---
title: Which of the following statements most accurately characterises the… — Routines, screen time and earning money · tree and pragmatics
description: Which of the following statements most accurately characterises the design of games and videos? Exam question 2 of lesson 264 «Routines, screen time and earning money» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's 
---

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# Exam question 2 · Routines, screen time and earning money

<!-- .ven lang=en -->
Which of the following statements most accurately characterises the design of games and videos?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **What happens:** follow, characteris, design · **To what, where:** design, games

<!-- .vabout -->
This is exam question 2 of lesson 264 «Routines, screen time and earning money» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/264-routines-screens-and-earning/#e2).

## The question {#question}

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:e2:1
# text = Which of the following statements most accurately characterises the design of games and videos?
1	Which	which	PRON	WDT	PronType=Rel	8	nsubj	_	_
2	of	of	ADP	IN	_	5	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	following	follow	VERB	VBG	VerbForm=Ger	5	amod	_	_
5	statements	statement	NOUN	NNS	Number=Plur	8	obl	_	_
6	most	most	ADV	RBS	Degree=Sup	7	advmod	_	_
7	accurately	accurately	ADV	RB	_	8	advmod	_	_
8	characterises	characteris	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	design	design	NOUN	NN	Number=Sing	8	obj	_	_
11	of	of	ADP	IN	_	12	case	_	_
12	games	game	NOUN	NNS	Number=Plur	10	nmod	_	_
13	and	and	CCONJ	CC	_	14	cc	_	_
14	videos	video	NOUN	NNS	Number=Plur	12	conj	_	SpaceAfter=No
15	?	?	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **follow** | gerund |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **characteris** | present |  | the design of games and videos |  |  |  | of the following statements; accurately *property* | tree rules |
| 3 | **design** |  |  | games and videos |  |  |  |  | nom design «act transitive»: of=patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
They are designed for short use only

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:e2:o1:1
# text = They are designed for short use only
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	3	nsubj:pass	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	designed	design	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	for	for	ADP	IN	_	6	case	_	_
5	short	short	ADJ	JJ	Degree=Pos	6	amod	_	_
6	use	use	NOUN	NN	Number=Sing	3	obl	_	_
7	only	only	ADV	RB	_	3	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **design** | present · passive |  | They |  |  |  | for short use | vn create-26.4-1-1 «NP V NP PP.beneficiary»: subject=Result for use=Beneficiary |

### Option 2 {#o2}

<!-- .ven lang=en -->
They are designed to make the user stop quickly

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:e2:o2:1
# text = They are designed to make the user stop quickly
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	3	nsubj:pass	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	designed	design	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	8	advcl	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	make	make	VERB	VB	VerbForm=Inf	3	advcl	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	user	user	NOUN	NN	Number=Sing	5	obj	_	_
8	stop	stop	VERB	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	0	root	_	_
9	quickly	quickly	ADV	RB	_	8	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **design** | present · passive |  | They |  |  |  |  | vn create-26.4-1-1 «NP V NP»: subject=Result |
| 2 | **make** | to-infinitive |  | the user |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset user=Product |
| 3 | **stop** | present |  |  |  |  |  | quickly *property* | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |

### Option 3 {#o3}

<!-- .ven lang=en -->
They are designed to improve sleep

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:e2:o3:1
# text = They are designed to improve sleep
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	3	nsubj:pass	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	designed	design	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	improve	improve	VERB	VB	VerbForm=Inf	3	advcl	_	_
6	sleep	sleep	NOUN	NN	Number=Sing	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **design** | present · passive |  | They |  |  |  |  | vn create-26.4-1-1 «NP V NP»: subject=Result |
| 2 | **improve** | to-infinitive |  | sleep |  |  |  |  | vn other\_cos-45.4 «NP V NP.patient»: agent=Agent sleep=Patient |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
They are designed to keep the user watching

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:e2:o4:1
# text = They are designed to keep the user watching
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	3	nsubj:pass	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	designed	design	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	keep	keep	VERB	VB	VerbForm=Inf	3	advcl	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	user	user	NOUN	NN	Number=Sing	5	obj	_	_
8	watching	watch	VERB	VBG	VerbForm=Ger	5	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **design** | present · passive |  | They |  |  |  |  | vn create-26.4-1-1 «NP V NP»: subject=Result |
| 2 | **keep** | to-infinitive |  | the user |  |  |  |  | tree rules |
| 3 | **watch** | gerund | the user *not said here* |  |  |  |  |  | vn search-35.2 «NP V PP.location»: agent=Agent |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Routines, screen time and earning money, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/264-routines-screens-and-earning/e1/)
- next →: [Routines, screen time and earning money, exam 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/264-routines-screens-and-earning/e3/)
- ↑ back to [Routines, screen time and earning money](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/264-routines-screens-and-earning/)

