=Word|NumType=Card	16	nmod	_	SpaceAfter=No
19	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | past | Your mum |  |  | six |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |
| 2 | **is** | to-infinitive |  |  |  |  |  | home *property* | tree rules |
| 3 | **is** | present | the game |  |  | five to six |  | exciting *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What should you do?

```conllu
# sent_id = question:everyday:247-running-games-and-playground:t1:2
# text = What should you do?
1	What	what	PRON	WP	PronType=Int	4	obj	_	_
2	should	should	AUX	MD	VerbForm=Fin	4	aux	_	_
3	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	4	nsubj	_	_
4	do	do	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
5	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **do** | should | you |  |  |  |  |  | vn act-114-1 «NP V NP»: agent=Agent what=Eventuality |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Stay until it gets dark

```conllu
# sent_id = question:everyday:247-running-games-and-playground:t1:o1:1
# text = Stay until it gets dark
1	Stay	stay	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	until	until	SCONJ	IN	_	4	mark	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
4	gets	get	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	advcl	_	_
5	dark	dark	ADJ	JJ	Degree=Pos	4	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stay** | imperative | you *not said here* |  |  |  |  |  | vn exist-47.1 «NP V»: agent=Theme |
| 2 | **get** | present | it |  |  |  |  | dark *property* | vn comprehend-87.2-1 «NP V S\_ING»: agent=Experiencer |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Go home at the agreed time

```conllu
# sent_id = question:everyday:247-running-games-and-playground:t1:o2:1
# text = Go home at the agreed time
1	Go	go	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	home	home	ADV	RB	_	1	advmod	_	_
3	at	at	ADP	IN	_	6	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
5	agreed	agree	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	6	amod	_	_
6	time	time	NOUN	NN	Number=Sing	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **go** | imperative | you *not said here* |  |  |  | time | home *property* | vn disappearance-48.2-1 «NP V»: agent=Theme |
| 2 | **agree** *speech: agree* | participle |  |  |  |  |  |  | vn correspond-36.1-1 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Stay ten more minutes

```conllu
# sent_id = question:everyday:247-running-games-and-playground:t1:o3:1
# text = Stay ten more minutes
1	Stay	stay	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	ten	ten	NUM	CD	NumForm=Word|NumType=Card	4	nummod	_	_
3	more	more	ADJ	JJR	Degree=Cmp	4	amod	_	_
4	minutes	minute	NOUN	NNS	Number=Plur	1	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stay** | imperative | you *not said here* |  |  |  | minute |  | vn exist-47.1 «NP V»: agent=Theme |

### Option 4 · ← Mova's choice {#o4}

<!-- .ven lang=en -->
Ask a friend to phone mum

```conllu
# sent_id = question:everyday:247-running-games-and-playground:t1:o4:1
# text = Ask a friend to phone mum
1	Ask	ask	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	friend	friend	NOUN	NN	Number=Sing	1	obj	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	phone	phone	VERB	VB	VerbForm=Inf	1	xcomp	_	_
6	mum	mum	NOUN	NN	Number=Sing	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ask** *speech: ask* | imperative | you *not said here* |  | a friend |  |  |  | vn inquire-37.1.2 «NP V NP whether S\_INF»: agent=Agent friend=Recipient clause=Topic |
| 2 | **phone** *not said to happen* | to-infinitive | you *not said here* |  | mum |  |  |  | vn initiate\_communication-37.4.2-1 «NP V NP.recipient»: agent=Agent mum=Recipient |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Music practice and ball games, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/246-music-practice-and-ball-safety/e4/)
- next →: [Running games and the playground, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/247-running-games-and-playground/t2/)
- ↑ back to [Running games and the playground](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/247-running-games-and-playground/)

