---
title: Two children argue over whether a die that fell on the floor showed… — Safe toys and fair board games · tree and pragmatics
description: Two children argue over whether a die that fell on the floor showed a six. What would have stopped the argument? Test 6 · ★ of lesson 302 «Safe toys and fair board games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova
---

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# Test 6 · ★ · Safe toys and fair board games

<!-- .ven lang=en -->
Two children argue over whether a die that fell on the floor showed a six. What would have stopped the argument?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** Two children, die · **What happens:** argue, fall, show, stop · **To what, where:** floor, six, argument · **Speech:** someone speaks here

<!-- .vabout -->
This is test 6 · ★ of lesson 302 «Safe toys and fair board games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/302-toys-and-board-games/#t6).

## The question {#question}

<!-- .note -->
*Sentence 1:* Two children argue over whether a die that fell on the floor showed a six.

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t6:1
# text = Two children argue over whether a die that fell on the floor showed a six.
1	Two	two	NUM	CD	NumForm=Word|NumType=Card	2	nummod	_	_
2	children	child	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	argue	argue	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	over	over	SCONJ	IN	_	13	mark	_	_
5	whether	whether	SCONJ	IN	_	13	mark	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	die	die	NOUN	NN	Number=Sing	13	nsubj	_	_
8	that	that	PRON	WDT	PronType=Rel	9	nsubj	_	_
9	fell	fall	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	7	acl:relcl	_	_
10	on	on	ADP	IN	_	12	case	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	floor	floor	NOUN	NN	Number=Sing	9	obl	_	_
13	showed	show	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	ccomp	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	six	six	NUM	CD	NumForm=Word|NumType=Card	13	obj	_	SpaceAfter=No
16	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **argue** *speech: disagree* | present | Two children |  |  |  |  |  | vn correspond-36.1-1 «NP V what S\_INF»: agent=Agent clause=Topic |
| 2 | **fall** | past | a die |  |  | the floor |  |  | vn occur-48.3 «NP V PP»: agent=Theme on floor=Location |
| 3 | **show** | past | a die | a six |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent six=Recipient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What would have stopped the argument?

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t6:2
# text = What would have stopped the argument?
1	What	what	PRON	WP	PronType=Int	4	obj	_	_
2	would	would	AUX	MD	VerbForm=Fin	4	aux	_	_
3	have	have	AUX	VB	VerbForm=Inf	4	aux	_	_
4	stopped	stop	VERB	VBN	Tense=Past|VerbForm=Part	0	root	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	argument	argument	NOUN	NN	Number=Sing	4	obj	_	SpaceAfter=No
7	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stop** | would · perfect |  | the argument |  |  |  |  | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Rolling the die in a tray or box lid

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t6:o1:1
# text = Rolling the die in a tray or box lid
1	Rolling	roll	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	die	die	NOUN	NN	Number=Sing	1	obj	_	_
4	in	in	ADP	IN	_	6	case	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	tray	tray	NOUN	NN	Number=Sing	1	obl	_	_
7	or	or	CCONJ	CC	_	9	cc	_	_
8	box	box	NOUN	NN	Number=Sing	9	compound	_	_
9	lid	lid	NOUN	NN	Number=Sing	6	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **roll** | gerund |  | the die |  | a tray or box lid |  |  | vn run-51.3.2-2 «NP V NP PP.trajectory»: agent=Agent die=Theme in tray=Trajectory |

### Option 2 {#o2}

<!-- .ven lang=en -->
Playing without dice for the rest of the day

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t6:o2:1
# text = Playing without dice for the rest of the day
1	Playing	play	VERB	VBG	VerbForm=Ger	0	root	_	_
2	without	without	ADP	IN	_	3	case	_	_
3	dice	dice	NOUN	NN	Number=Sing	1	obl	_	_
4	for	for	ADP	IN	_	6	case	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	rest	rest	NOUN	NN	Number=Sing	1	obl	_	_
7	of	of	ADP	IN	_	9	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	day	day	NOUN	NN	Number=Sing	6	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | gerund |  |  |  |  |  | without dice; for the rest of the day | vn use-105.1 «NP V NP PP.predicate»: agent=Agent for rest=Eventuality |

### Option 3 {#o3}

<!-- .ven lang=en -->
Rolling the die more slowly in the air

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t6:o3:1
# text = Rolling the die more slowly in the air
1	Rolling	roll	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	die	die	NOUN	NN	Number=Sing	1	obj	_	_
4	more	more	ADV	RBR	Degree=Cmp	5	advmod	_	_
5	slowly	slowly	ADV	RB	_	1	advmod	_	_
6	in	in	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	air	air	NOUN	NN	Number=Sing	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **roll** | gerund |  | the die |  | the air |  | slowly *property* | vn run-51.3.2-2 «NP V NP PP.trajectory»: agent=Agent die=Theme in air=Trajectory |

### Option 4 {#o4}

<!-- .ven lang=en -->
Letting the oldest child decide every roll

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t6:o4:1
# text = Letting the oldest child decide every roll
1	Letting	let	VERB	VBG	VerbForm=Ger	5	csubj	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	oldest	old	ADJ	JJS	Degree=Sup	4	amod	_	_
4	child	child	NOUN	NN	Number=Sing	1	obj	_	_
5	decide	decide	VERB	VB	VerbForm=Inf	0	root	_	_
6	every	every	DET	DT	PronType=Tot	7	det	_	_
7	roll	roll	NOUN	NN	Number=Sing	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **let** | gerund |  | the oldest child |  |  |  |  | vn give-13.1-1 «NP V NP»: agent=Agent child=Theme |
| 2 | **decide** | imperative | you *not said here* | every roll |  |  |  |  | vn correspond-36.1-1 «NP V S»: agent=Agent roll=Topic |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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