---
title: Why might a jigsaw be easier if you start with the edges? — Safe toys and fair board games · tree and pragmatics
description: Why might a jigsaw be easier if you start with the edges? Test 7 · ★ of lesson 302 «Safe toys and fair board games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/t7/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [Safe toys and fair board games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/) / t7

# Test 7 · ★ · Safe toys and fair board games

<!-- .ven lang=en -->
Why might a jigsaw be easier if you start with the edges?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** jigsaw, you · **What happens:** be, start

<!-- .vabout -->
This is test 7 · ★ of lesson 302 «Safe toys and fair board games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/302-toys-and-board-games/#t7).

## The question {#question}

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t7:1
# text = Why might a jigsaw be easier if you start with the edges?
1	Why	why	ADV	WRB	PronType=Int	6	advmod	_	_
2	might	might	AUX	MD	VerbForm=Fin	6	aux	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	jigsaw	jigsaw	NOUN	NN	Number=Sing	6	nsubj	_	_
5	be	be	AUX	VB	VerbForm=Inf	6	cop	_	_
6	easier	easy	ADJ	JJR	Degree=Cmp	0	root	_	_
7	if	if	SCONJ	IN	_	9	mark	_	_
8	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	9	nsubj	_	_
9	start	start	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	6	advcl	_	_
10	with	with	ADP	IN	_	12	case	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	edges	edge	NOUN	NNS	Number=Plur	9	obl	_	SpaceAfter=No
13	?	?	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | might | a jigsaw |  |  |  |  | easy *property* | tree rules |
| 2 | **start** *a condition, not said to happen* | present | you |  |  |  |  | with the edges | vn begin-55.1-1-1 «NP V PP.subeventuality»: agent=Eventuality with edge=Subeventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
The picture is always printed only on the edges of the box and the pieces

<!-- fold The tree, 15 words -->
```conllu
# sent_id = question:everyday:302-toys-and-board-games:t7:o1:1
# text = The picture is always printed only on the edges of the box and the pieces
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	picture	picture	NOUN	NN	Number=Sing	5	nsubj:pass	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	aux:pass	_	_
4	always	always	ADV	RB	PronType=Tot	5	advmod	_	_
5	printed	print	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
6	only	only	ADV	RB	_	9	advmod	_	_
7	on	on	ADP	IN	_	9	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	edges	edge	NOUN	NNS	Number=Plur	5	obl	_	_
10	of	of	ADP	IN	_	12	case	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	box	box	NOUN	NN	Number=Sing	9	nmod	_	_
13	and	and	CCONJ	CC	_	15	cc	_	_
14	the	the	DET	DT	Definite=Def|PronType=Art	15	det	_	_
15	pieces	piece	NOUN	NNS	Number=Plur	9	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **print** | present · passive |  | the picture |  | the edges of the box and the pieces |  | always *property* | vn scribble-25.2-1 «NP V NP PP.destination»: subject=Theme on edge=Destination |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Edge pieces have a straight side, so they are quick to find and give a frame

<!-- fold The tree, 16 words -->
```conllu
# sent_id = question:everyday:302-toys-and-board-games:t7:o2:1
# text = Edge pieces have a straight side, so they are quick to find and give a frame
1	Edge	edge	NOUN	NN	Number=Sing	2	compound	_	_
2	pieces	piece	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	have	have	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
5	straight	straight	ADJ	JJ	Degree=Pos	6	amod	_	_
6	side	side	NOUN	NN	Number=Sing	3	obj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	11	punct	_	_
8	so	so	ADV	RB	_	11	advmod	_	_
9	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	11	nsubj	_	_
10	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	11	cop	_	_
11	quick	quick	ADJ	JJ	Degree=Pos	3	conj	_	_
12	to	to	PART	TO	_	13	mark	_	_
13	find	find	VERB	VB	VerbForm=Inf	11	xcomp	_	_
14	and	and	CCONJ	CC	_	15	cc	_	_
15	give	give	VERB	VB	VerbForm=Inf	13	conj	_	_
16	a	a	DET	DT	Definite=Ind|PronType=Art	17	det	_	_
17	frame	frame	NOUN	NN	Number=Sing	15	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | present | Edge pieces | a straight side |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent side=Patient |
| 2 | **is** | present | pieces *= piece* |  |  |  |  | quick *property* | tree rules |
| 3 | **find** | to-infinitive | pieces *= piece* *not said here* |  |  |  |  |  | vn declare-29.4-1-1 «NP V what S\_INF»: agent=Agent |
| 4 | **give** | infinitive | pieces *= piece* *not said here* | a frame |  |  |  |  | vn give-13.1-1 «NP V NP»: agent=Agent frame=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
Edge pieces are bigger than the middle ones

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t7:o3:1
# text = Edge pieces are bigger than the middle ones
1	Edge	edge	NOUN	NN	Number=Sing	2	compound	_	_
2	pieces	piece	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	bigger	big	ADJ	JJR	Degree=Cmp	0	root	_	_
5	than	than	ADP	IN	_	8	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
7	middle	middle	ADJ	JJ	Degree=Pos	8	amod	_	_
8	ones	one	NOUN	NNS	Number=Plur	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Edge pieces |  |  |  |  | than the middle ones; big *property* | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
Edge pieces are always the same colour

```conllu
# sent_id = question:everyday:302-toys-and-board-games:t7:o4:1
# text = Edge pieces are always the same colour
1	Edge	edge	NOUN	NN	Number=Sing	2	compound	_	_
2	pieces	piece	NOUN	NNS	Number=Plur	7	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
4	always	always	ADV	RB	PronType=Tot	7	advmod	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
6	same	same	ADJ	JJ	Degree=Pos	7	amod	_	_
7	colour	colour	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | Edge pieces | the same colour |  |  |  | always *property* | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Safe toys and fair board games, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/t6/)
- next →: [Safe toys and fair board games, test 8](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/t8/)
- ↑ back to [Safe toys and fair board games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/)

