---
title: In red light green light, Jack moves on red but says he did not. Why… — Running games and the playground · tree and pragmatics
description: In red light green light, Jack moves on red but says he did not. Why does this spoil the game? Test 4 · ★ of lesson 247 «Running games and the playground» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was ri
---

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# Test 4 · ★ · Running games and the playground

<!-- .ven lang=en -->
In red light green light, Jack moves on red but says he did not. Why does this spoil the game?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **Who acts:** Jack, this · **What happens:** move, say, not do, spoil · **To what, where:** red light, game · **Speech:** someone speaks here

<!-- .vabout -->
This is test 4 · ★ of lesson 247 «Running games and the playground» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/247-running-games-and-playground/#t4).

## The question {#question}

<!-- .note -->
*Sentence 1:* In red light green light, Jack moves on red but says he did not.

```conllu
# sent_id = question:everyday:247-running-games-and-playground:t4:1
# text = In red light green light, Jack moves on red but says he did not.
1	In	in	ADP	IN	_	3	case	_	_
2	red	red	ADJ	JJ	Degree=Pos	3	amod	_	_
3	light	light	NOUN	NN	Number=Sing	8	obl	_	_
4	green	green	ADJ	JJ	Degree=Pos	5	amod	_	_
5	light	light	NOUN	NN	Number=Sing	3	conj	_	SpaceAfter=No
6	,	,	PUNCT	,	_	3	punct	_	_
7	Jack	Jack	PROPN	NNP	Number=Sing	8	nsubj	_	_
8	moves	move	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	on	on	ADP	IN	_	10	case	_	_
10	red	red	ADJ	JJ	Degree=Pos	8	obl	_	_
11	but	but	CCONJ	CC	_	12	cc	_	_
12	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	conj	_	_
13	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	14	nsubj	_	_
14	did	do	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	12	ccomp	_	_
15	not	not	PART	RB	Polarity=Neg	14	advmod	_	SpaceAfter=No
16	.	.	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **move** | present | Jack |  |  | red light and green light |  | on red | vn roll-51.3.1 «NP.theme V PP.source PP.trajectory PP.destination»: agent=Theme in light=Source on red=Trajectory |
| 2 | **say** *speech: assert* | present | Jack *not said here* |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 3 | **not** **do** | past | Jack |  |  |  |  |  | vn act-114-1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Why does this spoil the game?

```conllu
# sent_id = question:everyday:247-running-games-and-playground:t4:2
# text = Why does this spoil the game?
1	Why	why	ADV	WRB	PronType=Int	4	advmod	_	_
2	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux	_	_
3	this	this	PRON	DT	Number=Sing|PronType=Dem	4	nsubj	_	_
4	spoil	spoil	VERB	VB	VerbForm=Inf	0	root	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	game	game	NOUN	NN	Number=Sing	4	obj	_	SpaceAfter=No
7	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **spoil** | present · do-support | this | the game |  |  |  |  | tree rules |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Red light green light has no real rules, so nothing is spoilt

```conllu
# sent_id = question:everyday:247-running-games-and-playground:t4:o1:1
# text = Red light green light has no real rules, so nothing is spoilt
1	Red	red	ADJ	JJ	Degree=Pos	4	amod	_	_
2	light	light	ADJ	JJ	Degree=Pos	4	amod	_	_
3	green	green	ADJ	JJ	Degree=Pos	4	amod	_	_
4	light	light	NOUN	NN	Number=Sing	5	nsubj	_	_
5	has	have	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	no	no	DET	DT	PronType=Neg	8	det	_	_
7	real	real	ADJ	JJ	Degree=Pos	8	amod	_	_
8	rules	rule	NOUN	NNS	Number=Plur	5	obj	_	SpaceAfter=No
9	,	,	PUNCT	,	_	13	punct	_	_
10	so	so	ADV	RB	_	13	advmod	_	_
11	nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	13	nsubj:pass	_	_
12	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	13	aux:pass	_	_
13	spoilt	spoil	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | present | Red light green light | no real rules |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent rule=Patient |
| 2 | **spoil** | present · passive |  | nothing |  |  |  |  | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
The caller will get tired

```conllu
# sent_id = question:everyday:247-running-games-and-playground:t4:o2:1
# text = The caller will get tired
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	caller	caller	NOUN	NN	Number=Sing	4	nsubj	_	_
3	will	will	AUX	MD	VerbForm=Fin	4	aux	_	_
4	get	get	VERB	VB	VerbForm=Inf	0	root	_	_
5	tired	tired	ADJ	JJ	Degree=Pos	4	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **get** | future | the caller |  |  |  |  | tired *property* | vn comprehend-87.2-1 «NP V S\_ING»: agent=Experiencer |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
The game only works when people play fair

```conllu
# sent_id = question:everyday:247-running-games-and-playground:t4:o3:1
# text = The game only works when people play fair
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	4	nsubj	_	_
3	only	only	ADV	RB	_	4	advmod	_	_
4	works	work	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	when	when	ADV	WRB	PronType=Int	7	advmod	_	_
6	people	people	NOUN	NNS	Number=Plur	7	nsubj	_	_
7	play	play	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	advcl	_	_
8	fair	fair	ADJ	JJ	Degree=Pos	7	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **work** | present | the game |  |  |  |  |  | vn employment-95.3 «NP V»: agent=Agent |
| 2 | **play** | present | people |  |  |  |  | fair *property* | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
Jack will run too fast for the others to catch up

```conllu
# sent_id = question:everyday:247-running-games-and-playground:t4:o4:1
# text = Jack will run too fast for the others to catch up
1	Jack	Jack	PROPN	NNP	Number=Sing	3	nsubj	_	_
2	will	will	AUX	MD	VerbForm=Fin	3	aux	_	_
3	run	run	VERB	VB	VerbForm=Inf	0	root	_	_
4	too	too	ADV	RB	_	5	advmod	_	_
5	fast	fast	ADV	RB	Degree=Pos	3	advmod	_	_
6	for	for	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	others	other	NOUN	NNS	Number=Plur	3	obl	_	_
9	to	to	PART	TO	_	10	mark	_	_
10	catch	catch	VERB	VB	VerbForm=Inf	3	advcl	_	_
11	up	up	ADP	RP	_	10	compound:prt	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **run** | future | Jack |  |  |  |  | for the others; fast *property* | vn preparing-26.3-1 «NP V NP PP.beneficiary»: agent=Agent for other=Beneficiary |
| 2 | **catch up** | to-infinitive | Jack *not said here* |  |  |  |  |  | vn get-13.5.1 «NP V NP»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Running games and the playground, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/247-running-games-and-playground/t3/)
- next →: [Running games and the playground, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/247-running-games-and-playground/t5/)
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