---
title: Why is it hard to stop after "just one more level"? — Routines, screen time and earning money · tree and pragmatics
description: Why is it hard to stop after "just one more level"? Test 8 · ★ of lesson 264 «Routines, screen time and earning money» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/264-routines-screens-and-earning/t8/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [Routines, screen time and earning money](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/264-routines-screens-and-earning/) / t8

# Test 8 · ★ · Routines, screen time and earning money

<!-- .ven lang=en -->
Why is it hard to stop after "just one more level"?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **What happens:** be, stop

<!-- .vabout -->
This is test 8 · ★ of lesson 264 «Routines, screen time and earning money» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/264-routines-screens-and-earning/#t8).

## The question {#question}

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:t8:1
# text = Why is it hard to stop after "just one more level"?
1	Why	why	ADV	WRB	PronType=Int	4	advmod	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	expl	_	_
4	hard	hard	ADJ	JJ	Degree=Pos	0	root	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	stop	stop	VERB	VB	VerbForm=Inf	4	xcomp	_	_
7	after	after	ADP	IN	_	12	case	_	_
8	"	"	PUNCT	``	_	12	punct	_	SpaceAfter=No
9	just	just	ADV	RB	_	12	advmod	_	_
10	one	one	NUM	CD	NumForm=Word|NumType=Card	12	nummod	_	_
11	more	more	ADJ	JJR	Degree=Cmp	12	amod	_	_
12	level	level	NOUN	NN	Number=Sing	6	obl	_	SpaceAfter=No
13	"	"	PUNCT	''	_	4	punct	_	SpaceAfter=No
14	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | hard *property* | tree rules |
| 2 | **stop** | to-infinitive |  |  |  |  | after one more level |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Games are designed to keep you playing

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:t8:o1:1
# text = Games are designed to keep you playing
1	Games	game	NOUN	NNS	Number=Plur	3	nsubj:pass	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	designed	design	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	keep	keep	VERB	VB	VerbForm=Inf	3	advcl	_	_
6	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	5	obj	_	_
7	playing	play	VERB	VBG	VerbForm=Ger	5	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **design** | present · passive |  | Games |  |  |  |  | vn create-26.4-1-1 «NP V NP»: subject=Result |
| 2 | **keep** | to-infinitive |  | you |  |  |  |  | tree rules |
| 3 | **play** | gerund | you *not said here* |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
The game is always nearly finished

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:t8:o2:1
# text = The game is always nearly finished
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	6	nsubj:pass	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	aux:pass	_	_
4	always	always	ADV	RB	PronType=Tot	6	advmod	_	_
5	nearly	nearly	ADV	RB	_	6	advmod	_	_
6	finished	finish	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **finish** | present · passive |  | the game |  |  |  | always, nearly *property* | vn stop-55.4-1-1 «NP V NP.eventuality»: subject=Eventuality |

### Option 3 {#o3}

<!-- .ven lang=en -->
Levels are too easy to stop

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:t8:o3:1
# text = Levels are too easy to stop
1	Levels	level	NOUN	NNS	Number=Plur	4	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	too	too	ADV	RB	_	4	advmod	_	_
4	easy	easy	ADJ	JJ	Degree=Pos	0	root	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	stop	stop	VERB	VB	VerbForm=Inf	4	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Levels |  |  |  |  | easy *property* | tree rules |
| 2 | **stop** | to-infinitive | Levels *not said here* |  |  |  |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |

### Option 4 {#o4}

<!-- .ven lang=en -->
The timer on the game is usually wrong

```conllu
# sent_id = question:everyday:264-routines-screens-and-earning:t8:o4:1
# text = The timer on the game is usually wrong
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	timer	timer	NOUN	NN	Number=Sing	8	nsubj	_	_
3	on	on	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	game	game	NOUN	NN	Number=Sing	2	nmod	_	_
6	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
7	usually	usually	ADV	RB	_	8	advmod	_	_
8	wrong	wrong	ADJ	JJ	Degree=Pos	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | the timer on the game |  |  |  |  | usually, wrong *property* | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Routines, screen time and earning money, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/264-routines-screens-and-earning/t7/)
- next →: [Routines, screen time and earning money, test 9](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/264-routines-screens-and-earning/t9/)
- ↑ back to [Routines, screen time and earning money](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/264-routines-screens-and-earning/)

