---
title: Identify the principal aim of a game of chess. — Safe toys and fair board games · tree and pragmatics
description: Identify the principal aim of a game of chess. Exam question 2 of lesson 302 «Safe toys and fair board games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Exam question 2 · Safe toys and fair board games

<!-- .ven lang=en -->
Identify the principal aim of a game of chess.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** you, game · **What happens:** identify, aim · **To what, where:** principal aim

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This is exam question 2 of lesson 302 «Safe toys and fair board games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/302-toys-and-board-games/#e2).

## The question {#question}

```conllu
# sent_id = question:everyday:302-toys-and-board-games:e2:1
# text = Identify the principal aim of a game of chess.
1	Identify	identify	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	principal	principal	ADJ	JJ	Degree=Pos	4	amod	_	_
4	aim	aim	NOUN	NN	Number=Sing	1	obj	_	_
5	of	of	ADP	IN	_	7	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	game	game	NOUN	NN	Number=Sing	4	nmod	_	_
8	of	of	ADP	IN	_	9	case	_	_
9	chess	chess	NOUN	NN	Number=Sing	7	nmod	_	SpaceAfter=No
10	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **identify** | imperative | you *not said here* | the principal aim of a game of chess |  |  |  |  | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent aim=Theme |
| 2 | **aim** |  | a game of chess |  |  |  |  |  | nom aim «cognition intransitive»: of=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
The capture of as many of the opponent's pieces as possible

```conllu
# sent_id = question:everyday:302-toys-and-board-games:e2:o1:1
# text = The capture of as many of the opponent's pieces as possible
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	capture	capture	NOUN	NN	Number=Sing	0	root	_	_
3	of	of	ADP	IN	_	10	case	_	_
4	as	as	ADV	RB	_	5	advmod	_	_
5	many	many	ADJ	JJ	Degree=Pos	10	amod	_	_
6	of	of	ADP	IN	_	10	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	opponent	opponent	NOUN	NN	Number=Sing	10	nmod:poss	_	SpaceAfter=No
9	's	's	PART	POS	_	8	case	_	_
10	pieces	piece	NOUN	NNS	Number=Plur	2	nmod	_	_
11	as	as	SCONJ	IN	_	12	mark	_	_
12	possible	possible	ADJ	JJ	Degree=Pos	10	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **capture** |  |  | the opponent's many pieces |  |  |  |  | nom capture «act transitive»: of=patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
The occupation of every square

```conllu
# sent_id = question:everyday:302-toys-and-board-games:e2:o2:1
# text = The occupation of every square
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	occupation	occupation	NOUN	NN	Number=Sing	0	root	_	_
3	of	of	ADP	IN	_	5	case	_	_
4	every	every	DET	DT	PronType=Tot	5	det	_	_
5	square	square	NOUN	NN	Number=Sing	2	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **occupy** |  |  | every square |  |  |  |  | nom occupation «act transitive»: of=patient |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Checkmate, the trapping of the opposing king

```conllu
# sent_id = question:everyday:302-toys-and-board-games:e2:o3:1
# text = Checkmate, the trapping of the opposing king
1	Checkmate	checkmate	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
2	,	,	PUNCT	,	_	4	punct	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	trapping	trapping	NOUN	NN	Number=Sing	1	appos	_	_
5	of	of	ADP	IN	_	8	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
7	opposing	oppose	VERB	VBG	VerbForm=Ger	8	amod	_	_
8	king	king	NOUN	NN	Number=Sing	4	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **oppose** | gerund |  |  |  |  |  |  | vn amalgamate-22.2-3 «NP V ADVP-Middle»: agent=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
The removal of the opponent's queen

```conllu
# sent_id = question:everyday:302-toys-and-board-games:e2:o4:1
# text = The removal of the opponent's queen
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	removal	removal	NOUN	NN	Number=Sing	0	root	_	_
3	of	of	ADP	IN	_	7	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	opponent	opponent	NOUN	NN	Number=Sing	7	nmod:poss	_	SpaceAfter=No
6	's	's	PART	POS	_	5	case	_	_
7	queen	queen	NOUN	NN	Number=Sing	2	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **remove** |  |  | the opponent's queen |  |  |  |  | nom removal «act transitive»: of=patient |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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