---
title: Your sister's online game asks to tap mum's card for 500 gems. Why s… — Learning a skill, and coins and notes · tree and pragmatics
description: Your sister's online game asks to tap mum's card for 500 gems. Why should she ask first? Test 5 · ★★ of lesson 260 «Learning a skill, and coins and notes» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was ri
---

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# Test 5 · ★★ · Learning a skill, and coins and notes

<!-- .ven lang=en -->
Your sister's online game asks to tap mum's card for 500 gems. Why should she ask first?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 4 · right ✓ · **Who acts:** online game, game · **What happens:** ask, tap · **To what, where:** card

<!-- .vabout -->
This is test 5 · ★★ of lesson 260 «Learning a skill, and coins and notes» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/260-learning-skills-and-coins/#t5).

## The question {#question}

<!-- .note -->
*Sentence 1:* Your sister's online game asks to tap mum's card for 500 gems.

```conllu
# sent_id = question:everyday:260-learning-skills-and-coins:t5:1
# text = Your sister's online game asks to tap mum's card for 500 gems.
1	Your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	sister	sister	NOUN	NN	Number=Sing	5	nmod:poss	_	SpaceAfter=No
3	's	's	PART	POS	_	2	case	_	_
4	online	online	ADJ	JJ	Degree=Pos	5	amod	_	_
5	game	game	NOUN	NN	Number=Sing	6	nsubj	_	_
6	asks	ask	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	to	to	PART	TO	_	8	mark	_	_
8	tap	tap	VERB	VB	VerbForm=Inf	6	xcomp	_	_
9	mum	mum	NOUN	NN	Number=Sing	11	nmod:poss	_	SpaceAfter=No
10	's	's	PART	POS	_	9	case	_	_
11	card	card	NOUN	NN	Number=Sing	8	obj	_	_
12	for	for	ADP	IN	_	14	case	_	_
13	500	500	NUM	CD	NumForm=Digit|NumType=Card	14	nummod	_	_
14	gems	gem	NOUN	NNS	Number=Plur	8	obl	_	SpaceAfter=No
15	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ask** *speech: ask* | present | Your sister's online game |  |  |  |  |  | vn inquire-37.1.2 «NP V how S\_INF»: agent=Agent clause=Topic |
| 2 | **tap** *not said to happen* | to-infinitive | Your sister's online game *not said here* | mum's card |  |  |  | for 500 gems | vn investigate-35.4 «NP V NP.location PP.theme»: agent=Agent card=Location for gem=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Why should she ask first?

```conllu
# sent_id = question:everyday:260-learning-skills-and-coins:t5:2
# text = Why should she ask first?
1	Why	why	ADV	WRB	PronType=Int	4	advmod	_	_
2	should	should	AUX	MD	VerbForm=Fin	4	aux	_	_
3	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
4	ask	ask	VERB	VB	VerbForm=Inf	0	root	_	_
5	first	first	ADV	RB	NumForm=Word|NumType=Ord	4	advmod	_	SpaceAfter=No
6	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ask** *speech: ask* | should | game |  |  |  |  | first *property* | vn inquire-37.1.2 «NP V»: agent=Agent |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Gems are free, so it does not matter

```conllu
# sent_id = question:everyday:260-learning-skills-and-coins:t5:o1:1
# text = Gems are free, so it does not matter
1	Gems	gem	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	free	free	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	,	,	PUNCT	,	_	9	punct	_	_
5	so	so	ADV	RB	_	9	advmod	_	_
6	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	9	nsubj	_	_
7	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	aux	_	_
8	not	not	PART	RB	Polarity=Neg	9	advmod	_	_
9	matter	matter	VERB	VB	VerbForm=Inf	3	parataxis	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Gems |  |  |  |  | free *property* | tree rules |
| 2 | **not** **matter** | present · do-support | it |  |  |  |  |  | vn matter-91 «NP V»: agent=Stimulus |

### Option 2 {#o2}

<!-- .ven lang=en -->
The game pays the money back later

```conllu
# sent_id = question:everyday:260-learning-skills-and-coins:t5:o2:1
# text = The game pays the money back later
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	3	nsubj	_	_
3	pays	pay	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	money	money	NOUN	NN	Number=Sing	3	obj	_	_
6	back	back	ADV	RB	_	3	advmod	_	_
7	later	late	ADV	RBR	Degree=Cmp	3	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **pay back** | present | the game | the money |  |  |  | late *property* | vn pay-68-1 «NP V NP»: agent=Agent money=Asset |

### Option 3 {#o3}

<!-- .ven lang=en -->
Card money is pretend money

```conllu
# sent_id = question:everyday:260-learning-skills-and-coins:t5:o3:1
# text = Card money is pretend money
1	Card	card	NOUN	NN	Number=Sing	2	compound	_	_
2	money	money	NOUN	NN	Number=Sing	5	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	pretend	pretend	ADJ	JJ	Degree=Pos	5	amod	_	_
5	money	money	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | Card money | pretend money |  |  |  |  | tree rules |

### Option 4 · ← Mova's choice · ✓ the right answer {#o4}

<!-- .ven lang=en -->
It spends mum's real money from her account

```conllu
# sent_id = question:everyday:260-learning-skills-and-coins:t5:o4:1
# text = It spends mum's real money from her account
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	spends	spend	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	mum	mum	NOUN	NN	Number=Sing	6	nmod:poss	_	SpaceAfter=No
4	's	's	PART	POS	_	3	case	_	_
5	real	real	ADJ	JJ	Degree=Pos	6	amod	_	_
6	money	money	NOUN	NN	Number=Sing	2	obj	_	_
7	from	from	ADP	IN	_	9	case	_	_
8	her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	9	nmod:poss	_	_
9	account	account	NOUN	NN	Number=Sing	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **spend** | present | It | mum's real money |  | her account |  |  | vn consume-66-1 «NP V NP»: agent=Agent money=Asset |
| 2 | **account** |  | her *= she* |  |  |  |  |  | nom account «communication transitive»: poss=agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Learning a skill, and coins and notes, test 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/260-learning-skills-and-coins/t4/)
- next →: [Learning a skill, and coins and notes, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/260-learning-skills-and-coins/t6/)
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