---
title: State the purpose of rolling dice within a box lid or tray. — Safe toys and fair board games · tree and pragmatics
description: State the purpose of rolling dice within a box lid or tray. Exam question 4 of lesson 302 «Safe toys and fair board games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Exam question 4 · Safe toys and fair board games

<!-- .ven lang=en -->
State the purpose of rolling dice within a box lid or tray.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** State purpose · **What happens:** roll · **To what, where:** dice

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This is exam question 4 of lesson 302 «Safe toys and fair board games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/302-toys-and-board-games/#e4).

## The question {#question}

```conllu
# sent_id = question:everyday:302-toys-and-board-games:e4:1
# text = State the purpose of rolling dice within a box lid or tray.
1	State	state	NOUN	NN	Number=Sing	3	compound	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	purpose	purpose	NOUN	NN	Number=Sing	0	root	_	_
4	of	of	SCONJ	IN	_	5	mark	_	_
5	rolling	roll	VERB	VBG	VerbForm=Ger	3	acl	_	_
6	dice	die	NOUN	NNS	Number=Plur	5	obj	_	_
7	within	within	ADP	IN	_	10	case	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
9	box	box	NOUN	NN	Number=Sing	10	compound	_	_
10	lid	lid	NOUN	NN	Number=Sing	5	obl	_	_
11	or	or	CCONJ	CC	_	12	cc	_	_
12	tray	tray	NOUN	NN	Number=Sing	10	conj	_	SpaceAfter=No
13	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **roll** | gerund | the State purpose *not said here* | dice |  |  |  | within a box lid or tray | vn run-51.3.2-2 «NP V NP»: agent=Agent die=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
To hide the result from the other players at the table

```conllu
# sent_id = question:everyday:302-toys-and-board-games:e4:o1:1
# text = To hide the result from the other players at the table
1	To	to	PART	TO	_	2	mark	_	_
2	hide	hide	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	result	result	NOUN	NN	Number=Sing	2	obj	_	_
5	from	from	ADP	IN	_	8	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
7	other	other	ADJ	JJ	Degree=Pos	8	amod	_	_
8	players	player	NOUN	NNS	Number=Plur	2	obl	_	_
9	at	at	ADP	IN	_	11	case	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	table	table	NOUN	NN	Number=Sing	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hide** | to-infinitive |  | the result |  | the other players |  | at the table | vn concealment-16-1 «NP V NP PP.beneficiary»: agent=Agent result=Patient from player=Beneficiary |

### Option 2 {#o2}

<!-- .ven lang=en -->
To make the numbers higher

```conllu
# sent_id = question:everyday:302-toys-and-board-games:e4:o2:1
# text = To make the numbers higher
1	To	to	PART	TO	_	2	mark	_	_
2	make	make	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	numbers	number	NOUN	NNS	Number=Plur	2	obj	_	_
5	higher	high	ADJ	JJR	Degree=Cmp	2	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | to-infinitive |  | the numbers |  |  |  | high *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset number=Product |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
To prevent loss and disputes about the number

```conllu
# sent_id = question:everyday:302-toys-and-board-games:e4:o3:1
# text = To prevent loss and disputes about the number
1	To	to	PART	TO	_	2	mark	_	_
2	prevent	prevent	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	loss	loss	NOUN	NN	Number=Sing	2	obj	_	_
4	and	and	CCONJ	CC	_	5	cc	_	_
5	disputes	dispute	NOUN	NNS	Number=Plur	3	conj	_	_
6	about	about	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	number	number	NOUN	NN	Number=Sing	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **prevent** | to-infinitive |  | loss and disputes |  |  |  | about the number | vn forbid-64.4-1 «NP V NP»: agent=Causer loss=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
To increase the chance of a six

```conllu
# sent_id = question:everyday:302-toys-and-board-games:e4:o4:1
# text = To increase the chance of a six
1	To	to	PART	TO	_	2	mark	_	_
2	increase	increase	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	chance	chance	NOUN	NN	Number=Sing	2	obj	_	_
5	of	of	ADP	IN	_	7	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	six	six	NUM	CD	NumForm=Word|NumType=Card	4	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **increase** | to-infinitive |  | the chance of a six |  |  |  |  | vn caused\_calibratable\_cos-45.6.2-1 «NP V NP.patient»: agent=Causer chance=Patient |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Safe toys and fair board games, exam 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/e3/)
- next →: [Console games, building, crafts, music…, test 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/303-console-games-building-crafts-and-music/t1/)
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