---
title: my brother says a girl swung her controller and "smashed the TV and… — Console games, building, crafts, music… · tree and pragmatics
description: my brother says a girl swung her controller and "smashed the TV and her dad's nose". what's the true bit Test 18 · ★ of lesson 303 «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of e
---

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# Test 18 · ★ · Console games, building, crafts, music and ball games

<!-- .ven lang=en -->
my brother says a girl swung her controller and "smashed the TV and her dad's nose". what's the true bit

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** brother, girl · **What happens:** say, swing, smash, be · **To what, where:** controller, TV, true bit · **Speech:** someone speaks here

<!-- .vabout -->
This is test 18 · ★ of lesson 303 «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/303-console-games-building-crafts-and-music/#t18).

## The question {#question}

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t18:1
# text = my brother says a girl swung her controller and "smashed the TV and her dad's nose". what's the true bit
1	my	my	PRON	PRP$	Case=Gen|Number=Sing|Person=1|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	brother	brother	NOUN	NN	Number=Sing	3	nsubj	_	_
3	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	girl	girl	NOUN	NN	Number=Sing	6	nsubj	_	_
6	swung	swing	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	ccomp	_	_
7	her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	8	nmod:poss	_	_
8	controller	controller	NOUN	NN	Number=Sing	6	obj	_	_
9	and	and	CCONJ	CC	_	11	cc	_	_
10	"	"	PUNCT	``	_	11	punct	_	SpaceAfter=No
11	smashed	smash	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	6	conj	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
13	TV	TV	NOUN	NN	Number=Sing	11	obj	_	_
14	and	and	CCONJ	CC	_	18	cc	_	_
15	her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	16	nmod:poss	_	_
16	dad	dad	NOUN	NN	Number=Sing	18	nmod:poss	_	SpaceAfter=No
17	's	's	PART	POS	_	16	case	_	_
18	nose	nose	NOUN	NN	Number=Sing	11	conj	_	SpaceAfter=No
19	"	"	PUNCT	''	_	18	punct	_	SpaceAfter=No
20	.	.	PUNCT	.	_	3	punct	_	_
21	what	what	PRON	WP	PronType=Int	25	nsubj	_	SpaceAfter=No
22	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	25	cop	_	_
23	the	the	DET	DT	Definite=Def|PronType=Art	25	det	_	_
24	true	true	ADJ	JJ	Degree=Pos	25	amod	_	_
25	bit	bit	NOUN	NN	Number=Sing	3	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | my brother |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 2 | **swing** | past | a girl | girl's controller |  |  |  |  | vn roll-51.3.1 «NP V NP.theme»: agent=Agent controller=Theme |
| 3 | **smash** *in a quote* | past | a girl *not said here* | the TV |  |  |  |  | vn throw-17.1-1 «NP V NP»: agent=Agent tv=Theme |
| 4 | **is a** | present |  | the true bit |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Clear space and wear the wrist strap before motion games

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t18:o1:1
# text = Clear space and wear the wrist strap before motion games
1	Clear	clear	ADJ	JJ	Degree=Pos	2	amod	_	_
2	space	space	NOUN	NN	Number=Sing	4	nsubj	_	_
3	and	and	CCONJ	CC	_	4	cc	_	_
4	wear	wear	VERB	VB	VerbForm=Inf	0	root	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
6	wrist	wrist	NOUN	NN	Number=Sing	7	compound	_	_
7	strap	strap	NOUN	NN	Number=Sing	4	obj	_	_
8	before	before	ADP	IN	_	10	case	_	_
9	motion	motion	NOUN	NN	Number=Sing	10	compound	_	_
10	games	game	NOUN	NNS	Number=Plur	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **wear** | infinitive | Clear space | the wrist strap |  |  | before motion games |  | vn wipe\_manner-10.4.1-1 «NP V NP.theme»: agent=Agent strap=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
Controllers can't fly off

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t18:o2:1
# text = Controllers can't fly off
1	Controllers	controller	NOUN	NNS	Number=Plur	4	nsubj	_	_
2	ca	can	AUX	MD	VerbForm=Fin	4	aux	_	SpaceAfter=No
3	n't	not	PART	RB	Polarity=Neg	4	advmod	_	_
4	fly	fly	VERB	VB	VerbForm=Inf	0	root	_	_
5	off	off	ADP	RP	_	4	compound:prt	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **fly off** | can | Controllers |  |  |  |  |  | vn spatial\_configuration-47.6-1 «NP V»: agent=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
TVs are too strong to break

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t18:o3:1
# text = TVs are too strong to break
1	TVs	tv	NOUN	NNS	Number=Plur	4	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	too	too	ADV	RB	_	4	advmod	_	_
4	strong	strong	ADJ	JJ	Degree=Pos	0	root	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	break	break	VERB	VB	VerbForm=Inf	4	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | TVs |  |  |  |  | strong *property* | tree rules |
| 2 | **break** | to-infinitive | TVs *not said here* |  |  |  |  |  | vn hurt-40.8.3-1-1 «NP V»: agent=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
Motion games are always harmless, controllers never fly off

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t18:o4:1
# text = Motion games are always harmless, controllers never fly off
1	Motion	motion	NOUN	NN	Number=Sing	2	compound	_	_
2	games	game	NOUN	NNS	Number=Plur	5	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	always	always	ADV	RB	PronType=Tot	5	advmod	_	_
5	harmless	harmless	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
6	,	,	PUNCT	,	_	9	punct	_	_
7	controllers	controller	NOUN	NNS	Number=Plur	9	nsubj	_	_
8	never	never	ADV	RB	PronType=Neg	9	advmod	_	_
9	fly	fly	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	conj	_	_
10	off	off	ADP	RP	_	9	compound:prt	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Motion games |  |  |  |  | always, harmless *property* | tree rules |
| 2 | **not** **fly off** | present | controllers |  |  |  |  |  | vn spatial\_configuration-47.6-1 «NP V»: agent=Theme |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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