---
title: Which of the following statements most accurately characterises a lo… — Advert tricks and offers that are too… · tree and pragmatics
description: Which of the following statements most accurately characterises a loot box? Exam question 1 of lesson 281 «Advert tricks and offers that are too good to be true» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice
---

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# Exam question 1 · Advert tricks and offers that are too good to be true

<!-- .ven lang=en -->
Which of the following statements most accurately characterises a loot box?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **What happens:** follow, characteris · **To what, where:** loot box

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This is exam question 1 of lesson 281 «Advert tricks and offers that are too good to be true» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/281-advert-tricks-and-too-good-offers/#e1).

## The question {#question}

```conllu
# sent_id = question:everyday:281-advert-tricks-and-too-good-offers:e1:1
# text = Which of the following statements most accurately characterises a loot box?
1	Which	which	PRON	WDT	PronType=Rel	8	nsubj	_	_
2	of	of	ADP	IN	_	5	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	following	follow	VERB	VBG	VerbForm=Ger	5	amod	_	_
5	statements	statement	NOUN	NNS	Number=Plur	8	obl	_	_
6	most	most	ADV	RBS	Degree=Sup	7	advmod	_	_
7	accurately	accurately	ADV	RB	_	8	advmod	_	_
8	characterises	characteris	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
10	loot	loot	NOUN	NN	Number=Sing	11	compound	_	_
11	box	box	NOUN	NN	Number=Sing	8	obj	_	SpaceAfter=No
12	?	?	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **follow** | gerund |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **characteris** | present |  | a loot box |  |  |  | of the following statements; accurately *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
A storage container for game items

```conllu
# sent_id = question:everyday:281-advert-tricks-and-too-good-offers:e1:o1:1
# text = A storage container for game items
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	storage	storage	NOUN	NN	Number=Sing	3	compound	_	_
3	container	container	NOUN	NN	Number=Sing	0	root	_	_
4	for	for	ADP	IN	_	6	case	_	_
5	game	game	NOUN	NN	Number=Sing	6	compound	_	_
6	items	item	NOUN	NNS	Number=Plur	3	nmod	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 2 {#o2}

<!-- .ven lang=en -->
A guaranteed purchase of a chosen item

```conllu
# sent_id = question:everyday:281-advert-tricks-and-too-good-offers:e1:o2:1
# text = A guaranteed purchase of a chosen item
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	guaranteed	guarantee	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	amod	_	_
3	purchase	purchase	NOUN	NN	Number=Sing	0	root	_	_
4	of	of	ADP	IN	_	7	case	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
6	chosen	choose	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	7	amod	_	_
7	item	item	NOUN	NN	Number=Sing	3	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **guarantee** | participle |  |  |  |  |  |  | vn ensure-99 «NP V that S»: agent=Precondition |
| 2 | **choose** | participle |  |  |  |  |  |  | vn get-13.5.1 «NP V NP»: agent=Agent |
| 3 | **purchase** |  |  | a chosen item |  |  |  |  | nom purchase «act transitive»: of=patient |

### Option 3 {#o3}

<!-- .ven lang=en -->
A free reward granted by the makers for good conduct in the game

```conllu
# sent_id = question:everyday:281-advert-tricks-and-too-good-offers:e1:o3:1
# text = A free reward granted by the makers for good conduct in the game
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	free	free	ADJ	JJ	Degree=Pos	3	amod	_	_
3	reward	reward	NOUN	NN	Number=Sing	0	root	_	_
4	granted	grant	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	acl	_	_
5	by	by	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	makers	maker	NOUN	NNS	Number=Plur	4	obl	_	_
8	for	for	ADP	IN	_	10	case	_	_
9	good	good	ADJ	JJ	Degree=Pos	10	amod	_	_
10	conduct	conduct	NOUN	NN	Number=Sing	4	obl	_	_
11	in	in	ADP	IN	_	13	case	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
13	game	game	NOUN	NN	Number=Sing	10	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **grant** | participle |  | a free reward *not said here* |  |  |  | by the makers; for good conduct in the game *goal* | vn future\_having-13.3 «NP V NP PP.goal»: agent=Agent for conduct=Goal |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
A purchase of unknown contents, comparable to gambling

```conllu
# sent_id = question:everyday:281-advert-tricks-and-too-good-offers:e1:o4:1
# text = A purchase of unknown contents, comparable to gambling
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	purchase	purchase	NOUN	NN	Number=Sing	0	root	_	_
3	of	of	ADP	IN	_	5	case	_	_
4	unknown	unknown	ADJ	JJ	Degree=Pos	5	amod	_	_
5	contents	contents	NOUN	NNS	Number=Ptan	2	nmod	_	SpaceAfter=No
6	,	,	PUNCT	,	_	7	punct	_	_
7	comparable	comparable	ADJ	JJ	Degree=Pos	2	conj	_	_
8	to	to	ADP	IN	_	9	case	_	_
9	gambling	gambling	NOUN	NN	Number=Sing	7	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **purchase** |  |  | unknown contents |  |  |  |  | nom purchase «act transitive»: of=patient |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Advert tricks and offers that are too…, test 19](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/281-advert-tricks-and-too-good-offers/t19/)
- next →: [Advert tricks and offers that are too…, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/281-advert-tricks-and-too-good-offers/e2/)
- ↑ back to [Advert tricks and offers that are too good to be true](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/281-advert-tricks-and-too-good-offers/)

