---
title: A boy feels angry when his game time ends. Which is the best way to… — Routines, screen time and earning money · tree and pragmatics
description: A boy feels angry when his game time ends. Which is the best way to handle it? Test 6 · ★ of lesson 264 «Routines, screen time and earning money» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 6 · ★ · Routines, screen time and earning money

<!-- .ven lang=en -->
A boy feels angry when his game time ends. Which is the best way to handle it?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** boy, game time · **What happens:** feel, end, be, handle · **To what, where:** best way, way

<!-- .vabout -->
This is test 6 · ★ of lesson 264 «Routines, screen time and earning money» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/264-routines-screens-and-earning/#t6).

## The question {#question}

<!-- .note -->
*Sentence 1:* A boy feels angry when his game time ends.

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:t6:1
# text = A boy feels angry when his game time ends.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	boy	boy	NOUN	NN	Number=Sing	3	nsubj	_	_
3	feels	feel	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	angry	angry	ADJ	JJ	Degree=Pos	3	xcomp	_	_
5	when	when	ADV	WRB	PronType=Int	9	advmod	_	_
6	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	8	nmod:poss	_	_
7	game	game	NOUN	NN	Number=Sing	8	compound	_	_
8	time	time	NOUN	NN	Number=Sing	9	nsubj	_	_
9	ends	end	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	advcl	_	SpaceAfter=No
10	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **feel** | present | a boy |  |  |  |  | angry *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |
| 2 | **end** | present | boy's game time |  |  |  |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Which is the best way to handle it?

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:t6:2
# text = Which is the best way to handle it?
1	Which	which	PRON	WDT	PronType=Rel	5	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	best	good	ADJ	JJS	Degree=Sup	5	amod	_	_
5	way	way	NOUN	NN	Number=Sing	0	root	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	handle	handle	VERB	VB	VerbForm=Inf	5	acl	_	_
8	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	7	obj	_	SpaceAfter=No
9	?	?	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present |  | the best way |  |  |  |  | tree rules |
| 2 | **handle** | to-infinitive |  | way |  |  |  |  | vn hold-15.1 «NP V NP»: agent=Agent it=Theme |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Argue for an extra hour until his parents say yes

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:t6:o1:1
# text = Argue for an extra hour until his parents say yes
1	Argue	argue	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	for	for	ADP	IN	_	5	case	_	_
3	an	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	extra	extra	ADJ	JJ	Degree=Pos	5	amod	_	_
5	hour	hour	NOUN	NN	Number=Sing	1	obl	_	_
6	until	until	SCONJ	IN	_	9	mark	_	_
7	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	8	nmod:poss	_	_
8	parents	parent	NOUN	NNS	Number=Plur	9	nsubj	_	_
9	say	say	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	1	advcl	_	_
10	yes	yes	INTJ	UH	Polarity=Pos	9	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **argue** *speech: disagree* | imperative | you *not said here* |  |  |  | hour |  | vn correspond-36.1-1 «NP V»: agent=Agent |
| 2 | **say** *speech: assert* | present | his parents |  |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent yes=Topic |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Breathe, then move on to another activity

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:t6:o2:1
# text = Breathe, then move on to another activity
1	Breathe	breathe	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	SpaceAfter=No
2	,	,	PUNCT	,	_	4	punct	_	_
3	then	then	ADV	RB	PronType=Dem	4	advmod	_	_
4	move	move	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
5	on	on	ADP	RP	_	4	compound:prt	_	_
6	to	to	ADP	IN	_	8	case	_	_
7	another	another	DET	DT	PronType=Ind	8	det	_	_
8	activity	activity	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **breathe** | imperative | you *not said here* |  |  |  |  |  | vn breathe-40.1.2-1 «NP V»: agent=Agent |
| 2 | **move on** | infinitive | you *not said here* |  |  | another activity | then |  | vn roll-51.3.1 «NP V PP.trajectory»: agent=Theme to activity=Trajectory |

### Option 3 {#o3}

<!-- .ven lang=en -->
Refuse to eat dinner

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:t6:o3:1
# text = Refuse to eat dinner
1	Refuse	refuse	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	to	to	PART	TO	_	3	mark	_	_
3	eat	eat	VERB	VB	VerbForm=Inf	1	xcomp	_	_
4	dinner	dinner	NOUN	NN	Number=Sing	3	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **refuse** | imperative | you *not said here* |  |  |  |  |  | vn reject-77.2 «NP V S\_ING»: agent=Agent clause=Theme |
| 2 | **not** **eat** | to-infinitive | you *not said here* | dinner |  |  |  |  | vn eat-39.1-1 «NP V NP»: agent=Agent dinner=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
Throw the controller

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:t6:o4:1
# text = Throw the controller
1	Throw	throw	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	controller	controller	NOUN	NN	Number=Sing	1	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **throw** | imperative | you *not said here* | the controller |  |  |  |  | vn throw-17.1-1-1 «NP V NP»: agent=Agent controller=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Routines, screen time and earning money, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/264-routines-screens-and-earning/t5/)
- next →: [Routines, screen time and earning money, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/264-routines-screens-and-earning/t7/)
- ↑ back to [Routines, screen time and earning money](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/264-routines-screens-and-earning/)

