---
title: A girl in Sydney captures most of her friend's chess pieces but stil… — Safe toys and fair board games · tree and pragmatics
description: A girl in Sydney captures most of her friend's chess pieces but still loses the game. How can that be? Test 5 · ★ of lesson 302 «Safe toys and fair board games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice 
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/t5/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [Safe toys and fair board games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/) / t5

# Test 5 · ★ · Safe toys and fair board games

<!-- .ven lang=en -->
A girl in Sydney captures most of her friend's chess pieces but still loses the game. How can that be?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 4 · wrong ✗ · **Who acts:** girl, that · **What happens:** capture, lose, be · **To what, where:** most, game

<!-- .vabout -->
This is test 5 · ★ of lesson 302 «Safe toys and fair board games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/302-toys-and-board-games/#t5).

## The question {#question}

<!-- .note -->
*Sentence 1:* A girl in Sydney captures most of her friend's chess pieces but still loses the game.

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t5:1
# text = A girl in Sydney captures most of her friend's chess pieces but still loses the game.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	girl	girl	NOUN	NN	Number=Sing	5	nsubj	_	_
3	in	in	ADP	IN	_	4	case	_	_
4	Sydney	Sydney	PROPN	NNP	Number=Sing	2	nmod	_	_
5	captures	capture	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	most	most	ADJ	JJS	Degree=Sup	5	obj	_	_
7	of	of	ADP	IN	_	12	case	_	_
8	her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	9	nmod:poss	_	_
9	friend	friend	NOUN	NN	Number=Sing	12	nmod:poss	_	SpaceAfter=No
10	's	's	PART	POS	_	9	case	_	_
11	chess	chess	NOUN	NN	Number=Sing	12	compound	_	_
12	pieces	piece	NOUN	NNS	Number=Plur	6	nmod	_	_
13	but	but	CCONJ	CC	_	15	cc	_	_
14	still	still	ADV	RB	_	15	advmod	_	_
15	loses	lose	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	conj	_	_
16	the	the	DET	DT	Definite=Def|PronType=Art	17	det	_	_
17	game	game	NOUN	NN	Number=Sing	15	obj	_	SpaceAfter=No
18	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **capture** | present | a girl in Sydney | most of girl's friend's chess pieces |  |  |  |  | vn steal-10.5-1 «NP V NP»: agent=Agent most=Theme |
| 2 | **lose** | present | a girl in Sydney *not said here* | the game |  |  | still |  | vn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* How can that be?

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t5:2
# text = How can that be?
1	How	how	ADV	WRB	PronType=Int	4	advmod	_	_
2	can	can	AUX	MD	VerbForm=Fin	4	aux	_	_
3	that	that	PRON	WDT	PronType=Rel	4	nsubj	_	_
4	be	be	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
5	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **can** | can | that |  |  |  |  |  | vn exist-47.1 «NP V»: agent=Theme |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Her friend had more pawns left at the end

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t5:o1:1
# text = Her friend had more pawns left at the end
1	Her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	friend	friend	NOUN	NN	Number=Sing	3	nsubj	_	_
3	had	have	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	more	more	ADJ	JJR	Degree=Cmp	5	amod	_	_
5	pawns	pawn	NOUN	NNS	Number=Plur	3	obj	_	_
6	left	leave	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	acl	_	_
7	at	at	ADP	IN	_	9	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	end	end	NOUN	NN	Number=Sing	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | past | Her friend | more pawns |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent pawn=Patient |
| 2 | **leave** | participle |  | more pawns *not said here* |  |  | at the end |  | vn keep-15.2 «NP V NP PP.location»: agent=Agent at end=Location |

### Option 2 {#o2}

<!-- .ven lang=en -->
Her friend took longer to think about each of her moves, which wins

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t5:o2:1
# text = Her friend took longer to think about each of her moves, which wins
1	Her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	friend	friend	NOUN	NN	Number=Sing	3	nsubj	_	_
3	took	take	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	longer	long	ADV	RBR	Degree=Cmp	3	advmod	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	think	think	VERB	VB	VerbForm=Inf	3	advcl	_	_
7	about	about	ADP	IN	_	8	case	_	_
8	each	each	DET	DT	PronType=Tot	6	obl	_	_
9	of	of	ADP	IN	_	11	case	_	_
10	her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	11	nmod:poss	_	_
11	moves	move	NOUN	NNS	Number=Plur	8	nmod	_	SpaceAfter=No
12	,	,	PUNCT	,	_	14	punct	_	_
13	which	which	PRON	WDT	PronType=Rel	14	nsubj	_	_
14	wins	win	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	acl:relcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **take** | past | Her friend |  |  |  |  | long *property* | vn bring-11.3 «NP V NP»: agent=Agent |
| 2 | **think** *speech: other* | to-infinitive | Her friend *not said here* |  |  |  |  | about each | vn focus-87.1-1 «NP V PP.topic»: agent=Agent about each=Topic |
| 3 | **win** | present | friend's moves |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |
| 4 | **move** |  | friend |  |  |  |  |  | nom move «act intransitive»: poss=agent |

### Option 3 · ← Mova's choice {#o3}

<!-- .ven lang=en -->
Her friend moved the queen more times

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t5:o3:1
# text = Her friend moved the queen more times
1	Her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	friend	friend	NOUN	NN	Number=Sing	3	nsubj	_	_
3	moved	move	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	queen	queen	NOUN	NN	Number=Sing	3	obj	_	_
6	more	more	ADV	RBR	Degree=Cmp	7	advmod	_	_
7	times	time	NOUN	NNS	Number=Plur	3	obl:unmarked	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **move** | past | Her friend | the queen |  |  | time |  | vn roll-51.3.1 «NP V NP.theme»: agent=Agent queen=Theme |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Her friend checkmated her king, which is what wins

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t5:o4:1
# text = Her friend checkmated her king, which is what wins
1	Her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	friend	friend	NOUN	NN	Number=Sing	3	nsubj	_	_
3	checkmated	checkmate	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	5	nmod:poss	_	_
5	king	king	NOUN	NN	Number=Sing	3	obj	_	SpaceAfter=No
6	,	,	PUNCT	,	_	9	punct	_	_
7	which	which	PRON	WDT	PronType=Rel	9	nsubj	_	_
8	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	cop	_	_
9	what	what	PRON	WP	PronType=Rel	5	conj	_	_
10	wins	win	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	acl:relcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **checkmate** | past | Her friend | friend's king |  |  |  |  | tree rules |
| 2 | **is a** | present | friend's king |  |  |  |  |  | tree rules |
| 3 | **win** | present |  |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Safe toys and fair board games, test 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/t4/)
- next →: [Safe toys and fair board games, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/t6/)
- ↑ back to [Safe toys and fair board games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/)

