---
title: hammering, holding the nail right at the top — Console games, building, crafts, music… · tree and pragmatics
description: hammering, holding the nail right at the top Test 16 · ★ of lesson 303 «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 16 · ★ · Console games, building, crafts, music and ball games

<!-- .ven lang=en -->
hammering, holding the nail right at the top

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 4 · right ✓ · **What happens:** hammer, hold · **To what, where:** nail

<!-- .vabout -->
This is test 16 · ★ of lesson 303 «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/303-console-games-building-crafts-and-music/#t16).

## The question {#question}

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t16:1
# text = hammering, holding the nail right at the top
1	hammering	hammer	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	SpaceAfter=No
2	,	,	PUNCT	,	_	3	punct	_	_
3	holding	hold	VERB	VBG	Tense=Pres|VerbForm=Part	1	conj	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	nail	nail	NOUN	NN	Number=Sing	3	obj	_	_
6	right	right	ADV	RB	_	9	advmod	_	_
7	at	at	ADP	IN	_	9	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	top	top	NOUN	NN	Number=Sing	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hammer** | gerund |  |  |  |  |  | at the top | vn hit-18.1-1 «NP V PP»: agent=Agent at top=Patient |
| 2 | **hold** | gerund |  | the nail |  |  |  |  | vn keep-15.2 «NP V NP»: agent=Agent nail=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Hold it with your teeth

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t16:o1:1
# text = Hold it with your teeth
1	Hold	hold	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	_
3	with	with	ADP	IN	_	5	case	_	_
4	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	5	nmod:poss	_	_
5	teeth	tooth	NOUN	NNS	Number=Plur	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hold** | imperative | you *not said here* | it |  |  |  | with your teeth | vn keep-15.2 «NP V NP»: agent=Agent it=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
Hit hard to get it over with quickly

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t16:o2:1
# text = Hit hard to get it over with quickly
1	Hit	hit	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	hard	hard	ADJ	JJ	Degree=Pos	1	xcomp	_	_
3	to	to	PART	TO	_	4	mark	_	_
4	get	get	VERB	VB	VerbForm=Inf	1	advcl	_	_
5	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	obj	_	_
6	over	over	ADP	RP	_	4	compound:prt	_	_
7	with	with	ADP	IN	_	8	case	_	_
8	quickly	quickly	ADV	RB	_	4	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hit** | imperative | you *not said here* |  |  |  |  | hard *property* | vn contiguous\_location-47.8-1 «NP V»: agent=Theme |
| 2 | **get over** | to-infinitive | you *not said here* | it |  |  |  | quickly *property* | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer it=Stimulus |

### Option 3 {#o3}

<!-- .ven lang=en -->
Close your eyes

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t16:o3:1
# text = Close your eyes
1	Close	close	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	3	nmod:poss	_	_
3	eyes	eye	NOUN	NNS	Number=Plur	1	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **close** | imperative | you *not said here* | your eyes |  |  |  |  | vn crane-40.3.2 «NP V NP»: agent=Agent eye=Patient |

### Option 4 · ← Mova's choice · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Hold it low and start with light taps

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t16:o4:1
# text = Hold it low and start with light taps
1	Hold	hold	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	_
3	low	low	ADJ	JJ	Degree=Pos	1	xcomp	_	_
4	and	and	CCONJ	CC	_	5	cc	_	_
5	start	start	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
6	with	with	ADP	IN	_	8	case	_	_
7	light	light	NOUN	NN	Number=Sing	8	compound	_	_
8	taps	tap	NOUN	NNS	Number=Plur	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hold** | imperative | you *not said here* | it |  |  |  | low *property* | vn keep-15.2 «NP V NP»: agent=Agent it=Theme |
| 2 | **start** | infinitive | you *not said here* |  |  |  |  | with light taps | vn begin-55.1-1-1 «NP V PP.subeventuality»: agent=Eventuality with tap=Subeventuality |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Console games, building, crafts, music…, test 15](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/303-console-games-building-crafts-and-music/t15/)
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