---
title: street lights just came on but we're mid-game — Running games and the playground · tree and pragmatics
description: street lights just came on but we're mid-game Test 10 · ★ of lesson 247 «Running games and the playground» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 10 · ★ · Running games and the playground

<!-- .ven lang=en -->
street lights just came on but we're mid-game

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** street lights, we · **What happens:** come on, be · **To what, where:** mid-game

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This is test 10 · ★ of lesson 247 «Running games and the playground» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/247-running-games-and-playground/#t10).

## The question {#question}

```conllu
# sent_id = question:everyday:247-running-games-and-playground:t10:1
# text = street lights just came on but we're mid-game
1	street	street	NOUN	NN	Number=Sing	2	compound	_	_
2	lights	light	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	just	just	ADV	RB	_	4	advmod	_	_
4	came	come	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	on	on	ADV	RB	_	4	advmod	_	_
6	but	but	CCONJ	CC	_	9	cc	_	_
7	we	we	PRON	PRP	Case=Nom|Number=Plur|Person=1|PronType=Prs	9	nsubj	_	SpaceAfter=No
8	're	be	AUX	VBP	Mood=Ind|Number=Plur|Person=1|Tense=Pres|VerbForm=Fin	9	cop	_	_
9	mid-game	mid-game	NOUN	NN	Number=Sing	4	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **come on** | past | street lights |  |  |  |  |  | vn escape-51.1-1 «NP V»: agent=Theme |
| 2 | **is a** | present | we | mid-game |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Hide so mum can't find you

```conllu
# sent_id = question:everyday:247-running-games-and-playground:t10:o1:1
# text = Hide so mum can't find you
1	Hide	hide	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	so	so	ADV	RB	_	6	advmod	_	_
3	mum	mum	NOUN	NN	Number=Sing	6	nsubj	_	_
4	ca	can	AUX	MD	VerbForm=Fin	6	aux	_	SpaceAfter=No
5	n't	not	PART	RB	Polarity=Neg	6	advmod	_	_
6	find	find	VERB	VB	VerbForm=Inf	1	advcl	_	_
7	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	6	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hide** | imperative | you *not said here* |  |  |  |  |  | vn concealment-16-1 «NP V»: agent=Agent |
| 2 | **not** **find** | can | mum | you |  |  |  |  | vn discover-84 «NP V NP»: agent=Agent you=Topic |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Go home now, like you agreed

```conllu
# sent_id = question:everyday:247-running-games-and-playground:t10:o2:1
# text = Go home now, like you agreed
1	Go	go	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	home	home	ADV	RB	_	1	advmod	_	_
3	now	now	ADV	RB	PronType=Dem	1	advmod	_	SpaceAfter=No
4	,	,	PUNCT	,	_	7	punct	_	_
5	like	like	SCONJ	IN	_	7	mark	_	_
6	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	7	nsubj	_	_
7	agreed	agree	VERB	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	1	parataxis	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **go** | imperative | you *not said here* |  |  |  | now | home *property* | vn disappearance-48.2-1 «NP V»: agent=Theme |
| 2 | **agree** *speech: agree* | past | you |  |  |  |  |  | vn correspond-36.1-1 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Stay out till it's really dark

```conllu
# sent_id = question:everyday:247-running-games-and-playground:t10:o3:1
# text = Stay out till it's really dark
1	Stay	stay	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	out	out	ADP	RP	_	1	compound:prt	_	_
3	till	till	SCONJ	IN	_	7	mark	_	_
4	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	7	nsubj	_	SpaceAfter=No
5	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
6	really	really	ADV	RB	_	7	advmod	_	_
7	dark	dark	ADJ	JJ	Degree=Pos	1	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stay out** | imperative | you *not said here* |  |  |  |  |  | vn exist-47.1 «NP V»: agent=Theme |
| 2 | **is** | present | it |  |  |  |  | dark *property* | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
Finish the game first

```conllu
# sent_id = question:everyday:247-running-games-and-playground:t10:o4:1
# text = Finish the game first
1	Finish	finish	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	1	obj	_	_
4	first	first	ADV	RB	NumForm=Word|NumType=Ord	1	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **finish** | imperative | you *not said here* | the game |  |  |  | first *property* | vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality game=Eventuality |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Running games and the playground, test 9](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/247-running-games-and-playground/t9/)
- next →: [Running games and the playground, test 11](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/247-running-games-and-playground/t11/)
- ↑ back to [Running games and the playground](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/247-running-games-and-playground/)

