---
title: Identify the information that is never shared in online games. — Routines, screen time and earning money · tree and pragmatics
description: Identify the information that is never shared in online games. Exam question 1 of lesson 264 «Routines, screen time and earning money» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Exam question 1 · Routines, screen time and earning money

<!-- .ven lang=en -->
Identify the information that is never shared in online games.

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 2 · wrong ✗ · **Who acts:** you · **What happens:** identify, not share · **To what, where:** information, online games

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This is exam question 1 of lesson 264 «Routines, screen time and earning money» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/264-routines-screens-and-earning/#e1).

## The question {#question}

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:e1:1
# text = Identify the information that is never shared in online games.
1	Identify	identify	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	information	information	NOUN	NN	Number=Sing	1	obj	_	_
4	that	that	PRON	WDT	PronType=Rel	7	nsubj:pass	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	aux:pass	_	_
6	never	never	ADV	RB	PronType=Neg	7	advmod	_	_
7	shared	share	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	acl:relcl	_	_
8	in	in	ADP	IN	_	10	case	_	_
9	online	online	ADJ	JJ	Degree=Pos	10	amod	_	_
10	games	game	NOUN	NNS	Number=Plur	7	obl	_	SpaceAfter=No
11	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **identify** | imperative | you *not said here* | the information |  |  |  |  | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent information=Theme |
| 2 | **not** **share** | present · passive |  | the information |  | online games |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
One's high score on the leaderboard of the game

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:e1:o1:1
# text = One's high score on the leaderboard of the game
1	One	one	PRON	PRP	Number=Sing|Person=3|PronType=Prs	4	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	high	high	ADJ	JJ	Degree=Pos	4	amod	_	_
4	score	score	NOUN	NN	Number=Sing	0	root	_	_
5	on	on	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	leaderboard	leaderboard	NOUN	NN	Number=Sing	4	nmod	_	_
8	of	of	ADP	IN	_	10	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	game	game	NOUN	NN	Number=Sing	7	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **score** |  | One |  |  | the leaderboard of the game |  |  | nom score «cognition transitive»: poss=agent on=place |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
One's real name, school, address or photographs

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:e1:o2:1
# text = One's real name, school, address or photographs
1	One	one	PRON	PRP	Number=Sing|Person=3|PronType=Prs	4	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	real	real	ADJ	JJ	Degree=Pos	4	amod	_	_
4	name	name	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
5	,	,	PUNCT	,	_	6	punct	_	_
6	school	school	NOUN	NN	Number=Sing	4	conj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	8	punct	_	_
8	address	address	NOUN	NN	Number=Sing	4	conj	_	_
9	or	or	CCONJ	CC	_	10	cc	_	_
10	photographs	photograph	NOUN	NNS	Number=Plur	4	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **name** |  | One |  |  |  |  |  | nom name «communication transitive»: poss=agent |

### Option 3 · ← Mova's choice {#o3}

<!-- .ven lang=en -->
One's favourite colour

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:e1:o3:1
# text = One's favourite colour
1	One	one	PRON	PRP	Number=Sing|Person=3|PronType=Prs	4	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	favourite	favourite	ADJ	JJ	Degree=Pos	4	amod	_	_
4	colour	colour	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 {#o4}

<!-- .ven lang=en -->
One's chosen game character

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:e1:o4:1
# text = One's chosen game character
1	One	one	PRON	PRP	Number=Sing|Person=3|PronType=Prs	3	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	chosen	choose	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	game	game	NOUN	NN	Number=Sing	5	compound	_	_
5	character	character	NOUN	NN	Number=Sing	3	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **choose** | present · passive |  | One |  |  |  |  | vn get-13.5.1 «NP V NP.beneficiary NP»: subject=Beneficiary character=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Routines, screen time and earning money, test 19](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/264-routines-screens-and-earning/t19/)
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