---
title: You find a big box in the garage and want to make a robot costume. W… — Console games, building, crafts, music… · tree and pragmatics
description: You find a big box in the garage and want to make a robot costume. What is the right first step? Test 9 · ★ of lesson 303 «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each optio
---

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# Test 9 · ★ · Console games, building, crafts, music and ball games

<!-- .ven lang=en -->
You find a big box in the garage and want to make a robot costume. What is the right first step?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 4 · wrong ✗ · **Who acts:** You, right first step · **What happens:** find, want, make, be · **To what, where:** big box, garage, robot costume

<!-- .vabout -->
This is test 9 · ★ of lesson 303 «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/303-console-games-building-crafts-and-music/#t9).

## The question {#question}

<!-- .note -->
*Sentence 1:* You find a big box in the garage and want to make a robot costume.

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t9:1
# text = You find a big box in the garage and want to make a robot costume.
1	You	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	2	nsubj	_	_
2	find	find	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	0	root	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	big	big	ADJ	JJ	Degree=Pos	5	amod	_	_
5	box	box	NOUN	NN	Number=Sing	2	obj	_	_
6	in	in	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	garage	garage	NOUN	NN	Number=Sing	5	nmod	_	_
9	and	and	CCONJ	CC	_	10	cc	_	_
10	want	want	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	2	conj	_	_
11	to	to	PART	TO	_	12	mark	_	_
12	make	make	VERB	VB	VerbForm=Inf	10	xcomp	_	_
13	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
14	robot	robot	NOUN	NN	Number=Sing	15	compound	_	_
15	costume	costume	NOUN	NN	Number=Sing	12	obj	_	SpaceAfter=No
16	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **find** | present | You | a big box |  | the garage |  |  | vn discover-84 «NP V NP»: agent=Agent box=Topic |
| 2 | **want** | present | You *not said here* |  |  |  |  |  | vn want-32.1-1-1 «NP V NP S\_INF»: agent=Pivot clause=Theme |
| 3 | **make** *not said to happen* | to-infinitive | You *not said here* | a robot costume |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset costume=Product |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What is the right first step?

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t9:2
# text = What is the right first step?
1	What	what	PRON	WP	PronType=Int	0	root	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
4	right	right	ADJ	JJ	Degree=Pos	6	amod	_	_
5	first	first	ADJ	JJ	Degree=Pos|NumForm=Word|NumType=Ord	6	amod	_	_
6	step	step	NOUN	NN	Number=Sing	1	nsubj	_	SpaceAfter=No
7	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the right first step |  |  |  |  |  | tree rules |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Paint it before telling anyone

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t9:o1:1
# text = Paint it before telling anyone
1	Paint	paint	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	_
3	before	before	SCONJ	IN	_	4	mark	_	_
4	telling	tell	VERB	VBG	Tense=Pres|VerbForm=Part	1	advcl	_	_
5	anyone	anyone	PRON	NN	Number=Sing|PronType=Ind	4	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **paint** | imperative | you *not said here* | it |  |  |  |  | vn image\_impression-25.1 «NP V NP.destination»: agent=Agent it=Destination |
| 2 | **tell** *speech: assert* | gerund | you *not said here* |  | anyone |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent anyone=Recipient |

### Option 2 · ← Mova's choice {#o2}

<!-- .ven lang=en -->
Wait until it is dark to take it

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t9:o2:1
# text = Wait until it is dark to take it
1	Wait	wait	VERB	VB	VerbForm=Inf	0	root	_	_
2	until	until	SCONJ	IN	_	5	mark	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
5	dark	dark	ADJ	JJ	Degree=Pos	1	advcl	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	take	take	VERB	VB	VerbForm=Inf	5	csubj	_	_
8	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	7	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **wait** | imperative | you *not said here* |  |  |  |  |  | vn exist-47.1 «NP V»: agent=Theme |
| 2 | **is** | present | it |  |  |  |  | dark *property* | tree rules |
| 3 | **take** | to-infinitive |  | it |  |  |  |  | vn bring-11.3 «NP V NP»: agent=Agent it=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
Cut it up straight away

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t9:o3:1
# text = Cut it up straight away
1	Cut	cut	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	_
3	up	up	ADP	RP	_	1	compound:prt	_	_
4	straight	straight	ADV	RB	_	5	advmod	_	_
5	away	away	ADV	RB	_	1	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cut up** | imperative | you *not said here* | it |  |  |  | away *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset it=Product |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Ask whether anyone needs the box

```conllu
# sent_id = question:everyday:303-console-games-building-crafts-and-music:t9:o4:1
# text = Ask whether anyone needs the box
1	Ask	ask	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	whether	whether	SCONJ	IN	_	4	mark	_	_
3	anyone	anyone	PRON	NN	Number=Sing|PronType=Ind	4	nsubj	_	_
4	needs	need	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	ccomp	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	box	box	NOUN	NN	Number=Sing	4	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ask** *speech: ask* | imperative | you *not said here* |  |  |  |  |  | vn inquire-37.1.2 «NP V how S»: agent=Agent clause=Topic |
| 2 | **need** | present | anyone | the box |  |  |  |  | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot box=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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