---
title: Which of the following statements most accurately characterises the… — Console games, building, crafts, music… · tree and pragmatics
description: Which of the following statements most accurately characterises the correct technique when commencing to hammer a nail? Exam question 1 of lesson 303 «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of th
---

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# Exam question 1 · Console games, building, crafts, music and ball games

<!-- .ven lang=en -->
Which of the following statements most accurately characterises the correct technique when commencing to hammer a nail?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **What happens:** follow, characteris, commence, hammer · **To what, where:** correct technique, nail

<!-- .vabout -->
This is exam question 1 of lesson 303 «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/303-console-games-building-crafts-and-music/#e1).

## The question {#question}

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:e1:1
# text = Which of the following statements most accurately characterises the correct technique when commencing to hammer a nail?
1	Which	which	PRON	WDT	PronType=Rel	8	nsubj	_	_
2	of	of	ADP	IN	_	5	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	following	follow	VERB	VBG	VerbForm=Ger	5	amod	_	_
5	statements	statement	NOUN	NNS	Number=Plur	8	obl	_	_
6	most	most	ADV	RBS	Degree=Sup	7	advmod	_	_
7	accurately	accurately	ADV	RB	_	8	advmod	_	_
8	characterises	characteris	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
10	correct	correct	ADJ	JJ	Degree=Pos	11	amod	_	_
11	technique	technique	NOUN	NN	Number=Sing	8	obj	_	_
12	when	when	ADV	WRB	PronType=Int	13	advmod	_	_
13	commencing	commence	VERB	VBG	Tense=Pres|VerbForm=Part	8	advcl	_	_
14	to	to	PART	TO	_	15	mark	_	_
15	hammer	hammer	VERB	VB	VerbForm=Inf	13	xcomp	_	_
16	a	a	DET	DT	Definite=Ind|PronType=Art	17	det	_	_
17	nail	nail	NOUN	NN	Number=Sing	15	obj	_	SpaceAfter=No
18	?	?	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **follow** | gerund |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **characteris** | present |  | the correct technique |  |  |  | of the following statements; accurately *property* | tree rules |
| 3 | **commence** | gerund |  |  |  |  |  |  | vn begin-55.1-1-1 «NP V S\_INF»: agent=Agent clause=Eventuality |
| 4 | **hammer** | to-infinitive |  | a nail |  |  |  |  | vn hit-18.1-1 «NP V NP»: agent=Agent nail=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
The fingers remain upon the nail throughout

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:e1:o1:1
# text = The fingers remain upon the nail throughout
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	fingers	finger	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	remain	remain	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	upon	upon	ADP	IN	_	6	case	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	nail	nail	NOUN	NN	Number=Sing	3	obl	_	_
7	throughout	throughout	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **remain** | present | the fingers |  |  | the nail |  |  | vn exist-47.1 «NP V PP.location»: agent=Theme upon nail=Location |

### Option 2 {#o2}

<!-- .ven lang=en -->
The hammer is swung at full force from the very outset so as to save time

<!-- fold The tree, 16 words -->
```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:e1:o2:1
# text = The hammer is swung at full force from the very outset so as to save time
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	hammer	hammer	NOUN	NN	Number=Sing	4	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
4	swung	swing	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	at	at	ADP	IN	_	7	case	_	_
6	full	full	ADJ	JJ	Degree=Pos	7	amod	_	_
7	force	force	NOUN	NN	Number=Sing	4	obl	_	_
8	from	from	ADP	IN	_	11	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
10	very	very	ADV	RB	_	11	advmod	_	_
11	outset	outset	NOUN	NN	Number=Sing	7	nmod	_	_
12	so	so	ADV	RB	_	15	advmod	_	_
13	as	as	SCONJ	IN	_	15	mark	_	_
14	to	to	PART	TO	_	15	mark	_	_
15	save	save	VERB	VB	VerbForm=Inf	4	advcl	_	_
16	time	time	NOUN	NN	Number=Sing	15	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **swing** | present · passive |  | the hammer |  | full force from the outset |  |  | vn spatial\_configuration-47.6-1 «NP V NP.theme PP»: subject=Theme at force=Location |
| 2 | **save** | to-infinitive |  |  |  |  | time |  | vn get-13.5.1-1 «NP V NP»: agent=Agent |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
The nail is held low and struck with light taps at first

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:e1:o3:1
# text = The nail is held low and struck with light taps at first
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	nail	nail	NOUN	NN	Number=Sing	4	nsubj:pass	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
4	held	hold	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	low	low	ADJ	JJ	Degree=Pos	4	xcomp	_	_
6	and	and	CCONJ	CC	_	7	cc	_	_
7	struck	strike	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	conj	_	_
8	with	with	ADP	IN	_	10	case	_	_
9	light	light	NOUN	NN	Number=Sing	10	compound	_	_
10	taps	tap	NOUN	NNS	Number=Plur	7	obl	_	_
11	at	at	ADP	IN	_	12	case	_	_
12	first	first	ADV	RB	NumForm=Word|NumType=Ord	7	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hold** | present · passive |  | the nail |  |  |  | low *property* | vn keep-15.2 «NP V NP»: subject=Theme |
| 2 | **strike** | participle |  |  |  |  |  | with light taps | vn hit-18.1-1 «NP V PP PP»: agent=Agent with tap=Instrument at first=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
The nail is held at the head and struck hard

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:e1:o4:1
# text = The nail is held at the head and struck hard
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	nail	nail	NOUN	NN	Number=Sing	4	nsubj:pass	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
4	held	hold	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	at	at	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	head	head	NOUN	NN	Number=Sing	4	obl	_	_
8	and	and	CCONJ	CC	_	9	cc	_	_
9	struck	strike	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	conj	_	_
10	hard	hard	ADV	RB	Degree=Pos	9	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hold** | present · passive |  | the nail |  | the head |  |  | vn keep-15.2 «NP V NP PP.location»: subject=Theme at head=Location |
| 2 | **strike** | participle |  |  |  |  |  | hard *property* | vn sound\_emission-43.2 «NP V»: agent=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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