---
title: What does a timer do for two siblings sharing a console? — Console games, building, crafts, music… · tree and pragmatics
description: What does a timer do for two siblings sharing a console? Test 7 · ★ of lesson 303 «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/303-console-games-building-crafts-and-music/t7/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [Console games, building, crafts, music…](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/303-console-games-building-crafts-and-music/) / t7

# Test 7 · ★ · Console games, building, crafts, music and ball games

<!-- .ven lang=en -->
What does a timer do for two siblings sharing a console?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** timer, two siblings · **What happens:** do, share · **To what, where:** console

<!-- .vabout -->
This is test 7 · ★ of lesson 303 «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/303-console-games-building-crafts-and-music/#t7).

## The question {#question}

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t7:1
# text = What does a timer do for two siblings sharing a console?
1	What	what	PRON	WP	PronType=Int	0	root	_	_
2	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	aux	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	timer	timer	NOUN	NN	Number=Sing	5	nsubj	_	_
5	do	do	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	1	acl:relcl	_	_
6	for	for	ADP	IN	_	8	case	_	_
7	two	two	NUM	CD	NumForm=Word|NumType=Card	8	nummod	_	_
8	siblings	sibling	NOUN	NNS	Number=Plur	5	obl	_	_
9	sharing	share	VERB	VBG	VerbForm=Ger	8	acl	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
11	console	console	NOUN	NN	Number=Sing	9	obj	_	SpaceAfter=No
12	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **do** | present · do-support | a timer |  |  |  |  | for two siblings | vn act-114-1 «NP V»: agent=Agent |
| 2 | **share** | gerund | two siblings *not said here* | a console |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
It stops the console from overheating when it's played for a long time

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t7:o1:1
# text = It stops the console from overheating when it's played for a long time
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	stops	stop	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	console	console	NOUN	NN	Number=Sing	2	obj	_	_
5	from	from	SCONJ	IN	_	6	mark	_	_
6	overheating	overheat	VERB	VBG	Tense=Pres|VerbForm=Part	2	advcl	_	_
7	when	when	SCONJ	WRB	_	10	mark	_	_
8	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	10	nsubj:pass	_	SpaceAfter=No
9	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	aux	_	_
10	played	play	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	6	acl	_	_
11	for	for	ADP	IN	_	14	case	_	_
12	a	a	DET	DT	Definite=Ind|PronType=Art	14	det	_	_
13	long	long	ADJ	JJ	Degree=Pos	14	amod	_	_
14	time	time	NOUN	NN	Number=Sing	10	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stop** | present | It | the console |  |  |  |  | vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality console=Eventuality |
| 2 | **overheat** | gerund |  |  |  |  |  |  | vn cooking-45.3 «NP.patient V»: agent=Patient |
| 3 | **play** | present · passive |  | console |  |  | time |  | vn use-105.1 «NP V NP»: subject=Theme |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
It makes the turns fair, so nobody needs to argue

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t7:o2:1
# text = It makes the turns fair, so nobody needs to argue
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	turns	turn	NOUN	NNS	Number=Plur	2	obj	_	_
5	fair	fair	ADJ	JJ	Degree=Pos	2	xcomp	_	SpaceAfter=No
6	,	,	PUNCT	,	_	9	punct	_	_
7	so	so	ADV	RB	_	9	advmod	_	_
8	nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	9	nsubj	_	_
9	needs	need	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	conj	_	_
10	to	to	PART	TO	_	11	mark	_	_
11	argue	argue	VERB	VB	VerbForm=Inf	9	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | It | the turns |  |  |  | fair *property* | vn build-26.1-1 «NP.material V NP»: agent=Material turn=Product |
| 2 | **need** | present | nobody |  |  |  |  |  | vn want-32.1-1-1 «NP V NP S\_INF»: agent=Pivot clause=Theme |
| 3 | **argue** *speech: disagree* *not said to happen* | to-infinitive | nobody *not said here* |  |  |  |  |  | vn correspond-36.1-1 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
It lets both play at the same time

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t7:o3:1
# text = It lets both play at the same time
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	lets	let	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	both	both	DET	DT	PronType=Tot	4	nsubj	_	_
4	play	play	VERB	VB	VerbForm=Inf	2	xcomp	_	_
5	at	at	ADP	IN	_	8	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
7	same	same	ADJ	JJ	Degree=Pos	8	amod	_	_
8	time	time	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **let** | present | It |  |  |  |  |  | tree rules |
| 2 | **play** | infinitive | both |  |  |  | time |  | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
It makes the games load faster

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t7:o4:1
# text = It makes the games load faster
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	games	game	NOUN	NNS	Number=Plur	5	nsubj	_	_
5	load	load	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	2	xcomp	_	_
6	faster	fast	ADV	RBR	Degree=Cmp	2	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | It |  |  |  |  | fast *property* | tree rules |
| 2 | **load** | present | the games |  |  |  |  |  | vn spray-9.7-2 «NP V NP.theme»: agent=Agent |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Console games, building, crafts, music…, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/303-console-games-building-crafts-and-music/t6/)
- next →: [Console games, building, crafts, music…, test 8](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/303-console-games-building-crafts-and-music/t8/)
- ↑ back to [Console games, building, crafts, music and ball games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/303-console-games-building-crafts-and-music/)

