---
title: A pottery class in Wellington leaves the clay uncovered on the table… — Console games, building, crafts, music… · tree and pragmatics
description: A pottery class in Wellington leaves the clay uncovered on the table for a week. What will happen? Test 8 · ★ of lesson 303 «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each opt
---

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# Test 8 · ★ · Console games, building, crafts, music and ball games

<!-- .ven lang=en -->
A pottery class in Wellington leaves the clay uncovered on the table for a week. What will happen?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 3 · wrong ✗ · **Who acts:** pottery class · **What happens:** leave, uncover, happen · **To what, where:** clay, table

<!-- .vabout -->
This is test 8 · ★ of lesson 303 «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/303-console-games-building-crafts-and-music/#t8).

## The question {#question}

<!-- .note -->
*Sentence 1:* A pottery class in Wellington leaves the clay uncovered on the table for a week.

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t8:1
# text = A pottery class in Wellington leaves the clay uncovered on the table for a week.
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	pottery	pottery	NOUN	NN	Number=Sing	3	compound	_	_
3	class	class	NOUN	NN	Number=Sing	6	nsubj	_	_
4	in	in	ADP	IN	_	5	case	_	_
5	Wellington	Wellington	PROPN	NNP	Number=Sing	3	nmod	_	_
6	leaves	leave	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	clay	clay	NOUN	NN	Number=Sing	6	obj	_	_
9	uncovered	uncover	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	8	acl	_	_
10	on	on	ADP	IN	_	12	case	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	table	table	NOUN	NN	Number=Sing	9	obl	_	_
13	for	for	ADP	IN	_	15	case	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	week	week	NOUN	NN	Number=Sing	9	obl	_	SpaceAfter=No
16	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **leave** | present | a pottery class in Wellington | the clay |  |  |  |  | vn keep-15.2 «NP V NP»: agent=Agent clay=Theme |
| 2 | **uncover** | participle |  | the clay *not said here* |  | the table | week |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What will happen?

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t8:2
# text = What will happen?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	_
2	will	will	AUX	MD	VerbForm=Fin	3	aux	_	_
3	happen	happen	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | future |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Nothing will change at all

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t8:o1:1
# text = Nothing will change at all
1	Nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	3	nsubj	_	_
2	will	will	AUX	MD	VerbForm=Fin	3	aux	_	_
3	change	change	VERB	VB	VerbForm=Inf	0	root	_	_
4	at	at	ADP	IN	_	5	case	_	_
5	all	all	DET	DT	PronType=Tot	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **change** | future | Nothing |  |  | all |  |  | vn dress-41.1.1-1-1 «NP V»: agent=Agent |

### Option 2 · ← Mova's choice {#o2}

<!-- .ven lang=en -->
The clay will turn soft and runny like paint

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t8:o2:1
# text = The clay will turn soft and runny like paint
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	clay	clay	NOUN	NN	Number=Sing	4	nsubj	_	_
3	will	will	AUX	MD	VerbForm=Fin	4	aux	_	_
4	turn	turn	VERB	VB	VerbForm=Inf	0	root	_	_
5	soft	soft	ADJ	JJ	Degree=Pos	4	xcomp	_	_
6	and	and	CCONJ	CC	_	7	cc	_	_
7	runny	runny	ADJ	JJ	Degree=Pos	5	conj	_	_
8	like	like	ADP	IN	_	9	case	_	_
9	paint	paint	NOUN	NN	Number=Sing	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **turn** | future | the clay |  |  |  |  | soft *property* | vn roll-51.3.1 «NP.theme V»: agent=Theme |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
The clay will dry out and become hard

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t8:o3:1
# text = The clay will dry out and become hard
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	clay	clay	NOUN	NN	Number=Sing	4	nsubj	_	_
3	will	will	AUX	MD	VerbForm=Fin	4	aux	_	_
4	dry	dry	VERB	VB	VerbForm=Inf	0	root	_	_
5	out	out	ADP	RP	_	4	compound:prt	_	_
6	and	and	CCONJ	CC	_	7	cc	_	_
7	become	become	VERB	VBP	Mood=Ind|Tense=Pres|VerbForm=Fin	4	conj	_	_
8	hard	hard	ADJ	JJ	Degree=Pos	7	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **dry out** | future | the clay |  |  |  |  |  | vn other\_cos-45.4-1 «NP.patient V»: agent=Patient |
| 2 | **become** | present | the clay *not said here* |  |  |  |  | hard *property* | vn become-109.1-1-1 «NP V PP.attribute»: agent=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
The clay will grow bigger

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t8:o4:1
# text = The clay will grow bigger
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	clay	clay	NOUN	NN	Number=Sing	4	nsubj	_	_
3	will	will	AUX	MD	VerbForm=Fin	4	aux	_	_
4	grow	grow	VERB	VB	VerbForm=Inf	0	root	_	_
5	bigger	big	ADJ	JJR	Degree=Cmp	4	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **grow** | future | the clay |  |  |  |  | big *property* | vn appear-48.1.1 «NP V»: agent=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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