---
title: State the appropriate response when a ball flies towards one's face. — Console games, building, crafts, music… · tree and pragmatics
description: State the appropriate response when a ball flies towards one's face. Exam question 4 of lesson 303 «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was ri
---

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# Exam question 4 · Console games, building, crafts, music and ball games

<!-- .ven lang=en -->
State the appropriate response when a ball flies towards one's face.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** ball · **What happens:** fly · **To what, where:** face

<!-- .vabout -->
This is exam question 4 of lesson 303 «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/303-console-games-building-crafts-and-music/#e4).

## The question {#question}

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:e4:1
# text = State the appropriate response when a ball flies towards one's face.
1	State	state	NOUN	NN	Number=Sing	4	nsubj	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	appropriate	appropriate	ADJ	JJ	Degree=Pos	4	amod	_	_
4	response	response	NOUN	NN	Number=Sing	0	root	_	_
5	when	when	SCONJ	WRB	_	8	mark	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	ball	ball	NOUN	NN	Number=Sing	8	nsubj	_	_
8	flies	fly	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	acl:relcl	_	_
9	towards	towards	ADP	IN	_	12	case	_	_
10	one	one	PRON	PRP	Number=Sing|Person=3|PronType=Prs	12	nmod:poss	_	SpaceAfter=No
11	's	's	PART	POS	_	10	case	_	_
12	face	face	NOUN	NN	Number=Sing	8	obl	_	SpaceAfter=No
13	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **fly** | present | a ball |  |  | one's face |  |  | vn run-51.3.2-2-1 «NP V PP.location»: agent=Theme towards face=Destination |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Raising the hands and turning the head

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:e4:o1:1
# text = Raising the hands and turning the head
1	Raising	raise	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	hands	hand	NOUN	NNS	Number=Plur	1	obj	_	_
4	and	and	CCONJ	CC	_	5	cc	_	_
5	turning	turn	VERB	VBG	Tense=Pres|VerbForm=Part	1	conj	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	head	head	NOUN	NN	Number=Sing	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **raise** | gerund |  | the hands |  |  |  |  | vn put\_direction-9.4 «NP V NP»: agent=Agent hand=Theme |
| 2 | **turn** | gerund |  | the head |  |  |  |  | vn roll-51.3.1 «NP V NP.theme»: agent=Agent head=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
Closing the eyes tightly and standing completely still

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:e4:o2:1
# text = Closing the eyes tightly and standing completely still
1	Closing	close	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	eyes	eye	NOUN	NNS	Number=Plur	1	obj	_	_
4	tightly	tightly	ADV	RB	_	1	advmod	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	standing	stand	VERB	VBG	Tense=Pres|VerbForm=Part	1	conj	_	_
7	completely	completely	ADV	RB	_	6	advmod	_	_
8	still	still	ADV	RB	_	6	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **close** | gerund |  | the eyes |  |  |  | tightly *property* | vn crane-40.3.2 «NP V NP»: agent=Agent eye=Patient |
| 2 | **stand** | gerund |  |  |  |  | still | completely *property* | vn assuming\_position-50 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Leaning forward towards the ball

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:e4:o3:1
# text = Leaning forward towards the ball
1	Leaning	lean	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	forward	forward	ADV	RB	_	1	advmod	_	_
3	towards	towards	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	ball	ball	NOUN	NN	Number=Sing	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lean** | gerund |  |  |  |  |  | towards the ball; forward *property* | vn assuming\_position-50 «NP V»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
Opening the mouth to shout

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:e4:o4:1
# text = Opening the mouth to shout
1	Opening	open	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	mouth	mouth	NOUN	NN	Number=Sing	1	obj	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	shout	shout	VERB	VB	VerbForm=Inf	1	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **open** | gerund |  | the mouth |  |  |  |  | vn spatial\_configuration-47.6-1 «PP.location V NP»: agent=Location mouth=Theme |
| 2 | **shout** *speech: express* | to-infinitive |  |  |  |  |  |  | vn manner\_speaking-37.3 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- next →: [Outdoor games, playgrounds and the rul…, test 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/304-outdoor-games-and-sports-rules/t1/)
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