---
title: lost at snakes n ladders, my mate says i played bad — Safe toys and fair board games · tree and pragmatics
description: lost at snakes n ladders, my mate says i played bad Test 14 · ★ of lesson 302 «Safe toys and fair board games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 14 · ★ · Safe toys and fair board games

<!-- .ven lang=en -->
lost at snakes n ladders, my mate says i played bad

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** mate, i · **What happens:** lose, say, play · **To what, where:** ladders · **Speech:** someone speaks here

<!-- .vabout -->
This is test 14 · ★ of lesson 302 «Safe toys and fair board games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/302-toys-and-board-games/#t14).

## The question {#question}

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t14:1
# text = lost at snakes n ladders, my mate says i played bad
1	lost	lose	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	9	advcl	_	_
2	at	at	ADP	IN	_	5	case	_	_
3	snakes	snake	NOUN	NNS	Number=Plur	5	nmod:poss	_	_
4	n	n	PART	POS	_	3	case	_	_
5	ladders	ladder	NOUN	NNS	Number=Plur	1	obl	_	SpaceAfter=No
6	,	,	PUNCT	,	_	9	punct	_	_
7	my	my	PRON	PRP$	Case=Gen|Number=Sing|Person=1|Poss=Yes|PronType=Prs	8	nmod:poss	_	_
8	mate	mate	NOUN	NN	Number=Sing	9	nsubj	_	_
9	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
10	i	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	11	nsubj	_	_
11	played	play	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	9	ccomp	_	_
12	bad	bad	ADJ	JJ	Degree=Pos	11	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lose** | participle | my mate *not said here* |  |  | snakes's ladders |  |  | vn succeed-74-3-1 «NP V PP.eventuality S\_ING»: agent=Agent at ladder=Eventuality |
| 2 | **say** *speech: assert* | present | my mate |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 3 | **play** | past | i |  |  |  |  | bad *property* | vn performance-26.7-1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
It's because you went second

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t14:o1:1
# text = It's because you went second
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	because	because	SCONJ	IN	_	5	mark	_	_
4	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	5	nsubj	_	_
5	went	go	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
6	second	second	ADV	RB	NumForm=Word|NumType=Ord	5	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | It |  |  |  |  | go, second *property* | tree rules |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
No, it's luck, nobody's to blame for losing

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t14:o2:1
# text = No, it's luck, nobody's to blame for losing
1	No	no	INTJ	UH	Polarity=Neg	5	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	SpaceAfter=No
4	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
5	luck	luck	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
6	,	,	PUNCT	,	_	10	punct	_	_
7	nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	10	nsubj	_	SpaceAfter=No
8	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
9	to	to	PART	TO	_	10	mark	_	_
10	blame	blame	VERB	VB	VerbForm=Inf	5	acl:relcl	_	_
11	for	for	SCONJ	IN	_	12	mark	_	_
12	losing	lose	VERB	VBG	Tense=Pres|VerbForm=Part	10	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | it | luck |  |  |  |  | tree rules |
| 2 | **is** | present | nobody |  |  |  |  | blame *property* | tree rules |
| 3 | **lose** | gerund | nobody *not said here* |  |  |  |  |  | vn succeed-74-3-1 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Yes, it's all about skill

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t14:o3:1
# text = Yes, it's all about skill
1	Yes	yes	INTJ	UH	Polarity=Pos	7	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	7	nsubj	_	SpaceAfter=No
4	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
5	all	all	ADV	RB	_	7	advmod	_	_
6	about	about	ADP	IN	_	7	case	_	_
7	skill	skill	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | it |  |  |  |  | about skill; all *property* | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
Yes, you should have rolled better and thought more

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t14:o4:1
# text = Yes, you should have rolled better and thought more
1	Yes	yes	INTJ	UH	Polarity=Pos	6	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	6	nsubj:pass	_	_
4	should	should	AUX	MD	VerbForm=Fin	6	aux	_	_
5	have	have	AUX	VB	VerbForm=Inf	6	aux	_	_
6	rolled	roll	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	9	advcl	_	_
7	better	well	ADV	RBR	Degree=Cmp	6	advmod	_	_
8	and	and	CCONJ	CC	_	9	cc	_	_
9	thought	think	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	0	root	_	_
10	more	more	ADJ	JJR	Degree=Cmp	9	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **roll** | should · perfect · passive |  | you |  |  |  | well *property* | vn run-51.3.2-2 «NP V NP»: subject=Agent |
| 2 | **think** *speech: other* | past |  | more |  |  |  |  | vn wish-62 «NP V NP»: agent=Pivot more=Theme |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Safe toys and fair board games, test 13](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/t13/)
- next →: [Safe toys and fair board games, test 15](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/t15/)
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