---
title: Why can playing a piece fast with mistakes in it be a problem? — Console games, building, crafts, music… · tree and pragmatics
description: Why can playing a piece fast with mistakes in it be a problem? Test 3 · ★ of lesson 303 «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 3 · ★ · Console games, building, crafts, music and ball games

<!-- .ven lang=en -->
Why can playing a piece fast with mistakes in it be a problem?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** piece · **What happens:** play, be · **To what, where:** piece, problem

<!-- .vabout -->
This is test 3 · ★ of lesson 303 «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/303-console-games-building-crafts-and-music/#t3).

## The question {#question}

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t3:1
# text = Why can playing a piece fast with mistakes in it be a problem?
1	Why	why	ADV	WRB	PronType=Int	3	advmod	_	_
2	can	can	AUX	MD	VerbForm=Fin	3	aux	_	_
3	playing	play	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	piece	piece	NOUN	NN	Number=Sing	3	obj	_	_
6	fast	fast	ADV	RB	Degree=Pos	3	advmod	_	_
7	with	with	ADP	IN	_	8	case	_	_
8	mistakes	mistake	NOUN	NNS	Number=Plur	3	obl	_	_
9	in	in	ADP	IN	_	13	case	_	_
10	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	13	nsubj	_	_
11	be	be	AUX	VB	VerbForm=Inf	13	cop	_	_
12	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
13	problem	problem	NOUN	NN	Number=Sing	8	nmod	_	SpaceAfter=No
14	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | can |  | a piece |  |  |  | with mistakes; fast *property* | vn play-114.2-1 «NP V NP PP.co-agent»: agent=Agent piece=Theme with mistake=Co-Agent |
| 2 | **is** | infinitive | piece |  |  | a problem |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Teachers can only hear slow playing

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t3:o1:1
# text = Teachers can only hear slow playing
1	Teachers	teacher	NOUN	NNS	Number=Plur	4	nsubj	_	_
2	can	can	AUX	MD	VerbForm=Fin	4	aux	_	_
3	only	only	ADV	RB	_	4	advmod	_	_
4	hear	hear	VERB	VB	VerbForm=Inf	0	root	_	_
5	slow	slow	ADJ	JJ	Degree=Pos	6	amod	_	_
6	playing	playing	NOUN	NN	Number=Sing	4	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hear** | can | Teachers | slow playing |  |  |  |  | vn see-30.1-1-1 «NP V S»: agent=Experiencer playing=Stimulus |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Your fingers learn the mistakes as a habit

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t3:o2:1
# text = Your fingers learn the mistakes as a habit
1	Your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	fingers	finger	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	learn	learn	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	mistakes	mistake	NOUN	NNS	Number=Plur	3	obj	_	_
6	as	as	ADP	IN	_	8	case	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	habit	habit	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **learn** | present | Your fingers | the mistakes |  |  |  | as a habit | vn learn-14-2-1 «NP V NP»: agent=Agent mistake=Topic |

### Option 3 {#o3}

<!-- .ven lang=en -->
It wears out the instrument more quickly

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t3:o3:1
# text = It wears out the instrument more quickly
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	wears	wear	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	out	out	ADP	RP	_	2	compound:prt	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	instrument	instrument	NOUN	NN	Number=Sing	2	obj	_	_
6	more	more	ADV	RBR	Degree=Cmp	7	advmod	_	_
7	quickly	quickly	ADV	RB	_	2	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **wear out** | present | It | the instrument |  |  |  | quickly *property* | vn wipe\_manner-10.4.1-1 «NP V NP.source»: agent=Agent instrument=Source |

### Option 4 {#o4}

<!-- .ven lang=en -->
Fast music is always too loud for the neighbours

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t3:o4:1
# text = Fast music is always too loud for the neighbours
1	Fast	fast	ADJ	JJ	Degree=Pos	2	amod	_	_
2	music	music	NOUN	NN	Number=Sing	6	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
4	always	always	ADV	RB	PronType=Tot	6	advmod	_	_
5	too	too	ADV	RB	_	6	advmod	_	_
6	loud	loud	ADJ	JJ	Degree=Pos	0	root	_	_
7	for	for	ADP	IN	_	9	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	neighbours	neighbour	NOUN	NNS	Number=Plur	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Fast music |  |  |  |  | for the neighbours; always, loud *property* | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Console games, building, crafts, music…, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/303-console-games-building-crafts-and-music/t2/)
- next →: [Console games, building, crafts, music…, test 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/303-console-games-building-crafts-and-music/t4/)
- ↑ back to [Console games, building, crafts, music and ball games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/303-console-games-building-crafts-and-music/)

