---
title: Why do games make opening loot boxes so flashy and exciting? — Advert tricks and offers that are too… · tree and pragmatics
description: Why do games make opening loot boxes so flashy and exciting? Test 1 · ★★ of lesson 281 «Advert tricks and offers that are too good to be true» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/281-advert-tricks-and-too-good-offers/t1/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [Advert tricks and offers that are too…](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/281-advert-tricks-and-too-good-offers/) / t1

# Test 1 · ★★ · Advert tricks and offers that are too good to be true

<!-- .ven lang=en -->
Why do games make opening loot boxes so flashy and exciting?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **Who acts:** games · **What happens:** make, open · **To what, where:** opening loot boxes

<!-- .vabout -->
This is test 1 · ★★ of lesson 281 «Advert tricks and offers that are too good to be true» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/281-advert-tricks-and-too-good-offers/#t1).

## The question {#question}

```conllu
# sent_id = question:everyday:281-advert-tricks-and-too-good-offers:t1:1
# text = Why do games make opening loot boxes so flashy and exciting?
1	Why	why	ADV	WRB	PronType=Int	4	advmod	_	_
2	do	do	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	aux	_	_
3	games	game	NOUN	NNS	Number=Plur	4	nsubj	_	_
4	make	make	VERB	VB	VerbForm=Inf	0	root	_	_
5	opening	open	VERB	VBG	VerbForm=Ger	7	amod	_	_
6	loot	loot	NOUN	NN	Number=Sing	7	compound	_	_
7	boxes	box	NOUN	NNS	Number=Plur	4	obj	_	_
8	so	so	ADV	RB	_	9	advmod	_	_
9	flashy	flashy	ADJ	JJ	Degree=Pos	4	advcl	_	_
10	and	and	CCONJ	CC	_	11	cc	_	_
11	exciting	exciting	ADJ	JJ	Degree=Pos	9	conj	_	SpaceAfter=No
12	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present · do-support | games | opening loot boxes |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset box=Product |
| 2 | **open** | gerund |  |  |  |  |  |  | vn spatial\_configuration-47.6-1 «NP V»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Because the game is free

```conllu
# sent_id = question:everyday:281-advert-tricks-and-too-good-offers:t1:o1:1
# text = Because the game is free
1	Because	because	SCONJ	IN	_	5	mark	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	5	nsubj	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
5	free	free	ADJ	JJ	Degree=Pos	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | the game |  |  |  |  | free *property* | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
So that players can learn the names of all the bright colours

```conllu
# sent_id = question:everyday:281-advert-tricks-and-too-good-offers:t1:o2:1
# text = So that players can learn the names of all the bright colours
1	So	so	ADV	RB	_	5	advmod	_	_
2	that	that	SCONJ	IN	_	5	mark	_	_
3	players	player	NOUN	NNS	Number=Plur	5	nsubj	_	_
4	can	can	AUX	MD	VerbForm=Fin	5	aux	_	_
5	learn	learn	VERB	VB	VerbForm=Inf	0	root	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	names	name	NOUN	NNS	Number=Plur	5	obj	_	_
8	of	of	ADP	IN	_	12	case	_	_
9	all	all	DET	PDT	PronType=Tot	12	det:predet	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
11	bright	bright	ADJ	JJ	Degree=Pos	12	amod	_	_
12	colours	colour	NOUN	NNS	Number=Plur	7	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **learn** | can | players | the names of all bright colours |  |  |  |  | vn learn-14-2-1 «NP V NP»: agent=Agent name=Topic |
| 2 | **name** |  |  | all bright colours |  |  |  |  | nom name «communication transitive»: of=patient |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
So that players keep spending more money

```conllu
# sent_id = question:everyday:281-advert-tricks-and-too-good-offers:t1:o3:1
# text = So that players keep spending more money
1	So	so	ADV	RB	_	4	advmod	_	_
2	that	that	SCONJ	IN	_	4	mark	_	_
3	players	player	NOUN	NNS	Number=Plur	4	nsubj	_	_
4	keep	keep	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	spending	spend	VERB	VBG	VerbForm=Ger	4	xcomp	_	_
6	more	more	ADJ	JJR	Degree=Cmp	7	amod	_	_
7	money	money	NOUN	NN	Number=Sing	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **keep** | present | players |  |  |  |  |  | tree rules |
| 2 | **spend** | gerund | players *not said here* | more money |  |  |  |  | vn consume-66-1 «NP V NP»: agent=Agent money=Asset |

### Option 4 {#o4}

<!-- .ven lang=en -->
Because the prizes are always rare

```conllu
# sent_id = question:everyday:281-advert-tricks-and-too-good-offers:t1:o4:1
# text = Because the prizes are always rare
1	Because	because	SCONJ	IN	_	6	mark	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	prizes	prize	NOUN	NNS	Number=Plur	6	nsubj	_	_
4	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
5	always	always	ADV	RB	PronType=Tot	6	advmod	_	_
6	rare	rare	ADJ	JJ	Degree=Pos	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | the prizes |  |  |  |  | always, rare *property* | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Illusions that fool the eye and advert…, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/280-illusions-and-adverts/e4/)
- next →: [Advert tricks and offers that are too…, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/281-advert-tricks-and-too-good-offers/t2/)
- ↑ back to [Advert tricks and offers that are too good to be true](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/281-advert-tricks-and-too-good-offers/)

