---
title: kids say the boy who lost Monopoly every game is "a loser, rubbish a… — Safe toys and fair board games · tree and pragmatics
description: kids say the boy who lost Monopoly every game is "a loser, rubbish at everything". pass it on? Test 20 · ★ of lesson 302 «Safe toys and fair board games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was rig
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/t20/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [Safe toys and fair board games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/) / t20

# Test 20 · ★ · Safe toys and fair board games

<!-- .ven lang=en -->
kids say the boy who lost Monopoly every game is "a loser, rubbish at everything". pass it on?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** kids, boy · **What happens:** say, lose, be, pass on · **To what, where:** Monopoly, loser, game · **Speech:** someone speaks here

<!-- .vabout -->
This is test 20 · ★ of lesson 302 «Safe toys and fair board games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/302-toys-and-board-games/#t20).

## The question {#question}

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t20:1
# text = kids say the boy who lost Monopoly every game is "a loser, rubbish at everything". pass it on?
1	kids	kid	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	say	say	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	boy	boy	NOUN	NN	Number=Sing	13	nsubj	_	_
5	who	who	PRON	WP	PronType=Rel	6	nsubj	_	_
6	lost	lose	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	acl:relcl	_	_
7	Monopoly	Monopoly	PROPN	NNP	Number=Sing	6	obj	_	_
8	every	every	DET	DT	PronType=Tot	9	det	_	_
9	game	game	NOUN	NN	Number=Sing	6	obj	_	_
10	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	13	cop	_	_
11	"	"	PUNCT	``	_	13	punct	_	SpaceAfter=No
12	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
13	loser	loser	NOUN	NN	Number=Sing	2	ccomp	_	SpaceAfter=No
14	,	,	PUNCT	,	_	15	punct	_	_
15	rubbish	rubbish	NOUN	NN	Number=Sing	13	appos	_	_
16	at	at	ADP	IN	_	17	case	_	_
17	everything	everything	PRON	NN	Number=Sing|PronType=Tot	15	nmod	_	SpaceAfter=No
18	"	"	PUNCT	''	_	15	punct	_	SpaceAfter=No
19	.	.	PUNCT	.	_	2	punct	_	_
20	pass	pass	VERB	VB	VerbForm=Inf	2	parataxis	_	_
21	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	20	obj	_	_
22	on	on	ADP	RP	_	20	compound:prt	_	SpaceAfter=No
23	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | kids |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |
| 2 | **lose** | past | the boy | Monopoly |  |  |  |  | tree rules |
| 3 | **is a** *in a quote* | present | the boy | a loser |  |  |  |  | tree rules |
| 4 | **pass on** | infinitive |  | game |  |  |  |  | vn send-11.1 «NP V NP»: agent=Agent it=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Yes, it's true

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t20:o1:1
# text = Yes, it's true
1	Yes	yes	INTJ	UH	Polarity=Pos	5	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	SpaceAfter=No
4	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
5	true	true	ADJ	JJ	Degree=Pos	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | it |  |  |  |  | true *property* | tree rules |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
No, luck decides chance games; don't spread it

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t20:o2:1
# text = No, luck decides chance games; don't spread it
1	No	no	INTJ	UH	Polarity=Neg	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	luck	luck	NOUN	NN	Number=Sing	4	nsubj	_	_
4	decides	decide	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	advcl	_	_
5	chance	chance	NOUN	NN	Number=Sing	6	compound	_	_
6	games	game	NOUN	NNS	Number=Plur	4	obj	_	SpaceAfter=No
7	;	;	PUNCT	,	_	4	punct	_	_
8	do	do	AUX	VB	Mood=Imp|VerbForm=Fin	10	aux	_	SpaceAfter=No
9	n't	not	PART	RB	Polarity=Neg	10	advmod	_	_
10	spread	spread	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
11	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	10	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **decide** | present | luck | chance games |  |  |  |  | vn correspond-36.1-1 «NP V S»: agent=Agent game=Topic |
| 2 | **not** **spread** | imperative · do-support | you *not said here* | luck |  |  |  |  | vn appear-48.1.1 «PP.location V NP»: agent=Location it=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
Yes, he's a loser

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t20:o3:1
# text = Yes, he's a loser
1	Yes	yes	INTJ	UH	Polarity=Pos	6	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	6	nsubj	_	SpaceAfter=No
4	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	loser	loser	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | he | a loser |  |  |  |  | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
Yes, and leave him out of the game next time

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t20:o4:1
# text = Yes, and leave him out of the game next time
1	Yes	yes	INTJ	UH	Polarity=Pos	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	4	punct	_	_
3	and	and	CCONJ	CC	_	4	cc	_	_
4	leave	leave	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
5	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	4	obj	_	_
6	out	out	ADP	IN	_	9	case	_	_
7	of	of	ADP	IN	_	9	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	game	game	NOUN	NN	Number=Sing	4	obl	_	_
10	next	next	ADJ	JJ	Degree=Pos	11	amod	_	_
11	time	time	NOUN	NN	Number=Sing	4	obl:unmarked	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **leave** | imperative | you *not said here* | him *= he* |  | the game | time |  | vn keep-15.2 «NP V NP PP.location»: agent=Agent he=Theme out game=Location |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Safe toys and fair board games, test 19](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/t19/)
- next →: [Safe toys and fair board games, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/e1/)
- ↑ back to [Safe toys and fair board games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/)

