---
title: Identify the principal reason for which damp sand is preferred to dr… — Console games, building, crafts, music… · tree and pragmatics
description: Identify the principal reason for which damp sand is preferred to dry sand for building sandcastles. Exam question 2 of lesson 303 «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of e
---

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# Exam question 2 · Console games, building, crafts, music and ball games

<!-- .ven lang=en -->
Identify the principal reason for which damp sand is preferred to dry sand for building sandcastles.

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 4 · right ✓ · **Who acts:** you · **What happens:** identify, prefer, dry · **To what, where:** principal reason, damp sand, sand

<!-- .vabout -->
This is exam question 2 of lesson 303 «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/303-console-games-building-crafts-and-music/#e2).

## The question {#question}

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:e2:1
# text = Identify the principal reason for which damp sand is preferred to dry sand for building sandcastles.
1	Identify	identify	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	principal	principal	ADJ	JJ	Degree=Pos	4	amod	_	_
4	reason	reason	NOUN	NN	Number=Sing	1	obj	_	_
5	for	for	ADP	IN	_	6	case	_	_
6	which	which	PRON	WDT	PronType=Rel	10	obl	_	_
7	damp	damp	ADJ	JJ	Degree=Pos	8	amod	_	_
8	sand	sand	NOUN	NN	Number=Sing	10	nsubj:pass	_	_
9	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	aux:pass	_	_
10	preferred	prefer	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	acl:relcl	_	_
11	to	to	PART	TO	_	12	mark	_	_
12	dry	dry	VERB	VB	VerbForm=Inf	10	advcl	_	_
13	sand	sand	NOUN	NN	Number=Sing	12	obj	_	_
14	for	for	ADP	IN	_	16	case	_	_
15	building	building	NOUN	NN	Number=Sing	16	compound	_	_
16	sandcastles	sandcastle	NOUN	NNS	Number=Plur	12	obl	_	SpaceAfter=No
17	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **identify** | imperative | you *not said here* | the principal reason |  |  |  |  | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent reason=Theme |
| 2 | **prefer** | present · passive |  | damp sand |  |  |  | for the principal reason | vn admire-31.2 «NP V NP PP.attribute»: subject=Stimulus for which=Attribute |
| 3 | **dry** | to-infinitive |  | sand |  |  |  | for building sandcastles | vn other\_cos-45.4-1 «NP V NP ADJ»: agent=Patient sand=Result |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Dry sand is prohibited on beaches

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:e2:o1:1
# text = Dry sand is prohibited on beaches
1	Dry	dry	ADJ	JJ	Degree=Pos	2	amod	_	_
2	sand	sand	NOUN	NN	Number=Sing	4	nsubj:pass	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
4	prohibited	prohibit	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	on	on	ADP	IN	_	6	case	_	_
6	beaches	beach	NOUN	NNS	Number=Plur	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **prohibit** | present · passive |  | Dry sand |  | beaches |  |  | vn forbid-64.4-1 «NP V NP»: subject=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
Dry sand is much heavier to carry

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:e2:o2:1
# text = Dry sand is much heavier to carry
1	Dry	dry	ADJ	JJ	Degree=Pos	2	amod	_	_
2	sand	sand	NOUN	NN	Number=Sing	5	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	much	much	ADV	RB	_	5	advmod	_	_
5	heavier	heavy	ADJ	JJR	Degree=Cmp	0	root	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	carry	carry	VERB	VB	VerbForm=Inf	5	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Dry sand |  |  |  |  | heavy *property* | tree rules |
| 2 | **carry** | to-infinitive | Dry sand *not said here* |  |  |  |  |  | vn carry-11.4 «NP V NP»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Wet sand is much warmer to touch

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:e2:o3:1
# text = Wet sand is much warmer to touch
1	Wet	wet	ADJ	JJ	Degree=Pos	2	amod	_	_
2	sand	sand	NOUN	NN	Number=Sing	5	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	much	much	ADV	RB	_	5	advmod	_	_
5	warmer	warm	ADJ	JJR	Degree=Cmp	0	root	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	touch	touch	VERB	VB	VerbForm=Inf	5	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Wet sand |  |  |  |  | warm *property* | tree rules |
| 2 | **touch** | to-infinitive | Wet sand *not said here* |  |  |  |  |  | vn contiguous\_location-47.8-1 «NP V»: agent=Theme |

### Option 4 · ← Mova's choice · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Wet sand holds its shape better

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:e2:o4:1
# text = Wet sand holds its shape better
1	Wet	wet	ADJ	JJ	Degree=Pos	2	amod	_	_
2	sand	sand	NOUN	NN	Number=Sing	3	nsubj	_	_
3	holds	hold	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	its	its	PRON	PRP$	Case=Gen|Gender=Neut|Number=Sing|Person=3|Poss=Yes|PronType=Prs	5	nmod:poss	_	_
5	shape	shape	NOUN	NN	Number=Sing	3	obj	_	_
6	better	well	ADV	RBR	Degree=Cmp	3	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hold** | present | Wet sand | sand's shape |  |  |  | well *property* | vn keep-15.2 «NP V NP»: agent=Agent shape=Theme |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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