---
title: State the consequence of cheating in a game. — Being kind to yourself, money, screens… · tree and pragmatics
description: State the consequence of cheating in a game. Exam question 4 of lesson 293 «Being kind to yourself, money, screens and fair play» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Exam question 4 · Being kind to yourself, money, screens and fair play

<!-- .ven lang=en -->
State the consequence of cheating in a game.

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** you · **What happens:** state · **To what, where:** consequence, game

<!-- .vabout -->
This is exam question 4 of lesson 293 «Being kind to yourself, money, screens and fair play» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/293-being-kind-to-yourself-money-screens-and-fair-play/#e4).

## The question {#question}

```conllu
# sent_id = question:everyday:293-being-kind-to-yourself-money-screens-and-fair-play:e4:1
# text = State the consequence of cheating in a game.
1	State	state	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	consequence	consequence	NOUN	NN	Number=Sing	1	obj	_	_
4	of	of	ADP	IN	_	5	case	_	_
5	cheating	cheating	NOUN	NN	Number=Sing	3	nmod	_	_
6	in	in	ADP	IN	_	8	case	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	game	game	NOUN	NN	Number=Sing	1	obl	_	SpaceAfter=No
9	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **state** *speech: other* | imperative | you *not said here* | the consequence of cheating |  | a game |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent consequence=Topic |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
It has no effect upon friendships

```conllu
# sent_id = question:everyday:293-being-kind-to-yourself-money-screens-and-fair-play:e4:o1:1
# text = It has no effect upon friendships
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	has	have	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	no	no	DET	DT	PronType=Neg	4	det	_	_
4	effect	effect	NOUN	NN	Number=Sing	2	obj	_	_
5	upon	upon	ADP	IN	_	6	case	_	_
6	friendships	friendship	NOUN	NNS	Number=Plur	4	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | present | It | no effect |  |  |  | upon friendships | vn birth-28.2-1 «NP V NP»: agent=Agent effect=Patient |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
It spoils the game, and others will not wish to play

```conllu
# sent_id = question:everyday:293-being-kind-to-yourself-money-screens-and-fair-play:e4:o2:1
# text = It spoils the game, and others will not wish to play
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	spoils	spoil	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	2	obj	_	SpaceAfter=No
5	,	,	PUNCT	,	_	10	punct	_	_
6	and	and	CCONJ	CC	_	10	cc	_	_
7	others	other	NOUN	NNS	Number=Plur	10	nsubj	_	_
8	will	will	AUX	MD	VerbForm=Fin	10	aux	_	_
9	not	not	PART	RB	Polarity=Neg	10	advmod	_	_
10	wish	wish	VERB	VB	VerbForm=Inf	2	parataxis	_	_
11	to	to	PART	TO	_	12	mark	_	_
12	play	play	VERB	VB	VerbForm=Inf	10	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **spoil** | present | It | the game |  |  |  |  | tree rules |
| 2 | **not** **wish** | future | others |  |  |  |  |  | vn wish-62 «NP V for NP S\_INF»: agent=Pivot clause=Theme |
| 3 | **play** *not said to happen* | to-infinitive | others *not said here* |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
It improves the game for every player and makes it more exciting

```conllu
# sent_id = question:everyday:293-being-kind-to-yourself-money-screens-and-fair-play:e4:o3:1
# text = It improves the game for every player and makes it more exciting
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	improves	improve	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	2	obj	_	_
5	for	for	ADP	IN	_	7	case	_	_
6	every	every	DET	DT	PronType=Tot	7	det	_	_
7	player	player	NOUN	NN	Number=Sing	2	obl	_	_
8	and	and	CCONJ	CC	_	9	cc	_	_
9	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	conj	_	_
10	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	9	obj	_	_
11	more	more	ADV	RBR	Degree=Cmp	12	advmod	_	_
12	exciting	exciting	ADJ	JJ	Degree=Pos	9	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **improve** | present | It | the game |  |  |  | for every player | vn other\_cos-45.4 «NP V NP.patient»: agent=Agent game=Patient |
| 2 | **make** | present |  | game |  |  |  | exciting *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset it=Product |

### Option 4 {#o4}

<!-- .ven lang=en -->
It is permitted if the game is long

```conllu
# sent_id = question:everyday:293-being-kind-to-yourself-money-screens-and-fair-play:e4:o4:1
# text = It is permitted if the game is long
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	nsubj:pass	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	permitted	permit	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	if	if	SCONJ	IN	_	8	mark	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	game	game	NOUN	NN	Number=Sing	8	nsubj	_	_
7	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
8	long	long	ADJ	JJ	Degree=Pos	3	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **permit** | present · passive |  | It |  |  |  |  | vn admit-64.3-1 «NP V NP»: subject=Theme |
| 2 | **is** *a condition, not said to happen* | present | the game |  |  |  |  | long *property* | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Being kind to yourself, money, screens…, exam 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/293-being-kind-to-yourself-money-screens-and-fair-play/e3/)
- next →: [Safe in the kitchen, near the freezer,…, test 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/294-kitchen-freezer-plugs-and-balconies/t1/)
- ↑ back to [Being kind to yourself, money, screens and fair play](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/293-being-kind-to-yourself-money-screens-and-fair-play/)

